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	<title>Tothport</title>
	<link>http://www.tothport.nl</link>
	<description>Interfacing with mixed realities</description>
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		<title>Neuro research in virtual reality with animals</title>
		<description><![CDATA[I once spent time investigating a full immersive setup for evaluating and treating psychosis together with a psychiatrist. That one was for humans, but it seems to be a lot easier to start off this kind of investigation with insects and animals, as the ethical boundaries are less strict. As a result, it has become [...]]]></description>
		<link>http://www.tothport.nl/neuro-research-in-virtual-reality-with-animals/</link>
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		<title>From Cartoon To Virtual Back To Real Life</title>
		<description><![CDATA[Anyone who has spent any time exploring Second Life has undoubtedly seen Furries, avatars of cartoonlike animals. In Fact, Second Life and some Open Sim grids have thriving communities based around roleplaying these antropomorphic animal characters. The great thing about using Second Life to play out a furry, is the fact that you can actually [...]]]></description>
		<link>http://www.tothport.nl/from-cartoon-to-virtual-back-to-real-life/</link>
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		<title>Real Time Motion Capture</title>
		<description><![CDATA[It has been a while since my last post, and it is time to pick up the slack. This next video demonstrates immersive synchronous real world to virtual world interaction.  Users are wearing immersive goggles through which they see the world and each other as they move around &#8216;freely&#8217; inside an area. Monitors/sensors tracks their movements [...]]]></description>
		<link>http://www.tothport.nl/678/</link>
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		<title>Virtual World Campus tools: Recruitment In The Browser</title>
		<description><![CDATA[View the online demo Watch this video on YouTube Embedded with WP YouTube Lyte.]]></description>
		<link>http://www.tothport.nl/672/</link>
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		<title>Don&#8217;t Play Games With Me! Promises and Pitfalls of Gameful Design</title>
		<description><![CDATA[Don't Play Games With Me! Promises and Pitfalls of Gameful Design View more presentations from Sebastian Deterding source: http://www.raphkoster.com/2008/06/]]></description>
		<link>http://www.tothport.nl/dont-play-games-with-me-promises-and-pitfalls-of-gameful-design/</link>
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		<title>Xbox 360 Kinect Fun Labs Preview Demo</title>
		<description><![CDATA[Well, i have to say, this IS cool. Kinect Fun Labs demoïng avatar creation by scanning your real body features, and generating a meep (or what does Microsoft call em?). Interesting to see the high granularity of the tracking devices as they introduce &#8220;Finger Tracking&#8221;, allowing developers to build games (and apps..) that you can [...]]]></description>
		<link>http://www.tothport.nl/xbox-360-kinect-fun-labs-preview-demo/</link>
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		<title>Tipodean Second Life &amp; Open Simulator webviewer goes Beta as BuiltBuy.Me</title>
		<description><![CDATA[Browser based virtual worlds are key to mainstream acceptance of the medium. Therefor I am happy to see the Tipodean viewer go one step along the road and open up shop as BuiltBuy.Me. The service allows anyone with an OpenSimulator installation or Second Life account to connect to their world and view it in the [...]]]></description>
		<link>http://www.tothport.nl/tipodean-second-life-and-open-simulator-webviewer-goes-beta-as-builtbuy-me/</link>
			</item>
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		<title>Kitely as a collaboration tool with openVCE</title>
		<description><![CDATA[Kitely is the recently launched service to host your sim-in-the-cloud for a penny fee per hour. At the setup of your Second Life like world, it gives you three options; Start off with an empty sim, upload a OpenSimulator file or install an openVCE on your sim. I decided to have a look at the [...]]]></description>
		<link>http://www.tothport.nl/kitely-as-a-collaboration-tool-with-openvce/</link>
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		<title>ipad shifts online life into offline</title>
		<description><![CDATA[(Back! ) With 70% of iPad2 buyers being new to the iPad, and sales going through the roof, we are going to see an increasing shift from deskchair to sofa for our daily online content consumption. The iPad encrouches heavily on television time as it is now possible to be online, but not unsociably stuck up in [...]]]></description>
		<link>http://www.tothport.nl/ipad-shifts-online-life-into-offline/</link>
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		<title>Connect with the fans, give them reasons to buy</title>
		<description><![CDATA[A 15 minute presentation and analysis of how Trent Reznor, the Nine Inch Nails bands frontman uses all tools available to him in the current internet climate to connect with his fans, and give them reasons to buy. Serious good, so watch it. Watch this video on YouTube Embedded with WP YouTube Lyte.]]></description>
		<link>http://www.tothport.nl/connect-with-the-fans-give-them-reasons-to-buy/</link>
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