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We created a number of prototypes and tools to help us build and launch Linden Realms. We're excited to share this preview of the first set of creator tools we're working on to make available to you in the coming months.
An ethereal wisp glides through a fantasy forest and then vanishes, only to reappear at your side a few seconds later. Dozens of beetles and rats creep across the floor of a decaying,decrepit building, scurrying away whenever you get near. A hideous, scaly beast chases you up hills and across regions, dodging anything that gets between it and dinner.
These experiences are possible because Linden Lab is about to unveil a new, robust pathfinding system that will allow objects to intelligently navigate around the world while avoiding obstacles.
Pathfinding is a new set of LSL calls and Viewer tools that allow for smoother and smarter movement for non-player characters and objects in Second Life. These new tools will allow Residents to create objects that move around corners, climb inclines and cross region boundaries. Newly created functions such as “pursue,” “patrol,” “wander,” “evade,” and go to a specified point — all of which are particularly useful for pet, NPC and enemy behavior — will allow for non player movements and behaviors never before possible in Second Life.
Pathfinding is efficient because it allows creators to place a much larger number of moving objects in a particular area without affecting server performance. Because the algorithmic complexity is on the server side, Residents can easily script with short and intuitive LSL functions that make creating a pet that follows you around as simple as rezzing a box.
As part of the pathfinding project, Linden Lab will also introduce new Viewer-side tools that will allow Residents to more efficiently create, visualize, test and debug Pathfinding-enabled characters. These tools are not required to create pathfinding behaviors but are particularly useful to builders and experience creators in second life.
Additional pathfinding tools, and the ability to generate your own pathing data, will be put in Beta in the coming weeks. Linden Lab will begin releasing these tools to all Residents in the next several months. You can try out the new LSL functionality in select regions for which we have prepared pathfinding data on the Wiki page: [bit.ly] .
We're excited to introduce Linden Realms, where Residents can dive directly into exploring the towers, caves and valleys of the Lab's first-ever game prototype. Dodge rock monsters and fierce fireballs as you cross deadly, toxic rivers to complete quests and cash in your crystals for Linden Dollars. And that's just the beginning...
Quests take you through the basics of game-play in Second Life while you earn Linden Dollars. You’ll start at Basecamp on Tyrah’s Island, where you’ll have your pick of exciting destinations to choose from!
Our teams dove deep into the inworld creation process during development, and are eager to share some improved tools that came out of this effort. Residents will soon be able to use those tools to create even richer original experiences in Second Life.
Dive in, explore — and experience the wonder of Linden Realms!
New Viewer Gives Second Life Users a Customizable User Interface
for a More Flexible Workspace
With the launch of the new Second Life Viewer on Nov. 8, Second Life Residents can now customize their user interface for a more flexible workspace.
New customizable functionality includes:
The new Viewer also makes it easy for new Residents to find the essential basic functions, as well as access more advanced functionality as they grow in Second Life.
New-user functionality includes:
By merging the Basic and Advanced modes, users no longer need to switch between modes, which improves usability – and ultimately enhances the Second Life inworld experience.
For further details on how to get the most out of the new Second Life Viewer, please check out the following video tutorials:
Getting Started with the New Second Life Viewer
Customizing the New Second Life Viewer
Additional Features in the New Second Life Viewer
Inbox Messaging Gives Second Life Residents
a More Efficient Way to Communicate
Did you know that you are now able to send a message from your inbox to anyone in Second Life who accepts messages from you?
Whether you are a merchant and want to ask your customers about their experiences with your products, or you simply want to keep in touch with friends, the addition of the profile inbox will help you better communicate.
Because you can view and track your messages, inbox messaging also allows you to better manage conversations. And because the inbox is available on the web, you don't have to be logged in to Second Life to read and send messages.
If you would like to contact someone who is not in your friends list, you can send them a message directly from their profile by choosing “Message” from the drop-down envelope icon.
Although direct messages to other users don't appear in your profile feed (even if that's set to public), if you are still concerned about your privacy, your profile settings allow you to control who sends you messages and how you get notified.
The Second Life economy remained stable in Q3 2011. We closed the quarter with some positive momentum, with a continued increase in registrations and a stable Linden Dollar exchange rate with slight appreciation, as well as a higher amount of Linden Dollars held by customers. Most other key metrics were consistent with recent levels.
For a definition of the metrics in this post, please see this wiki page. Click on each image below to see a larger version.
Following the launch of our new-user registration flow, improvements to the Premium offering and the launch of mesh, we’ve seen a continued uptick in registrations throughout Q3. In fact, August was the biggest growth month for Second Life in nearly four years, with Q3 averaging 45 percent more completed registrations per day than Q1 before the new reg flow was implemented.
Average monthly logged-in users increased slightly from Q2 2011.
USER HOURS
User hours declined slightly, remaining within 2 percent of the most recent quarter.
AVERAGE MONTHLY ECONOMIC PARTICIPANTS
Active economic participants grew by 2.8 percent over Q2 2011.
The exchange rate remains very stable, strengthening slightly with a 0.5 percent appreciation in the L$ over Q2 and a 6.4 percent appreciation in the L$ over the same quarter last year.
*Note that the exchange rate is expressed in L$/USD, meaning larger numbers represent a lower L$ value and smaller numbers represent a higher L$ value. The average rate is calculated by dividing the total L$ exchanged through the LindeX by the total US$ exchanged through the LindeX in the quarter.
Money supply grew by 3.7 percent in Q3 from the prior quarter and 8.5 percent year over year, bringing the equivalent U.S. dollar value of all customer-held L$ to U.S. $29.3 million.
*Note: From time to time we will change our reporting in order to provide the most relevant and accurate summary information for the use of merchants, landowners, content creators, and other participants in the Second Life economy. Q2 2011 is an estimate calculated based on different methodology versus previous quarters.
LINDEX VOLUME
LindeX volume for Q3 amounted to U.S. $30 million, a 2 percent decline in line with seasonality, but 6.4 percent growth of the same quarter last year.
Q3 2011 web merchandise sales volume grew 2.8 percent compared with Q2 2011, and grew 30.9 percent as compared with Q3 2010.
World size remained consistent, with last quarter at just over 2,000 square kilometers.
Previously:
Hello Everyone,
It’s been a little while since I last updated folks on Second Life.
Earlier this year, I noted several areas we would be focusing on. Let me update you on each area and share with you our plans for the remainder of the year.
But first, we’d like to give a warm welcome to our newbies! August was the biggest growth month for Second Life in nearly four years! I hope you all take the time to try out the many different activities in Second Life — there’s everything from clubbing to boating. You might even to want to try your hand at making something new. As a side note, one of the easiest ways to find new things is to check out the Destination Guide in the log-in screen of the viewer.
Now, back to our areas of focus at Linden Lab:
Usability
With the Basic mode, which we rapidly deployed, new users can now more easily find things, move around the world and manipulate the camera. This has really helped people walk and talk, as well as getting newbies up and running. But it has its limits — particularly when it comes to participating in the economy and creating things. Soon you will see us merge the Basic and Advanced modes, which will eliminate the need to switch. All functionality will be in one mode with easier-to-use controls. After these modes are merged and deployed, you can expect us to release an improved UI into the viewer. This should be a lot more flexible for user flow for all users.
Deploy Mesh
Thankfully, this massive feature got deployed on time. Many new creators joined Second Life so they can use their Mesh skills, and some of the creations I’ve seen are truly spectacular.
Improved Service
Although our response times have improved, we realize that we still have a ways to go. You can expect continued investment and focus in this area to include expanded support staffing, as well new features (similar to the estate tools we rolled out earlier this year) and revised policies to make the Second Life experience much better for customers.
Better Customer Value
Last month, we added exclusive Premium areas such as sandboxes (places where you can go and create), as well as free items. You can expect more exclusive areas, items and features in the months ahead. We have been really pleased by the positive response to Premium by our residents. In fact, last week we reached the highest number of Linden Homes ever. We hope these new Linden Home owners will enjoy their newfound land ownership and check out other ways that Land is available on the Second Life Land Store and through private estate purchases and rentals found through Second Life Search.
You can sign up for Premium right here!
Shiny New Things
Because worlds feel most vibrant when they are full of life, our next project for Second Life is the ability to make “life” within it. Second Life has more than a million real people in it every month, as well as many artificial creatures and people – however, our creation tools have not made it particularly easy for the content creators to build high-quality entities.
Over the next few months (with testing most likely starting in December), we will be rolling out a series of more advanced features. These will make the creation of artificial life and artificial people much smoother. For starters, we'll unveil a new, robust pathfinding system that will allow objects to intelligently navigate around the world avoiding obstacles. Imagine being able to create advanced pets, creatures or even a living town where non-player characters are walking about. Combined with the experience tools I mentioned above, it should soon be possible to create more advanced MMORPG’s or interactive experiences which use AI right within Second Life.
I will touch base again in a few months when we have delivered a few more things. Thank you again for being a customer! I hope you enjoy your time in Second Life, whether that has been for years or you have only just joined.
Rodvik
Check out Kaesor GLiNX's journey through Second Life in the Flickr group. How has your look changed through the years? Share your story!
Share your favorite sims and eeriest events!
It’s that time of year again — time to get out your witch’s hats, dust off those broomsticks and don your spookiest, scariest costumes for a frightful Haunted celebration. This spooky season is a favorite in Second Life.
What are your favorite places to celebrate all things ghoulish? Are you a builder, designer, costume expert or fright fanatic? Share your insights! Get into the spirit of the season and help guide Residents to your top spooky spots.
Got a favorite fall hayride location, or an awe-inspiring apple-picking area? Post a link to the scariest sim or the most happening Halloween event locale. Share your frightening favorites — and all the autumn awesomeness! — in the comments section.
Get excited!
How has your SL look changed over the years? Share your favorite SL evolution photos in the Group Pool on Flickr and add your comments to the discussion. Check out Eshi Otawara's looks throughout the years here.
The first thing I did when I joined Second Life was search for ways to improve my avatar. I wanted to be able to customize it more to my liking. As I hopped from sim to sim, I was pleasantly surprised to discover a small number of stores that carried a variety of ethnic-styled clothing from around the world. Coming from an ethnic background myself, the colors and textures of this attire called out to me.
When I first started fashion blogging, most of my earlier posts were full of colorful silks that I loved to wear. Now my blog, StrawberrySingh.com, has become more mainstream, but I do try to bring in my cultural influences into my pictures as often as possible.
For today's post, I knew I wanted to highlight some of my favorite ethnic designers and sims. The Indian lehenga I am wearing was created by Zaara Kohime of {Zaara}. {Zaara} is full of colorful, ethnic-inspired clothing with rich textures for men and women.
The sim I'm on is Kingdom of Sand, which is a role-playing sim. So, if you hop over there for a visit, please make sure to wear a visitor tag, which is available at the entrance. I adore the architecture of this sim. It has a very realistic quality to it and really does make me feel like I'm out in the desert.
The Kimono I picked up from Sweetaholic. I was amazed at the beautiful textures and styles of the kimonos I saw there and some of them also come with many accessories, such as hair and shoes. You can find traditional and modern kimonos for both men and women here.
The sim I'm on is none other than Japan Tempura Island. There are so many different areas where you can explore, dance, take gorgeous pictures and spend time with your loved ones. The whole sim itself is a must see.
One thing I really love about SL is having the ability to transform myself into whatever I'd like to be. I hope you get a chance to explore the sims and stores I mentioned today.
Photo Credits:
Photo 1 and 2: Strawberry Singh
Skin: Glam Affair – Gio Skin by Aida Ewing
Hair: LeLutka – Brigitte AlmostGoth Hair by Thora Charron
Lehenga: {Zaara} – Frawla crimson by Zaara Kohime
Jewels: {Zaara} - Nizam Collection by Zaara Kohime
Poses: Long Awkward Pose – Bolly All The Time Pose Set by Dove Swanson
Location: Kingdom of Sand
Photos 3 and 4: Strawberry Singh
Skin: Glam Affair – Sakura Skin by Aida Ewing
Hair: Plume – Sakura Onyx Hair by Fauve Beaumont
Kimono: Sweetaholic – Reien 1.0 by Asalt Eames
Poses: Tuty's Creations – MrS Classy Geisha AO by MrSigmund Fride
Location: Japan Tempura Island
About the author: Strawberry Singh has been an SL resident since May 2007. She is an avid blogger, photographer and social-media enthusiast. Since December 2007, Berry has been sharing her zeal for fashion, lifestyle and culture via her blog, StrawberrySingh.com.
I love shopping in Second Life! I love looking at the designs, seeing how they look on my avatar, being as girly as I want – or being naughty! It all works in Second Life.
What I’d like to focus on today is lingerie – also known as panties and bras, underwear, unmentionables, skivvies, and drawers – LOL! I picked three of the many stores out there on the grid. Let's take a look at what I found.
ABL LAMU Group has this frilly bra-and-panty set that also doubles as frilly pajamas. Pink, orange, white, blue and back all mix together to give you a sexy, pretty, soft-looking lingerie set. Wear it to bed, wear it under a gown, wear under jeans – it goes with everything!
Next up, we have Insolence. The Insolence outfit that I chose is a gorgeous sheer tan and brown set. Stockings, panties and a bustier – all sheer, all hot, all to make YOU look sexy! Not so frilly as the LAMU group – but still sexy in a “get it done,” business-like way. Sometimes, the frills and bells and whistles aren’t necessary for a hot look.
Last but certainly not least, I chose Blacklace. Blacklace runs from basic to knockout. Actually – all three stores I chose have basic to knockout choices! This selection will definitely make him drool and make you feel “O La La!” You can wear the pieces separately or all at once, I think it looks SMASHING!
From plain, to frilly, to knockout – Second life has the lingerie you want when you need it. It’s only a click away!
Photo credits:
Skin: Belleza Elle Dark Deep Tan (cleavage)
Hair: Vanity Hair, Lemania Indigo
Makeup: *(Kiko Life)*
Remix: Bitch Mama
Lips: J.E.A.L.O.U.S
Jewelry: NOD Bangles
Visit Lily Karlsbar on the web.
“I remember having tried even tears with running mascara when I felt sad, or a pink hair when I wanted everyone to see me smiling from the other side of a sim,” — that would be the opening to anything that I always wanted to say to people about fashion in SL.
Today, I have that chance, and I am thinking to myself, “how would you like to be seen by others? Would you like to be the rock star who plays the guitar in your dreams? Or maybe the pin-up girl who shows her long legs, wearing a vintage, classy swimsuit?” I think the only correct answer is, "Yes — you can be any of those, or even all of them at the same time!” (Well, actually, you may not want to try all tendencies at once — LOL!).
I truly believe in being yourself when buying clothing and accessories, or looking through your inventory just as if you were in your wardrobe trying on things you like. (I still have tons of pink socks in my inventory — and even a turkey head! — waiting to be worn when I wake up in the mood to be... maybe Thanksgiving dinner? LOL — who knows!).
And why not? My policy is, “if it’s nice, cool! But if it’s nice and cheap... I must have it!” Fortunately, most of the stores around SL helped me with these addictions. When you stay in SL for almost five years, you learn that seasonal sales exist, and that there are things known as “hunts” that give you unique stuff for free, and that many of the cutest stores still believe in group gifts. OMG! There are so many tips — this space is not enough (yeah — I do have a notecard somewhere with more tips because I love to help people as much as I love bargains *smiles*).
To wrap this up, I just have to say thanks to all of you for the opportunity! I'm open to all kind of questions and suggestions. I know my English is not that good and that many selected designers might be more interesting than me — but I just have to say fashion is for me one of the things that have captured my attention since the day I decided to be creative in this SL, and that is for me like the reason I'm still here today! *winks*.
About the author: Ponino Oh has been a blogger for a couple of years. Now, she enjoys mixing new releases, some freebies, offers and a bit of her artwork with some of her fellow bloggers at Eatmystylee.
Imagine um baú um pouco antigo com brinquedos dentro. Como uma criança se portaria ao vasculhar este baú? Há aqueles que encontrariam novidades, como há também aquelas que não se interessariam em explorar as infinitas possibilidades.
O Second Life é um baú pronto a ser explorado e quem estiver disposto a aventurar-se e souber tirar proveito do que lhe está disponível, terá em suas mãos a maior ferramenta de aprimoramento e descobertas de vocações que se pode ter ouvido falar.
O Second Life é uma multiplataforma de áudio, vídeo e imagens. É como uma enorme vitrine onde é possível pintar e compartilhar gostos, idéias, tendências, aprender e trocar experiências. É ideal para professores que queiram ensinar a distancia, DJs ou músicos que queiram mostrar sua música, fotógrafos, pintores, arquitetos, fashionistas, escritores, modeladores 3D e designers.
Recentemente com o advento do Mesh (um novo método de importação de modelos em 3D), artistas gráficos 3D têm visto no SL novas possibilidades de se ganhar dinheiro, criando roupas e objetos inteiramente criados em softwares 3D.
A possibilidade de ganhar dinheiro real é o que faz com que milhares de pessoas acabem estudando na primeira vida a fim de aprimorar técnicas ou aprendê-las desde o início. Optar por ter uma loja de roupas, por exemplo, “obriga” a pessoa a dominar programas gráficos como Photoshop ou Gimp, caso contrário, não conseguirá criar suas próprias texturas. O mesmo acontece com aqueles que decidirem criar cabelos e qualquer outro objeto que contenham Sculpts, também criados em 3D, através de softwares como Blender.
O SL tem feito com que muitas pessoas descubram sua verdadeira vocação. É o que tem acontecido principalmente no meio da moda. Designers têm investido em conhecimento a fim de criar as melhores texturas. Aprender novos softwares e técnicas não são úteis apenas para criar roupas, skins e cabelos. Atualmente estudar softwares de produção gráfica tem também sido um diferencial para modelos e fotógrafos que trabalham com moda. Dominar técnicas que editoração de imagens fazem a diferença em revistas voltadas para os residentes do Second Life e fotos para seleção de avatares em agências de modelos.
O que você pretende estudar hoje para tornar o Second Life melhor amanhã?
Thereaver Barrymore é residente do Second Life desde janeiro de 2007 e desde então trabalha com fotografia e design gráfico. Foi diretora de arte da Revista InnerWorld e atualmente é CEO da Tropicalia Magazine.
Real Skills for a Better Second Life
Imagine a little old toy chest. How would a child act while exploring this chest? There are those who would find new things, and there are also those who are not quite as interested in exploring the endless possibilities.
Second Life is like a box ready to be explored — and those who are willing to venture out and know how to take advantage of what’s available will have in their hands the ultimate tool for discovery, creativity and improvement.
Second Life is a multi-platform world of audio, video and images. It’s like a huge display window on which you have the power to paint — share tastes, ideas, trends, and learn and exchange experiences. It is ideal for teachers who want to teach at a distance, DJs or musicians who want to share their music, photographers, painters, architects, fashionistas, writers, designers and 3D modelers.
Recently with the advent of Mesh (a new method for importing 3D models into SL), 3D graphic artists have seen new possibilities in how to make money, designing clothes and accessories created entirely in 3D software.
The possibility of earning real money is what makes thousands of people end up studying in the first life in order to improve techniques — or learn them from the beginning. Choose to have a clothing store, for example, encourages the individual to master graphics programs like Photoshop or Gimp — otherwise, you cannot create your own textures. The same goes for those who decide to create hair and any other object containing Sculpts, also created in 3D, using software such as Blender.
SL has helped many people discover their true calling. This is especially true among members of the fashion community. Designers have invested in knowledge in order to create the best textures. Learning new software and techniques is not only useful in creating clothes, hair and skins, but nowadays studying graphic-production software has also been beneficial for models and photographers working in fashion. Mastering image-editing techniques makes the difference in magazines dedicated to Second Life residents and photo selections of avatars in modeling agencies.
What do you plan to study today in order to make Second Life better tomorrow?
About the author: Thereaver Barrymore is resident of Second Life since January 2007. She works as a photographer and graphic designer. She was art director of InnerWorld Magazine and today she is the CEO of Tropicalia Magazine.
Day 7 of Modavia Fashion Week has just dawned at the time I’m writing this. Two days to go...and I finally have a small window of time to reflect on things. It strikes me that this event brings pretty much everything that I love (and a little that I loathe) about Second Life into clear focus.
MFW2011 Glam Affair photographed by July Raymaker
In all, we will have presented over 600 brand new designs, which does not include all the specially-made accessories, shoes, hairstyles and skins exclusively prepared for the event by the end of this week.
MFW2011 SHI photographed by Joy Laperriere
Sixty five designers, 50 models, 8 dj’s, 12 photographers, 20 sponsors and a small but dedicated production crew bring about 50 hours of fashion magic to the Fashion Week runway each year.
MFW2011 Sonatta Morales photographed by Petra Messioptra
The real cost in time to prepare an event like this includes conceptualising and making the outfits, styling each look and preparing runway poses, building the runways, shooting, processing and posting over 2,000 photographs, and the millions of small things that are involved in organising and marketing an event of this kind. I would estimate it takes thousands and thousands of hours.
MFW2011 Ladies who lunch photographed by Queen Watanabe
Now forgive me for being very obviously biased in a major way, but this is incredible. It demonstrates an extraordinary level of cooperation and joint work from avatars whose real life personas span almost every major country in the world. People with jobs, families and places to be. And let’s be frank — apart from a small elite group, nobody is really making a killing financially in SL.
So, why do people do it? I’m not just talking about a bunch of people jollying along for a week. This is intense, intricate and often very stressful interaction that requires a high level of organisation, focus and dedication. And a highly evolved ability to get along with other people to overcome the not insignificant challenge of different time zones and language barriers and, of course, navigate the multiple technical difficulties inherent in the Second Life platform.
MFW2011 Vero Modero photographed by Eira Juliesse
The fashion industry in SL is a crucible of creativity and energy generated by people of very disparate backgrounds who co-operate at an extraordinary level and I purport that experience gained while working in a Second Life virtual company, particularly in this industry, can be enormously valuable in real life. I would recommend it to anyone who wants to hone their interpersonal skills and enhance their ability to work or manage and, most importantly, motivate people in a uniquely challenging environment. It isn’t easy — and that’s the whole point.
[www.modaviafashionmarketing.com]
[issuu.com]
[www.flickr.com]
[slurl.com]
ABOUT POPTART LILLIEHOOK
I have been in Second Life for almost 4 years and have been associated with Modavia and the fashion industry in-world for almost that long. In RL I have fashion and design clients as well and have been fascinated by the parallels and differences between the two worlds.
Poptart is one of today's Fashion Experts and will be "on call" to respond to comments and answer questions both here and in the Fashion Forums from 9 am - 4 pm, Pacific Standard Time, Tuesday, September 20.
Cropping is an element of composition that can change a photo from static to dynamic in seconds. In shooting people, or avatars in the case of Second Life, there are four standard crops: full-length, three-quarter, portrait and headshot. The first rule of cropping: Crop close and fill the frame.
For this full-length, I start with a standard snapshot. The 3*3 grid illustrates the Rule of Thirds, namely the subject should be where the lines intersect. It's an approximation of phi, the Golden Ratio. Starting from the left, you can see I put the subject on the vertical third, yet the photo lacks energy because I am looking out of the frame. I want to leave room for the subject to move. With the subject in the center, it's flat and static. In the third, I apply the rule of thirds, but not to the subject, missing the point. Finally, the subject intersects the first vertical line and is looking into the frame – with room to move. This picture has energy.
In this three-quarter you can see the Rule of Thirds at work again and the importance of having the subject look into the frame. Incidentally, if you make composites of multiple pictures, look at where their eyes are and make them look at each other, not out of the frame. The three-quarter crop is the most popular in fashion photography because it fills the frame more than a full-length shot. Crop close and fill the frame.
This portrait set illustrates a couple of points about portraits. You usually should crop below the fullest portion of the breast. Watch your arms and hands and cut them off above the elbow so nobody is fretting about amputation. The crop still works in the left because it's close to the elbow. I placed a slug (“Cajsa”) in these two to illustrate another rule – don't put the slug in the subject's line of sight. Crop close and fill the frame.
Headshots are zoomed close in and can be anywhere from the shoulders up. Don't be afraid to chop off bits of the head. Making viewers think – even about topping off your updo – will make your photo more
memorable. This tip is not about cropping, but about zooming correctly in SL. The left is zoomed with the keyboard, the right is zoomed with CMD-0. CMD-9 resets the picture and CMD-8 will zoom out. Use them and
crop close and fill the frame.
ABOUT CAJSA LILLIEHOOK
Cajsa Lilliehook started It’s Only Fashion in 2008 with Gidge Uriza. She also has a column called “What I Like” highlighting good fashion photography from Second Life at Shopping Cart Disco.
Cajsa is one of today's Fashion Experts and will be "on call" to respond to comments and answer questions both here and in the Fashion Forums from 9 am - 4 pm, Pacific Standard Time, Tuesday, September 20.
O shape é a base para ter um avatar legal no Second Life e deve ser a primeira coisa a ser definida. Editar um shape humano no Second Life é relativamente simples, o difícil mesmo é tornar o shape bonito e nas proporções corretas. É claro que o shape deve estar de acordo com o seu gosto pessoal, mas é bom ficar atento para alguns erros muito comuns na hora de editar um shape, como por exemplo, cabeça em proporção muito menor que o corpo, braços muito curtos e mãos muito pequenas. O exagero nas medidas também deixa um resultado não muito legal: mulheres extrapolam nas medidas dos seios e quadris e homens na quantidade de músculos para se sentirem mais atraentes, mas acabam parecendo deformados. Existem vários tipos de padrões de shapes no Second Life: as mulheres podem ter shape de modelo ou cheio de curvas, podem ser gordinhas ou magras, altas ou baixas.
Os homens também podem variar o shape de acordo com o gosto pessoal, dos mais fortes e musculosos aos menores e mais magros.
Outro fator que deve ser considerado ao escolher o seu shape é a skin. Algumas skins ficam melhores em determinados shapes e vice-versa. Ao escolher um shape e uma skin é interessante sempre comprar as versões em demo e provar para ter certeza de que o resultado vai ficar bom.Se você não tem muita habilidade para editar o seu shape, pode facilmente comprá-lo em uma loja especializada. Há várias lojas que oferecem shapes de qualidade no Second Life. Caso você queira um shape exclusivo, pode contratar o trabalho de designers de shapes e neste caso você vai pagar um pouco mais, mas pode valer a pena e é bom pedir indicação para um amigo. Uma coisa interessante é comprar um shape que seja modificável, assim você vai poder fazer ajustes que lhe agradem (não esqueça de salvar uma cópia da versão original antes de mudá-lo). Uma novidade que está sendo inserida com a chegada do viewer 3.0 é a possibilidade de usar shape em mesh. Este tipo de shape já tem skin própria e não pode ser editado, sendo então empregado de forma interessante para a criação de avatares não-humanos.
Para finalizar, não importa se você quer ser humano, um robô ou um pássaro, no Second Life você pode ter a forma que desejar. A sua imaginação é o limite.
ABOUT VICK SPITTELER
Vick Spitteler é residente do Second Life desde fevereiro de 2007, possui uma loja de shapes, skins e poses chamada Art Body Store (http://www.artbodystore.wordpress.com) , é escritora do blog de língua portuguesa Second Ladies (http://www.secondladies.net) e co-criadora do evento de descontos The Tropicalia Bazaar (http://www.thetropicaliabazaar.wordpress.com).
Vick is one of today's Fashion Experts and will be "on call" to respond to comments and answer questions both here and in the Fashion Forums from 9 am - 4 pm, Pacific Standard Time, Tuesday, September 20.
ENGLISH TRANSLATION:
Choosing Your Shape
The shape is the basis for having a cool avatar in Second Life and it must be the very first thing you define. Editing a human shape in Second Life is relatively simple, the hard part is making the shape a pleasing sight with the correct proportions. Of course the shape should reflect your personal taste, but it is a good idea to pay attention to a few very common mistakes when editing a shape, for instance, the head much smaller than the body, very short arms and tiny hands. Exaggeration in your measurements also leads to a not so cool result: Women tend to exaggerate their breasts and hips measurements, and men often beef up to feel more attractive, but they just end up looking deformed. There are several types of shapes in Second Life: Women may have a supermodel shape or a curvy figure, they may be overweight or thin, tall or short.
Men may also vary their shape according to personal taste, from stronger and muscular to smaller and thinner.
Another factor that should be taken into account when choosing your shape is your skin. Some skins fit better into certain shapes and vice-versa. When choosing a shape and a skin, it's always interesting to buy demo versions and try them on to make sure you like the result. If you are not skilled enough to edit your shape, you can easily buy it at a specialty store. There are several shops offering quality shapes in Second Life. In case you want an exclusive shape, you may hire shape designers and, in this case, you'll pay a little extra, but it might be worth it and you should ask your friends for referrals. It's a good idea to buy a modifiable shape, so you can adjust it as you like (don't forget to save a copy of the original version before you change it). A new feature introduced in viewer 3.0 is the possibility of using mesh shapes. This type of shape already has its own skin and cannot be edited, so it is used creatively to make non-human avatars.
Finally, it doesn't matter if you wish to be human, a robot or a bird, in Second Life you can have whatever shape you wish. Your imagination is the limit.
ABOUT VICK SPITTELER
Vick Spitteler has been a resident of Second Life since February 2007, has a shapes and skins store called Art Body Store (http://www.artbodystore.wordpress.com), writes a blog in Portuguese language called Second Ladies (http://www.secondladies.net), and is the co-creator of the discount event The Tropicalia Bazaar (http://www.thetropicaliabazaar.wordpress.com).
It was difficult to think on just one thing to talk about in my post for Fashion Expert Days but eventually I settled on what I feel is an advance that truly improved the fashion experience for every Resident, not just us prissy fashionista types. What is it?
Tattoo layers. Specifically as it relates to makeup options.
Now thanks to tattoo layer makeup, you can own one skin and change it up in infinite ways by purchasing blush, lipstick, eyeshadows, eyebrows, eyelashes etc and make it your own several times over.
Starting with any base skin, you can go ultra glamorous to simple, lovely girl next door with just a few additions of tattoo layer.
Many of the top tier skinners also now include or offer tattoo layer makeups that are specifically toned to be a perfect match to the skin tone you purchased (not to mention a perfect fit to the skin). Belleza offers lipsticks and pictured below, PXL creations has both eye and lip colors to compliment the skins.
With the advent of tattoo layers I've also completely tossed all my old prim lashes, preferring to add a layer or few or tattoo layer lashes for depth and fun looks.
My best advice for all tattoo layer makeups is to DEMO! Just like skin, everything won't fit everyone.
I'm wearing:
Skins from: BAIASTICE, BELLEZA, PXL CREATIONS
Makeups from: Adam N Eve, cheLLe, Miamai, Baiastice, PXL Creations, Belleza
Lashes from: Amacci and Miamai
Hair - EXILE - Hollie Dae in Chardonnay
Eyes - Poetic Colors - Cosmic Dawn
ABOUT GIDGE URIZA:
I am a fashion blogger at It’s Only Fashion for the past three years. Previously a contributor at Second Style and occasionally at Freestyle, I love everything about fashion, especially challenging what is defined as beautiful.
Gidge is one of today's Fashion Experts and will be "on call" to respond to comments and answer questions both here and in the Fashion Forums from 9 am - 4 pm, Pacific Standard Time, Tuesay, September 20.
Hi there! My name is Felicity Blumenthal, and you may or may not know me from my little blog My Second Closet. I started my blog back in April 2008 as a hobby, which it still is for me. In my Real Life, I am basically the typical soccer mom living in the Southern part of the United States. So, it just goes to show you — no matter who you are, you can do anything you'd like in Second Life.
Anyway, I thought I might introduce myself here on the Second Life Blog by sharing with you some of my favorite creators, all of whom I've been blogging for years now. I really do blog mostly for myself, but I like to share the things I love with my readers. Things I look for in clothing are really well-sculpted items, like the skirt I am sharing today from League. It is my favorite new thing, and if you haven't visited the store, you absolutely must go! The skirt comes in a whole slew of patterns and colors, plus tons of tops to wear with it.
Accessories: These are my two favorite shops — Zaara and Mandala. I find that I can rely on them to get really high-quality, well-crafted jewelry, and impeccable texture work — and their sculpts are amazing as well.
Some other things that probably don't need mentioning at all because almost everyone on the grid has them: TRUTH hair and Maitreya shoes. You might have noticed my adorable prim feet peeking out from under my skirt — Onyx's new flip-flops are hands-down my favorite, and really ANY hair from TRUTH hair could be my favorite on any given day.
Skins are another of my many shopping addictions, and without a doubt Belleza makes my favorites. The skin I’m wearing today is from the upcoming release — Chloe.
You know there are tons of little things you can add to your look to really personalize yourself: eyelashes, eyes, nails and freckles. I could go on and on about them all, but most of those you will see I wear the same on my blog constantly. Old habits are hard to quit!
Well, I hope you all enjoyed sharing a little of my addiction with me, and that I've given you some “run-out-and-buy” items for the day. Now hop over to the Forums so we can chat it up! Can't wait to meet y'all!
Style Details:
Skirt:*League* (Nena Janus) Nomad Skirt -Vintage Floral
Tank:Nyte'N'Day - Racerback Tank (complete) - Brown
Freckles:[PXL] (Hart Larsson) – FullBody freckles
Freckles: [:T:] (Tuli Asturias) Freckles
Hair:>TRUTH< (Truth Hawks) Abigail - quince
Nails:[MANDALA] (Kikunosuke Eel) - NAIL/female Long
Flip-Flops:Maitreya Gold (Onyx LeShelle) * Flip-Flops Fawn L
Bangles:Zaara (Zaara Kohime) : Nizam Choodiya (bangles) gold *white*
Earrings:Zaara (Zaara Kohime) : Sarayi wood hoops *gold* L
Lashes:[LeLutka] (Minnu Palen)-Photoshoot II Lashes(NOSE)
Eyes:[LeLutka] (Minnu Palen) -Ellis-Vine/M
Necklace: [MANDALA] (Kikunosuke Eel) - KAGETORA necklace/wood/chest
Skin:-Belleza- (Tricky Boucher) Chloe Pale 31 **not yet released**
Pose:oOo Studio (Olaenka Chesnokov)
Felicity Blumenthal is one of today's Fashion Experts. She'll be "on call" to respond to comments and answer questions both here and in the Fashion Forums from 9 am - 4 pm, Pacific Standard Time, Sunday, September 18.
For over two years, I have written daily about SL fashion for my blog, “A Passion for Virtual Fashion,” and I co-lead Relay for Life’s Fashion for Life, which is one of the biggest fashion charity events on the grid. Linden Lab graciously invited me to share my expertise.
The other day, I saw a TV ad for a fashion show about five easy pieces for one’s real life wardrobe. This got me thinking about five essential pieces in SL.
1. An AO
The Animation Override (AO) is a script that replaces the avatar's standard animations. An AO will provide those “non verbal cues” that say who you are—manly man, nerd, anime girl, kitsune pup, fashionista. Purchase a preloaded HUD (Heads Up Display) or buy animations and load them into a HUD (or into a special folder in some third party viewers) and replace the “newbie waddle.”
2. Shape
The shape of an avatar is the frame of your avatar. It is our “body” and the core of our virtual selves. Buy a modifiable one from a good shape maker and tweak it to your personal tastes rather than starting from scratch. Making a pleasingly proportionate avatar is harder than it looks.
3. Skin
The skin is the decoration on your basic shape. You can’t have an avatar without a skin. The skin you purchase should be a statement about you and should please your eye. Consider a neutral skin so you can change it using the five additional makeup layers that SL allows.
4. Hair
Hair is a huge differentiator between avatars. Whether you want a cute ponytail, luscious locks, a sassy pixie cut, a mohawk or a mullet. Combining regular prims, flexies, and sculpties (and soon mesh) with gorgeous textures and scripted features, hair is one of the engineering wonders of SL.
5. Eyes
Our avatar’s eyes move to follow our sight line as well as blink, giving avatars a human quality. When the eyes are flat or bland, the entire avatar looks “fake.” Eyes are an inexpensive investment change you from cartoonish to alive.
Want to know more about the great content I have featured? Check out this entry on my blog for references and SLURLS.
What are your five easy pieces? Leave a comment here!
ABOUT HARPER BERESFORD:
Harper Beresford writes about Second Life fashion on her blog “A Passion for Virtual Fashion.” Her work has appeared in Harper's Bizarre, Architectural Digest (Italy) and numerous other outlets.
She is one of today's Fashion Experts and will be "on call" to respond to comments and answer questions both here and in the Fashion Forums from 9 am - 4 pm, Pacific Standard Time, Monday, September 19.
The topic for today is utilising what you have in your wardrobe, by taking an outfit — or whole item — apart.
She is one of today's Fashion Experts and will be "on call" to respond to comments and answer questions both here and in the Fashion Forums from 9 am - 4 pm, Pacific Standard Time, Monday, September 19.
Need to impress a date? Getting married? Having a fashion emergency? Whatever it is, we can help!
Feel free to share any great discoveries you may have found, and ask others about anything related to fashion. Today, we are joined by the talented group of Miss and Mr. Virtual World candidates as well as our Best of Second Life (BOSL) readers and fashion friends and designers...and they do really know it all! Topics cover anything from eyelashes to nails, from couture to beachwear, from hair to jewelry and fashion accessories.
To begin this thread, I will be sharing Miss & Mr. Virtual World's tips for impeccable styling:
Miss Virtual World 2011 Serene Faith always looks fabulous. These are some of her top fashion tricks and tips:
1. Stay within the theme: If it's an elegant style you are creating, don't match it with crazy Halloween hair!
2. Know your colors: Experiment with colors that complement and don’t clash with your skin tone.
3. Use accessories: To differentiate yourself from others, try experimenting with makeup tattoos, jewelery, belts, bags, hats, jackets and/or scarves to add your own flair to an outfit.
4. Don't go overboard: Adding a bunch of stuff or modifying too much — it can be too much!
Mr. Virtual World 2011 Jax Aster has a very handsome and well-styled avatar. This is his styling advice:
1. Be yourself: In any outfit — no matter if it is couture, retro, avant garde or some other theme — you should always be able to make it your style and add your own personal touches to the outfit.
2. Be prepared: Try and make time to prepare. Style your outfit, adjust your prims, and then go over everything again. If you have time, leave your outfit for a few days and then come back to it. You never know what new ideas you may have or might find.
3. Ask a friend: Always ask a friend what they think. Asking is also beneficial to make sure prims are in the right places and your poses or AO don't make your prims go all over the place!
4. Be picky: Know what you want and go find it. I always seem to have an idea of what I want, and can never seem to find it but KEEP LOOKING! It's out there somewhere.
ABOUT FROLIC MILLS:
Frolic Mills is CEO of BOSL, which includes BOSL magazine and the related blog, as well as the Miss Virtual World and Mr. Virtual World pageants.
He is one of today's Fashion Experts and will be "on call" to respond to comments and answer questions both here and in the Fashion Forums from 9 am - 4 pm, Pacific Standard Time, Monday, September 19.
Algumas das coisas que fomentam o mercado do Second Life são as inúmeras criações de moda que podemos encontrar. Entre roupas, skins, acessórios, sapatos, cabelos, o grande barato é o mundo de estilos que podemos assumir neste metaverso.
Há quem carregue para o seu avatar traços da cultura do seu país. Um exemplo prático, as indianas usam o Salwar Kameez, que são aquelas túnicas compridas usadas com uma calça mais larguinha por baixo. Ou então o Saree que é aquele lenço que atravessa a cabeça, a cintura e é jogado sobre os ombros. Este é apenas um dos inúmeros exemplos possíveis de que podemos trazer para o nosso modo de vestir dentro do Second Life estilos que nem sempre estão ligados ao que simplesmente é mais comum à maioria das pessoas ou o que é popular neste momento, mas que também pode retratar nossa cultura, nossos costumes e, lembrando que no Second Life podemos ser o que quisermos, o nosso estilo pode seguir o que nossa imaginação mandar.
Outras pessoas seguem as tendências das celebridades. Artistas da música, do cinema, da literatura. Por exemplo, Lady Gaga foi motivo de inspiração para várias pessoas com seu estilo curioso na prisão no clipe Telephone. Recentemente, devido ao sucesso do filme Harry Potter, era fácil se deparar com um avatar usando o uniforme de Hogwarts. Alguns avatares reproduzem o estilo fielmente, por devoção aos famosos ou somente por curtirem o que eles usam. Muitos vão além do que se consegue vestir na vida real, tendo em vista que algumas destas modas certamente não teriam tantos seguidores com coragem de usá-las na real life, porém os mesmos usam naturalmente dentro do metaverso onde tudo é possível.
Há também pessoas que têm estilos de vida alternativos na real life. Os naturalistas, os góticos, os hippies, os furries, etc. De uma forma geral, já que aqui é o nosso mundo, a nossa imaginação, por que não trazer tudo isso e mais para a nossa Segunda Vida também?
ABOUT LAYLINHA TOMSEN:
Laylinha Tomsen nasceu no Second Life em fevereiro de 2007, é brasileira, carioca, fotógrafa ( [www.flickr.com] ), fashion addicted e escritora do blog Second Ladies.
She is one of today's Fashion Experts and will be "on call" to respond to comments and answer questions both here and in the Fashion Forums from 9 am - 4 pm, Pacific Standard Time, Monday, September 19.
When I started as a new Resident, I explored Second Life but I didn't know what I was here for. Yet, I enjoyed what I was seeing and was visually stimulated by all of the user content. One of my favorite places was Creative Fantasy — this was my place to get lost in. Visually interesting, each build a scene of its own and each an inspiration for a photo, outfit or décor. This brought about my need to make things. I felt I had to put something — anything! — down on the grid and so I played with prims. Eventually, it wasn't enough. I found stores I needed to share with others. This need to create and share motivates us.
Existem alguns aspectos no Second Life que são bem interessantes, mas nenhum é tão instigante e mexe tanto com nosso espírito que a moda secondlifeana. Acredito que nesses anos de Second Life, nada tenha movimentado mais em termos econômicos que a relação simbiótica da oferta incessante de novas criações e a busca incansável por novidades. Essas novidades são transformadas em tendências que estão cada vez mais conectadas ao constante aprimoramento tecnológico que a plataforma tem proporcionado somado a inquietação explosiva dos criadores. Afirmando isso, não estou querendo dissertar sobre possibilidades ou oportunidades, mas quero sobretudo apontar para o processo de inspiração que influencia cada vez mais o espírito consumidor, recompensando todo o investimento. O caráter artístico e a qualidade de um produto são importantes ingredientes nesse mercado e determinam o sucesso ou o fracasso de um grande investimento tecnológico. Não basta ter apenas uma grande tecnologia é preciso ter qualidade e um apurado senso estético somados ao conjunto.
Durante muito tempo, o usuário com perfil consumidor teve pouca oportunidade para buscar melhores produtos, já que havia pouca oferta de qualidade e a inexperiência de saber como e aonde procurar. Alguns poucos criadores fizeram muitos sucesso há uns 3 anos atrás, tendo feito alto investimento em texturas com apurado senso estético, criando tendências. Ao observar essas criações de 3 anos atrás, vemos o primoroso trabalho que eles tiveram em uma época tão limitada onde tudo estava sendo testado e aperfeiçoado. Mas mudando o foco para os dias atuais, observo que houve muitas mudanças, sobretudo na oferta, o que faz com que existam mais novidades do que temos condição de consumir. Nesse caso o usuário precisa exigir constantemente qualidade nesse processo. Não só qualidade mas também o comprometimento constante dos criadores em oferecer bons produtos.
Mecanismos de difusão como os blogs são importantes ferramentas e devem chamar pra si a responsabilidade na busca por esses objetivos. Esta maravilhosa ferramenta já demonstrou inúmeras vezes, e de inúmeras maneiras, seu potencial para a propaganda. Não me refiro somente à utilização comercial da propaganda, mas também na divulgação, principalmente, de idéias e opiniões. Da mesma forma que criadores precisam ser responsáveis e comprometidos com a qualidade de seus produtos, os responsáveis por blogs não podem permitir que a popularidade e o consumismo exacerbado se sobreponham às exigências do senso estético e qualidade.
Lotus Mastroianni is one of today's Fashion Experts and will be "on call" to respond to comments and answer questions both here and in the Fashion Forums from 9 am - 4 pm, Pacific Standard Time, Sunday, September 18.
These days, the amount of stuff available inworld and on the Marketplace seems almost endless, and although this means almost anything you could ever want is out there somewhere, it’s very easy to get overwhelmed as you’re looking. While this will be old news for many skilled fashionistas, I think the most valuable knowledge I could share here is my method for finding whatever you’re looking for in this wide virtual world — with almost universal success!
If you’re lucky you’ll already have the name of the product you’re looking for, the store it’s from, or the designer who created it. With that information, an easy inworld search is all you really need to do. But — what if the store has changed names, or the teleport dropped you in the middle of an empty field? This is why I’m a big fan of using a designer’s Profile Picks to locate their main store (and why it is so vital that designers keep their Picks current!). A designer’s name is more useful and more reliable than any other piece of information about an item.
In a perfect world, you would always know the specific details of an item you want, but what if you have the wrong information, or no information at all? Maybe you saw someone wearing an amazing pair of faun legs, or maybe you’ve just always been a fan of mythology and feel like wearing something that shows it. Where to even begin?
The Second Life Marketplace is a great starting point, but many designers haven’t listed all the creations there yet and some don’t have Marketplace storefronts at all. So, how would you find them? Your next step should be to ask the Second Life Forums, which can be a wealth of knowledge. It’s also a good idea to head to a place where many Residents share information and pictures — image-sharing sites like Flickr and Koinup are ideal, and so are blogger networks like HeartSL. If network-wide searches there fail to turn up anything promising, broaden your terms. After all — if you can’t find anyone with faun legs, a blogger with a penchant for mermaids may still be able to point you in the right direction.
Remember that when nearly anything you can imagine is out there waiting, getting what you want is only as hard as finding it!
Iris Ophelia has been a SL fashion blogger for over 5 years and currently writes for New World Notes, where she blogs about both virtual world fashion and metaverse etiquette.
Mark your calendars for Fashion Expert Days, held Sunday, Sept. 18 through Wednesday, Sept. 21, from 9 a.m. to 4 p.m. (Pacific) in the official SL Community Blogs and Fashion Forums.
The Schedule of Fashion Experts (subject to change):
Sunday, September 18, 9 a.m. - 4 p.m. (Pacific)
Monday, September 19, 9 a.m. - 4 p.m. (Pacific)
Tuesday, September 20, 9 a.m. - 4 p.m. (Pacific)
Wednesday, September 21, 9 a.m. - 4 p.m. (Pacific)
Hear What Second Life Resident Fashion Experts Think in Real-time
Each day of the event, as many as five SL Fashion Experts will be standing by to share ideas and images, and to discuss the vibrant fashion scene in Second Life. There will be exclusive Fashion blog posts and insider style tips shared in the Fashion Forums during this interactive community event.
Ask Questions
Experts will be on call in the community from 9 a.m. through 4 p.m. (Pacific) during all four days of the event (Sept. 18-21). This is your chance to ask these fashionistas any SL style-related questions you can dream up and hear their expert opinions. Newbies can get advice on how to improve their avatar’s appearance, and more-advanced Residents can get the scoop on the latest fashion trends and developments. No query is off-limits — just ask the Fashion Experts!
Share Your Creations
Want to share your own creations? All participants can post and share images of favorite fabulous fashions and creative combinations at this community event. Join the conversation and ask the experts and community what they think of your designs.
Image courtesy of Poptart Lilliehook for Modavia Fashion Marketing.
Don’t miss the fun! Join us live for this special Second Life community event, held on the Second Life Fashion Expert Blogs and Fashion Forums.
September brings new developments to Second Life for Premium Memberships, improvements to Profiles and an update on mesh. These are all part of Linden Lab’s ongoing focus in 2011 on improving service, performance and usability.
New Premium Membership Benefits
At the beginning of September, we introduced some new benefits for Second Life Premium members. The first improvements? Exclusive gifts and Premium-only sandboxes.
Getting access to your new Premium rewards is easy. Premium Gifts can be claimed now by members via one of the many inworld Premium kiosks, and the Premium-only Sandboxes are already open.
Even more benefits are on the way, so this is just the beginning. Read the original blog post for more details about Premium Sandboxes and Premium Gifts.
Not a Premium Member? There couldn’t be a better time to sign up. We’re running a special limited-time promotion for new quarterly Premium memberships from now through Monday, Sept. 12 at 50 percent off the regular price.
Get Even More Out Of Social Profiles with Location Posting
September also brings a new social sharing feature to the Second Life Viewer. Residents now have the option to conveniently share where they are inworld by adding a location to their Profile posts as a tag:
This means that people reading your posts live can teleport directly to your location and join you. Those who see your post later can also check out the location to see exactly what you were talking about — even if you’re no longer there.
Of course, you can always choose not to use this feature — it’s just there when you want it.
These “Locations” tags get really fun when combined with your Profile's “Nearby” feature. To check it out while you’re inworld, follow the menu Me → My Profile. Then, click on the first icon:
Then click the second tab, “Nearby”:
Now you’ll see posts from people nearby wherever you are inworld. Some of these posts might even be made by people in the same location at the same time you are there. It’s a great way to connect with others to start a conversation.
You can also use this feature to browse through older posts, which can give you insights as to what kind of activities and conversations typically happen in that region. For example, you might uncover posts about recent or upcoming live music shows, hot new stores or the insider scoop on the hottest local dance clubs.
So... let people know where you hang out and why — or keep quiet, and just see what others are doing and saying.
If you haven’t heard the full story of Social Profiles, check out our post from last month for more details and the big picture.
Mesh Update
With the arrival of mesh, a number of Residents have already started to create some impressive mesh items inworld. Since its inception, we’ve seen more than 9,000 content creators enable mesh, and more than 20,000 items have already been uploaded to the grid. And we’re looking forward to seeing what creations you make next.
There’s a lot of excitement around what mesh models can offer — for more information or to try it yourself, check out this page. You can also browse through some of the first mesh creations in our Mesh Showcase. The Lab is working on continued improvements and the next mesh release will include upgrades to how we show resource weight and land impact of objects.
Mesh rolled out in August as an added option to all inworld building tools to help Residents craft even more creations inworld. For the best mesh experience, you’ll need the current version of the Second Life Viewer (Version 3.0) or a comparable viewer.
Go create something great,
Linden Lab
PICTURED: Second Life Resident Keiko Takamura and her "real life" counterpart Amy E.
Linden Lab, maker of Second Life, is now casting both humans and their avatars for a new promotional campaign that will be featured on Secondlife.com and across the web.
We’re Making Premium Better — Starting with Exclusive Gifts & Sandboxes
We’ve been working to bring more value and features to our Second Life Premium Members. Effective immediately, we’re adding new exclusive benefits: Premium-only Gifts and Premium-only Sandboxes — and that’s just the beginning! Keep an eye out for even more surprises in the future as we continue to enhance and expand our Premium Membership offering.
Here’s the scoop on what’s new right now:
Exclusive Virtual Gifts
Premium members will regularly receive exclusive virtual items that you won't find anywhere else. The very first gift is a stylish set of furniture crafted by Colleen Desmoulins of The Loft. The set features a sofa, tables, plants and lamps to enhance your home’s cozy factor. You can change the look of most of the furniture to fit your home’s unique style and decor — whether you live in a Linden Home or elsewhere.
This customizable furniture collection is the first of many Resident-created gifts Premium Members will be receiving regularly. Premium Residents can visit a virtual inworld kiosk to claim their gift now.
Premium-Only Sandboxes
Explore your creative side or just get down to the business of creating without the distractions of a more public space in one of the many Premium-only Sandboxes in Second Life. There are four new, exclusive Premium-only Sandbox Islands you can access right now to give you more room than ever to bring your creations to life. Members can visit right now.
Keep an eye out for even more surprises in the future as we continue to enhance and expand our Premium Membership offering. Of course, Premium Members still get their own Linden Home, weekly currency rewards, Live Chat support and much more.
For more information and details, see Premium membership in the Knowledge Base.
Today, mesh technology is available gridwide in Second Life. All SL users can now benefit from mesh technology, no matter what you do or where you are inworld.
If you shop, be sure to check out items built using mesh — they can sit alongside everything else you own and love in SL, but often look superslick, and may have greater detailing or design than a similar item built without mesh.
If you build, mesh is another option to help you access unlimited creativity. All the other traditional SL building options are still intact, we’ve just added to your toolkit.
If you sell things, selling objects created using mesh is one way to diversify your offering.
If you own land, well-made mesh objects can be used to increase efficiency and maintain optimum performance on your parcel.
Make sure you use the new Viewer to view and upload mesh objects correctly; older viewers will not render objects created with mesh correctly. Please check with third-party viewers; mesh support may vary.
A More Technical Look at Mesh
You’ve probably already seen mesh technology at work in modern video games, special effects and 3D animation. The term “mesh” refers to an object that consists of polygonal geometry data. That means it is extremely flexible — and it certain situations, it can be way more efficient than the existing prims and sculpties you’ll find inworld currently. Although existing building tools and techniques may still be the best choice in certain settings. You can talk with other designers about mes here.
Mesh objects are first created in external programs, such as Blender or Maya, (check here for more information) and then imported onto the Second Life grid. Once there, mesh objects can be manipulated in pretty much the same ways you would manipulate a regular old prim. Learn more about uploading your own mesh items here.
É novo no Second Life e fala português? Pode ser frustrante conhecer o SL se você não
fala inglês. Por isso, Tiamat Bingyi, residente do Second Life, junto com seus amigos da
comunidade de falantes de português, colaboraram para reunir alguns recursos úteis em
português que podem ajudar a quem é novo no SL.
Eis as recomendações:
Fórum oficial do Second Life
Esse é o fórum oficial do Second Life para a comunidade de língua portuguesa. É o lugar para
conhecer outros residentes em seu idioma!
Blog Mundo Linden
Liberato Lindman mantém esse blog, um dos mais antigos em atividade. Ele trata do SL em
geral e inclui tutoriais, machinimas, informações sobre a economia do SL, notícias sobre o SL e
a LL, compras, lugares interessantes para visitar, RPG e muito mais. O blog é bem organizado.
Blog LindenBR
Outro blog interessante, bem parecido com o mundolinden.blogspot.com.
Blog SL por Montekuri
Um bom blog com muitas ilustrações. Você encontrará muitos tutorais aqui — e eles são
ótimos! Aprenda como usar o SL e construir coisas, além de obter informações sobre
segurança, meshes, scripts, sculps e muito mais.
Blog Avantasia
O Avantasia aborda as noções mais básicas do SL e inclui alguns tutoriais, notícias sobre
grupos brasileiros e outros interesses relacionados.
Second News! Brasil
Esse é um blog antigo sobre o Second Life. Muitos dos tutoriais são sobre versões antigas do
Visualizador do Second Life (V1.23 e anteriores), mas eles mantêm um fórum ativo sobre o SL.
Você também encontra informações sobre machinimas, fotosd e moda no SL.
Revista Innerworld
A revista Innerworld é uma revista eletrônica e um blog sobre o SL. Publica informações sobre
moda, criadores de conteúdo, lugares para visitar e design. Também há várias entrevistas com
residentes. A revista é bilíngue, em inglês e português.
Kurka’s Blog
Khrys Kurka mantém esse blog, focado em moda e itens gratuitos. Também apresenta tutoriais
e algumas dicas de segurança.
Turistas do SL
Esse blog é sobre os melhores lugares para visitar, mas também apresenta informações sobre
vendas e itens gratuitos. É muito bem organizado e tem um layout agradável.
Você tem um blog em português ou gostaria de recomendar um blog favorito ou recurso
útil da Web? Conte-nos sobre eles na seção de comentários abaixo ou visite o fórum oficial para se conectar e compartilhar seus favoritos com outras pessoas.
Obrigado a Tiamat Bingyi por nos ajudar a reunir essa lista útil de links e recursos! Visite o perfil de Tiamat no Second Life para saber mais sobre esse prestativo residente.
The Second Life economy remained consistent in Q2 2011. The highlights were strong growth in registrations, a steady Linden $ exchange rate with slight appreciation, and continued growth in Linden $’s held by customers –with most other key metrics within 1-2% of recent quarters.
With the addition of Basic and Advanced viewer modes, plus an improved new user registration flow in early Q2, there was a sharp uptick in registrations that continued throughout the quarter. Q2 averaged 27.9% more completed registrations per day than Q1.
Average monthly logged-in users for Q2 increased 2.8% from Q1 2011. This chart is more comparable to industry standards for reporting size of customer base and will replace previous measures based on user repeat logins or time active.
The exchange rate remains very consistent and strengthening slightly with a 0.4% appreciation in the L$ over Q1 and a 4.3% appreciation in the L$ over the same quarter last year.
Money supply grew by 2.2% in Q2 from the prior quarter and 15.8% year over year, bringing the equivalent US$ value of all customer-held L$ to US$30 million.
The volume of web merchandise sales grew by 4.9%when compared to Q1 2011 and by 38.1% when compared to Q2 2010.
World size remained consistent with last quarter at just over two thousand square kilometers.
This update brings a variety of features for you to check out, including upgrades to Profiles and the Viewer. The new features are part of our ongoing quest to create an excellent experience for you — whether you’re creating, connecting or exploring.
Profiles
It’s easy to forget about RL for a while, socialize as your unique SL identity, and share what you love about Second Life when you’re part of SL Profiles. Connect with other Residents and explore Profiles using whichever identity you choose. You can add your interests, tweet your favorite locations and form friendships with other Resis, as well as continue the conversation through Facebook, Plurk and other social sites.
As always, we value your right to network under any identity you like — and SL Profiles lets you do just that. Your SL Profile name and identity can be whatever you like — let your imagination run wild! Update your status, share your location and comment on friends’ posts. You’re in charge of how you connect and how much of your RL identity you share.
Spend some time exploring — there’s a ton of ways to customize your settings for a rich, social SL experience. You can edit your Profile at any time — and there’s a spot for your real-world info, too. Customize your settings to optimize your Profile.
The Recommendations tab lets you know which Residents might make good friend match-ups for you, and the more interests you add to your Profile, the more recommendations for potential pals will pop up. You have the option to add your recommended connections to your friends list right in Profiles, and you can contact them right away through instant messaging — or just have fun reading the profiles of like-minded Residents.
Updates to the Viewer
We’ve made big changes to the Viewer Login Screen.
Meanwhile, we continue to work on the issue of full compatibility with Apple OS X Lion — we’re currently testing out compatibility issues. Many Residents have chosen to wait on upgrading their versions of Mac OS X so they can continue to go inworld. Check out more details here, and join in the conversation.
More new avatars
We’re proud to introduce the latest members of the SL family — a new troupe of human avatars. Last month, we rolled out our line of robot, animal and vehicle avis, and this month we’re adding to the new selection.
Avatars created by: Adam n Eve
The newest group of human avatars includes a spectrum of ethnicities, and complements current inworld trends — Steampunk, anyone? You can try them out by going to the Library folder in your Inventory and choosing Clothing > Initial Outfits. These guys (and gals) have been designed to optimize loading time. We considered various benchmarks, including Avatar Rendering Cost. We worked with Adam n Eve to craft detailed textures that emphasize aesthetic beauty. This balance provides a good starting point for customizing your look, and serves as an example for creators of how to make inworld items look good — and also load quickly.
Second Life is about creativity, diversity and communication — and this new pack of avis gives you a greater range of personalities to try out. They’re also completely modifiable.
Payments
It is our goal to continue to improve our payment process in order to make it easier and worry-free. Starting this month, Residents will begin to see improvements in usability including simpler layouts and flows, and we’ll be working on making the system even easier over the next couple of months. We’re also working on a new-and-improved way to offer local currency options. If you are currently part of the Local Payments beta there are no changes just yet.
Mesh is in production
We’re still accepting volunteer regions to receive mesh support here. If you just want to experiment with mesh creation, the same link will provide you with the steps you’ll need to take to get involved, and locate a mesh sandbox to work in. We’ve started to roll out mesh to regions across the grid via our release channels, and it will soon arrive at a region near you. While it’s being deployed, mesh objects are supported — but not all viewers will display them, and not all regions will fully support them until the rollout is completed. Also, we know there are going to be questions about some concepts being introduced with mesh, and we’re working to help explain them — more to come on that topic in the near future. The mesh forum is a great place to see and read what others are doing, as well as ask questions.
More Personalized Emails
If you’ve unsubscribed to optional news and promotional emails in the past, you can now resubscribe to emails by category. It’s important that you enter the email address that’s connected to your SL account. These subscription options don’t affect the emails you receive for transactions, instant messages from friends and/or customer service responses.
Have fun,
Linden Lab
"I’ve been getting a lot of emails from people that know nothing about Second Life, but have somehow found my blog through various social networks, asking me for more information. Therefore I figured I would write up a quick tutorial for those interested in joining and looking for some free resources to kick start their inventory..." Keep reading at StrawberrySingh.com
It’s shaping up to be a hot summer here in San Francisco — er, at least at Linden Lab! — and July brings a lot of exciting updates — including great news for all Residents who’ve experienced issues with Group Chat lag, awesome new avatars, sweet new features in Profiles and much more!
Non-human avatars
A longstanding question about the default avatars that the Lab provides is “Why do they only offer humans?” Well, fret no more! Check your Library > Clothing > Initial Outfits tab in any Viewer and you’ll be pleasantly surprised to discover 36 new default avs! We worked with three amazing creators and focused on balancing visual appeal with diversity and efficiency. We think you’ll find that this fresh batch of avis is far more performance-oriented than our previous defaults — and a heck of a lot of fun.
Animal series by Damien Fate
Robot series by Renn Yifu
Vehicle series by Xenius Revere
For Residents using Basic mode, the new set of avatars will soon appear in the avatar selector. In a short time, they’ll be available at registration as well. You’ll be tempted to choose your favorite. Try out Second Life as a robot, a dragon — or even a sports car!
Group Chat Lag
Here’s a little something about that right royal pain, Group Chat Lag. You know how it is: you’re inworld, having a ball chatting with a group of friends, but the chat shows up with words missing or in the wrong order. It’s like a bad roommate, always hanging around and making a mess, interrupting your conversations and ruining your jokes! Some of your friends won’t even try talking while that loser’s around, knowing that their impeccable comic timing will come out looking like free-form poetry.
Except, for some reason, we don’t see that dude around much these days. Was it something we did?
We’d say that we’ll miss the old Group Chat Lag, but that would be a total lie. Instead, as the saying used to go: “door Don’t let the hit you in the butt on the way out.”
Profiles
We’re working on improved functionality and features for Profiles, a great way for you to express your interests, share your favorite activities, communicate your unique personality, and meet other SL Residents like yourself. Some of the cool things we’re adding will include a “Pages” feature that lets you add pages to your profile for different topics, interests, regions and other fun stuff. As always, you control the level of privacy for your account — you can adjust precisely how much information you choose to display — or keep private!
You can look forward to a feature that will allow the option of auto-posting to Twitter and Facebook— as well as a new activity stream, including a summary of your friends’ activities. This will allow you to check out what posts or photos your Second Life Friends have commented on, notify you when a friend changes their profile pic, and more!
We’re also working on integrating additional social-network identity — including popular sites like Plurk, Blogger, WordPress, Tumblr and Foursquare — so you can streamline your SL social networking, all fine-tuned to share just as much or as little as you prefer. You’re in the driver’s seat, but we’re glad to be along for the ride!
Marketplace
For all of you who love shopping for new gadgets, outfits, avatars — and everything else under the sun! — we’ve implemented some changes to our Marketplace hat will enhance your shopping experience and make the process go more smoothly. One of the coolest features we’ve been working on is Direct Delivery. We launched the Alpha phase of Direct Delivery in early June, and the participating merchants have been giving us some great feedback! What’s next? More focus on improving Direct Delivery, and working with Beta Merchants on the Alpha platform.
We’ve been working on an API for third-party viewers to use to support listing items on the Marketplace, and continue to gather feedback as we develop that capability. Beta Program participation has been opened up for third-party viewer developers and vending system developers, and our primary focus has been on bringing Direct Delivery to market.
Promotional Emails
On the promotional email front, we’ve improved the functionality of promotional-email subscription preferences. To unsubscribe to any promotional email, just hit the “unsubscribe” link in the message, and you’ll be able to choose the type of emails you want to get from Linden Lab — instead of “all-or-nothing.” This feature allows you to opt-in to messages you’d like to see more of — and unsubscribe from those you don’t! You’ll still receive other messages, like inworld notifications and Marketplace emails.
Search
Later this month, the new Search functionality that was included in the most recent Viewer release will go live as the primary Search experience for all Residents. Every search on the Secondlife.com website and in the Legacy Viewer “All” and “Groups” categories will use the new back-end technology, and will benefit from the improved result relevance. Viewer users will not only get the updated results — they’ll also be able to take advantage of all the exciting features we've included in the new Search interface, including easier searching for Events, Land Sales and Rentals, and Classifieds. If you haven't explored Second Life with the new-and-improved Search functionality yet, download the Viewer and take a look!
Let us know what you think! Share your experiences with these new features in the Technology Forum. And, don’t forget to hit Twitter — follow us @Secondlife and tweet using the hashtag #secondlife. Now, go explore Second Life, tap into your creative side — and make something incredible!
Cheers!
Linden Lab

Oakland city skyline at night. Image courtesy: thedude.com
The 7th Annual Second Life Community Convention 2011 will take place at the Oakland Marriott City Center in Oakland, CA from August 12-14, 2011, and registration is now open! Linden Lab is a sponsor of this great event that is offered to you by the amazing AvaCon organization. Read about them here!
The following article courtesy of: slconvention.org:
The Second Life Community Convention is three days of exciting activities, events, musical performances, machinima screenings, panels, workshops, and much more that showcases the abundant creativity of Second Life Residents.
Don't Just Attend — Be Part of the ConventionThe Second Life Community Convention is more than just what is planned — the convention is also what you want to make it. Don't just attend — share something with the community!
Submit a ProposalThe Call for Proposals is up, and with five new track themes and fun presentation formats, you have the opportunity to share your hard work and creativity with the community that will most appreciate your efforts. Don't want to give a full presentation? Consider doing a Speed Sparks session of 20 slides in five minutes to share the gist of your idea in a fast paced presentation style that was a huge hit last year!
Be a Staff Member, Track Leader, or Volunteer
There are a few Staff and Track Leader positions open, and if you want to help run the show on the ground in Oakland or inworld, you are invited to join the team. It's easy to ask "Why don't they do X?" but the real fun comes when you help make it happen! Apply for a Staff or Track Leader position, or be an Oakland volunteer or Inworld volunteer today!
Sponsor the ConventionIf you have a product or service and want to get your message out to the most enthusiastic Second Life Residents, or if you just want to show your support, there's no better place to spread the word than at the Second Life Community Convention. There are many levels of sponsorship, so it's more than affordable to help support this nonprofit, community produced event - become a sponsor!
Organize a Social Event
The convention has a light schedule on Friday, Aug. 12th to make sure there's plenty of time for socializing and networking, and to give you the opportunity to organize your own fun events. Check out the Social Events & Mixers page to organize a social event or outing for your friends and communities. Need ideas for things to do? There is a terrific guide of things to do In & Around Oakland to help you get started!
Planning Your Trip
There has been lots of hard work this year to help keep the cost of the convention affordable, and there are a number of resources available to help you plan your trip.
Reserve Your Room at the Oakland Marriott City Center
The convention will be held at the Oakland Marriott City Center in the heart of downtown Oakland, CA — just a ten minute train ride from San Francisco. The best room rates ever have been negotiated! $109 a night for up to quad occupancy, and free wireless internet access in guest rooms. You must be registered for the convention to receive the group-rate discount, and you will receive the link to reserve your rooms in the email confirmation you receive when you register for SLCC. Note that lunch on Saturday and Sunday is included in your convention registration, as well as free wireless internet access in all convention spaces. If you need information about flying, driving, or taking the train to SLCC, check out our transportation guide to get all the details you need to get to the convention.
Budgeting & Sharing Expenses to Reduce Costs
There is also a guide to help you budget for your trip. Visit the SLCC General Budget page to see a breakdown of convention expenses, a general budget guide to help you estimate costs for travel, and tips to help reduce the overall cost of the convention. If you're interested in sharing expenses on hotel rooms or travel, you can also find information to help you coordinate Finding a Roommate or Carpool.
Program Information Coming Soon
More details will be announced soon about the program sessions and keynote speakers in the coming weeks. SLCC is going to be a fun and thrilling three days of sharing, learning, and networking with Second Life Residents from around the world!
See you in Oakland!
You’re invited! Second Life’s 8th birthday (SL8B) celebration begins on Monday, June 20th and runs through Saturday, July 2nd. This year, there are 21 SL8B regions that open at 10:00 am. on Monday, June 20. There will be more than 300 exhibitors 300 live performances, and all the cake you can eat. And, did someone mention the freebies on the Marketplace? Yep, there are already free SL8B bears for everyone. We’ve got a great line up planned and you won’t want to miss a thing!
Get a sneak peek of all the planning, preparation, interviews, and events on the official SL8B blog. Can’t wait for the fun? Chantal Harvey, renowned machinima artist and SL8B volunteer, gives you a taste of what’s to come.
Phaylen Fairchild has created a wonderful video about the evolution, magic and imagination of SL from inception to its eight year anniversary. Both videos are well worth watching!
Also, mark your calendars for Monday, June 20th when Kim Linden will give a short opening address at 11am SLT. Then on June 23rd at 3pm SLT Rodvik Linden, the CEO of Linden Lab, will be mingling with the crowd at the SL8B Main Stage.
Follow @Secondlife and the #sl8b hashtag on Twitter for more real-time info! Plus, share memories and fondest moments in Second Life history with #slmoment.
Oh, we have some fun things to share today. Big news on Search and Lighting and Shadows.
New Search Beta Makes Finding People, Places, Events, and Things Much Easier
In the latest version of SL Viewer (2.7.1) released today, we’re introducing the new Search beta as the standard search technology that helps you find interesting people, places, events, items for sale, and other things to make your inworld experience more fun, collaborative, and meaningful.
In addition to the cool things that we mentioned in the Search Project Viewer blog post, here are a few new items that will make searching a breeze:
We’ve also added a few subtle, but helpful, usability enhancements—all based on Resident feedback. Those include going back to the check box as an option to click when searching for mature content, adding wildcard searches to the people tab (ex: rod* lin* finds Rodvik Linden), highlighting search terms in results, saving your place in search results when you reopen search, and making it easier to open and close search results. So, big thanks to those who took the time to send feedback in the Search Project Viewer. We got some terrific suggestions.
SL Viewer Search is still in beta and we continue to smash bugs, tweak relevance, add features, and optimize it for international Residents. So, let us know what you think by sharing your suggestions by clicking the “Feedback” link at the top of the Search window.
Real-Time Lighting and Shadows Brings a New Dimension to Second Life
You might have noticed the cool log-in screen images with shadows that give them greater dimensionality and lifelike feeling. Now, you can have them too. This version of the SL Viewer introduces dynamic lighting for multiple local lighting sources, as well as high quality real-time shadows from the sun or moon.
And, it’s easy to enable. In the SL Viewer’s Advanced mode, choose Me > Preferences, go to the Graphics tab, click the Advanced button, and just check Lighting and Shadows. (If your graphics card can’t support this option, then it won’t be available.) Then, you will experience the magic of Second Life like never before. For more information, see Lighting and Shadows.
So, download the latest SL Viewer today and we’ll see you inworld!
Download SL Viewer (2.7.1):
Helpful Links:
As you may have seen in the news, email/password combinations for user accounts on other platforms--including Sony’s PlayStation Network--have recently been released following ongoing attacks.
To be clear, Second Life has not been targeted in attacks of this kind and your personal information remains secure with us.
However, if you access Second Life using the same password from a platform that has been attacked, then your email address could be all that’s needed to take control of your Second Life account. Recently, we have seen people attempt to acquire Second Life users email addresses by posing as a Support agent, a Linden, a trusted member of a group, or someone that you know. We want to do everything possible to help you protect yourself from these attacks.
Here are a few things that you should do right now to ensure that your personal information and your Second Life account remains safe and secure.
Do Not Reuse Your Second Life Password on Other Platforms
Using your Second Life password on other platforms, such as forums, bank accounts, or email services, may put your account at risk if these other platforms are compromised. Change your Second Life password, as soon as possible, if this situation applies to you.
Always Practice Good Password Hygiene
Here are some good rules of thumb to create a secure password.
• Never use a simple word
• Make it at least 8 characters in length
• Include two numbers
• Include two shift-key characters (i.e. %, *, #, +)
Be Cautious When Sharing Personal Information Inworld
No Linden or Support agent will ever make an unsolicited request for your personal information or password. Do not comply with any such requests, even if they are from an inworld friend or group member, and file an Abuse Report immediately.
Finally, if you think that your account has been compromised, then please contact Support and we will help you to resolve the situation.
As most of you are already aware, we are beta testing a new local payments system and we’ve hit a few bumps in the road. Again, we want to apologize for any inconvenience that this has caused for Residents using the beta system and we are here to help you get your issues resolved quickly.
For those who have been affected, here is some information to help you get back up and running in Second Life.
PayPal is Now Available as an Option in the Local Payments Beta
Last week, we introduced PayPal as a payment option to choose from. So, if you’re in the beta, and would like to use PayPal, then just go to the billing management page and click “Add PayPal.” Once that’s done, you can then choose to associate PayPal with a recurring payment on that page. If you have an outstanding balance, then we will process the payment (within a day), your account will be back in good standing, and your PayPal account will continue to be billed on a monthly basis, as expected.
Customers Affected by Billing Issues Will be Automatically Migrated Back to Main Payments System on Monday
We have identified a small number of accounts that are nearing delinquency, or are delinquent, as a result of the known issues with the payments system beta. While we are working on the fix, we will switch those Residents back to the main payments system by 5pm PT on Monday, June 6. That should resolve your payment issues immediately, although you will lose the ability to pay in local currencies and other payment methods. The affected Residents will receive an email tomorrow and on Monday with more information. So, keep an eye out for emails from us and you can always call Customer Support at the 1-800 numbers provided in our previous blog post.
For additional information, please read the Local Payments FAQ on the SL Wiki. And, thanks for your patience as we roll out the new payments system.
Of all of the things that excite us about Second Life, and there are many, Mesh is near the top of our list. Since the Mesh Project Viewer has been available, many content creators have given it a try on the test grid and we have only seen a small glimpse of the unlimited creative potential that this technology brings to Second Life. On behalf of everyone at the Lab, we want to thank everyone who have participated in the test and created these cool videos demonstrating the power of Mesh.
So, now that you are excited about trying it out on the Main Grid, we wanted to share the launch time line, as promised.
In July, we will enable a limited set of regions to use Mesh and will roll it out, in a phased approach, throughout August. By the end of August, everyone in Second Life will be able to import Mesh objects. Of course, if we run into unforeseen issues or bugs, then this time line will need to shift.
We know that you must have a lot of questions regarding policies, costs, and how Mesh objects will be weighted. Although we cannot share these details yet, we will continue to keep you informed on our progress and other relevant news on this blog.
So buckle up and get ready for a whole new wave of creativity in SL.
Search is a vital element in Second Life that enables you to find interesting people, places, events, items for sale, and other things to make your inworld experience more fun, collaborative, and meaningful. It has been a while since we last updated you on search and that’s because we’ve chosen to take a big leap forward versus smaller, incremental improvements. We believe that new search is a vast improvement over current search both in terms of usability and relevance. But we’re not the only ones who think that. We conducted a quiet test with a savvy group of Residents who preferred new search results over 75% of the time compared with current search results.
Now it’s time for you to test it out. Today, we have released a Search Project Viewer, that works on the main grid. Here are a few things that you’ll notice right away:
Take a look at this video and see for yourself.
For those who want more details, the Search Project Viewer FAQ explains the test process and the search terms that landowners will need to use when listing their land for sale or rent.
One of the first questions many will have is, “Will new search work in Viewer 1.23 and Third-Party Viewers?” New search will soon be available to you in the official SL Viewer and we will not be implementing it for the 1.23 Viewer. To be clear, you can still use the 1.23 Viewer, but search functionality will be impaired once new search is released into general availability, after the test period. (We cannot speak to which Third-Party Viewers will adopt the new search technology.) All of our development efforts are focused on making SL Viewer with Basic and Advanced modes exceptional for all Residents--new and seasoned.
So, test out new search using the Search Project Viewer that makes finding cool people, places, and things in Second Life easier than ever before.
Some recent issues with our billing system have caused some accounts to become delinquent and that has prevented those users from logging in to Second Life. We apologize to those who have been affected and for any inconvenience that this has caused.
If you have had problems with our billing system, such as difficulty adding or updating your payment info or you are unable to login to Second Life, then we’re here to help.
The best way to quickly get your billing issues resolved is to call our Billing Support team who is available 24 hours a day, 7 days a week. And, we’ve just created several new toll free numbers as an added convenience for our international customers.
Call Our Support Team to Resolve Your Billing Issues
Toll-Free (US/Canada): 800.294.1067
Long-Distance (US/Canada: 703.286.6277
Local Toll-Free numbers:
Please press option 3 to get to Billing Support.
Or, if you would rather, you can always create a Support case and we’ll get to it as soon as possible.
Thanks for your patience as we work through these issues. We’re looking forward to helping you get everything sorted out and seeing you back inworld.
Everyone loves a great deal, right?
So, we’re introducing a new test program called “Dash Deals.” During this test, we will be running one Dash Deal per week, for the next five weeks. Dash Deals will provide Second Life Marketplace shoppers with the opportunity to purchase a specific virtual item for 24 hours at a 50% discount or more. Hand-picked by the Linden team from Merchant submissions, these products highlight the creativity and variety of products available to Marketplace shoppers. We hope that you enjoy our selections and take advantage of the deals!
And, if the test goes well, then you can expect to see more Dash Deals beyond the test period.
Here’s How to Score a Dash Deal
We’ll alert Second Life shoppers when the Dash Deal is available on Facebook, Twitter, and in a weekly email. Just click on the SL Marketplace link provided, take a look at the Dash Deal item, and snap it up while it’s still available.
Today’s Dash Deal is an alluring couture gown offered at L$440 (originally L$880). But hurry—this deal only lasts for 24 hours!
Keep an eye out on Facebook and Twitter for the official “Dash Deal” badge—and you could score a deep discount on some of the best virtual goods on Marketplace. Happy shopping!
Update (April 26, 2011)
There have been some additional questions regarding the Dash Deal emails, and we wanted to take this opportunity to clarify a few points. Although Dash Deals last for a day, they will only happen once a week for the next 4 weeks. For those who don't want to receive weekly Dash Deal emails, just "unsubscribe" using the link in the email. However, this will mean that you are unsubscribing from all optional Second Life emails. I hope that this clarification is helpful and get ready for the next Dash Deal, scheduled for April 27, 2011.
Update (May 6, 2011)
We have decided to discontinue the Dash Deal program. This decision was not made lightly and is due to several factors, including technical limitations which made the management of the program inefficient. We expect to test other programs of this type in the future, once we have resolved these issues.
We’ve been very busy at the Lab since I last updated you in March when we launched the SL Viewer with Basic and Advanced modes. As BK mentioned today in the Q1 Economy Update blog post, we have seen a significant improvement in new and completed daily registrations when compared to recent months and an increase in new users exploring Second Life. It’s a solid first step and I wanted to take this opportunity to share some of the changes and improvements that we’ve implemented and a small look ahead.
The Refreshed and Fun Registration Experience
On the registration front, we’re knocking down the barriers that can sometimes prevent interested users from joining Second Life. If you haven’t checked out the Join experience lately, then you definitely should. New users start by picking an avatar in a dynamic, animated interface that immediately draws them in. We’ve also removed much of the non-essential information, that we used to require in the registration flow, to make it a quicker and more delightful on-boarding experience. We’re going to continue to refine and evolve this experience, but it is a big contributor to the 33% growth in new registrations.
SL Viewer Basic Will Soon Have a Wider Assortment of Avatars to Choose From
When we first launched Basic mode, we started with a basic set of human avatars that helped get new Residents immersed in Second Life without having to worry about configuring their avatar to socialize and find cool things to do, in the integrated Destination Guide. But, we know that the beauty of Second Life is the diversity and richness of how we choose to represent ourselves inworld. So, we’re adding 12 animal and 12 Robots and soon we’ll have Vehicles too. Then, we’ll also commission another set of human avatars that represent a wider, more diverse audience.
Have You Noticed the New Dynamic Login Screen?
If you use the SL Viewer, then you might have noticed a change this week. The login screen is one of the most important pieces of real estate that we have to communicate with you. To start, we’ve added announcements and the blog feed. In the future, you’ll see more feeds on that page--like cool things in SL going on right now, highlights from the Destination Guide, and more. So, next time you log in, take a moment to check out the new feeds before you enter SL because you might find some new places to explore or learn about new features or initiatives going on at the Lab.
The Return of the Resident Help Network (RHN)
Thank you to all our Residents who suggested this. For those who might be unfamiliar with the program that began a few years ago, the RHN is a grouping of communities dedicated to helping new users get acclimated to Second Life. The RHN includes over 15,000 volunteers from the following organizations: Help Sandbox, Hobo Helpers, Mental Mentors, New Citizens, Inc., Phoenix Wave Mentors, Second Ability Mentors, Virtual Ability, and the White Tiger Mentors. The program has been in a bit of a holding pattern on the Linden side, while each of these groups continued to do their good work. I’m happy to report that we’re officially bringing back the RHN network and look forward to partnering with these communities and integrating them more tightly into our new user experience.
For those who are wondering why I haven’t mentioned our initiatives on fixing lag, and other updates from the technology side of the house, FJ and Bagman will be updating you on those items next week. In the meantime, thanks to all of you for your continued support!
Over the past few weeks, I have explored cyberspaces, flown aircraft, gone sailing, attended music concerts, made a battleship, attended charity events, and met some wonderful people all within Second Life. I hope to see many of our Residents old and new inworld soon!
Rod
Efforts to improve operating focus and cost structure have resulted in two consecutive quarters of strong cash flow and profitability with Q1 2011 the most successful in Linden Lab’s history.
Regarding Customer Support, we made some changes late last year that unfortunately impacted Residents with longer resolution times. Over the last few months, we have worked through the backlog and have returned to 24- to 48-hour resolution times for nearly all types of issues. We continue to add resources and adjust processes to further improve resolution times and customer satisfaction, especially for more complex issues.
After launching the new SL Viewer with Basic and Advanced modes in late Q1 2011, and improving the new user registration experience in early Q2 2011, we have seen over 33% improvement in new daily completed registrations when compared to recent months. This is an early indicator that usability improvements are having an initial positive impact with more significant ones still to be delivered over the coming weeks and months.
In Q1 2011, measures of the size and strength of the Second Life Linden Dollar economy improved slightly while users, usage and world size were consistent with the last few quarters.
For a definition of the metrics in this charts below, please see this wiki page. Click on each image below to see a larger version.
DAILY COMPLETED REGISTRATIONS
There has been a positive trend since the new registration experience was introduced on April 11.
AVERAGE MONTHLY REPEAT LOGINS
Average monthly repeat logins have been virtually unchanged over the previous 3 quarters.
USER HOURS
Similarly, user hours have remained consistent over the last 3 quarters.
AVERAGE EXCHANGE RATE
The value of the Linden dollar has continued to improve from Q4 2010 and is at its highest level in the last 6 quarters.
*Note that the exchange rate is expressed in L$/USD, meaning larger numbers represent a lower L$ value and smaller numbers represent a higher L$ value. The average rate is calculated by dividing the total L$ exchanged through the LindeX by the total US$ exchanged through the LindeX in the quarter.
L$ SUPPLY
The US dollar value of Linden dollars held by Residents of Second Life has increased for the third consecutive quarter.
LINDEX VOLUME
In Q1 2011, the LindeX Volume was at its highest level in the last 6 quarters.
WORLD SIZE
World size has also stayed within a 1% range over the last 3 quarters.
I would like to thank everyone who sent me messages on how to improve Second Life. For now, I will leave aside longer term goals around creativity, new windows into Second Life, and other initiatives. Instead, I want to share three important areas that we are focusing on in the short-term, based on your suggestions:
Many
of you have noted that Second Life is difficult to use, both for
yourself and when inviting friends inworld. This usability issue is more
complex than the user interface as it not only includes finding people
and places, but it is also is dependent on some of the items above. We
want to make an experience that helps you overcome some of the big
usability hurdles that you’ve shared with me.
Today,
we’re launching a new version of Second Life Viewer Beta which
introduces two modes that are available to everyone who downloads
it--Basic and Advanced.
Basic
mode is an easier, simplified experience designed to introduce users to
Second Life. It includes simple communication and navigation tools such
as click to move and hold to move the camera, a choice of 24
pre-configured avatars, and an integrated Destination Guide to help you
connect to friends and interesting places quickly and easily. Certain
functionality, such as voice capability, building tools, and the ability
to purchase virtual goods, is not available in Basic mode.
Advanced mode is for those already familiar with Second Life who use the full feature set of the SL Viewer.
There
are a couple of things that I want to share right off the bat. First,
both Basic and Advanced modes are built on the same code base and are
included in the standard download of the SL Viewer Beta. You can think
of it like two skins on the same piece of software. New customers will
default to Basic, and if you already have the SL Viewer loaded onto your
machine, the new version will default to the Advanced mode.
Our goal is to get new users comfortable in SL using
Basic mode and then have the option to toggle to the Advanced mode when they are ready to
conduct more advanced activities such as using voice, purchasing virtual
goods, and building. And, it’s easy to switch back and
forth. Simply toggle to the alternate mode in the Login Screen, and then
log back in.
Lastly,
we know that the Basic mode is very lean, and we’re only at the
beginning of developing the minimum feature set--keeping it simple and
working on the basics of usability first. We anticipate adding
additional capabilities to Basic mode, so your feedback is important
before we make this version of the SL Viewer the default download for
new users.
This is a first small step towards making the world that you have created more accessible and enjoyable to use for everyone.
So, download the SL Viewer Beta and try it out.
Thanks,
Rodvik
Helpful Links
I
recently joined Linden Lab as the new VP of Engineering to lead the
Linden engineering team and improve the Second Life experience for both
new and existing Residents. Second Life is not only the most unique product that I have ever seen, but it also has the most unique and
challenging technical hurdles.
When
the opportunity came up for me to join the Linden team, the two aspects
that excited me most were: 1) knowing that, with my experience, I could
improve the product in significant ways, and 2) a belief that Second Life is not at the end of its life cycle, but rather has its best years
ahead of it.
For
me, the challenges and the opportunities at the Lab are a perfect fit
for my background. I come to the Lab with over 20 years of experience as
a game developer and engineering lead, primarily in the MMO area. Prior
to joining Linden Lab, I spent 10 years working for Sony Online
Entertainment doing MMO RPG development (with a focus on the networking,
servers, and core technologies), along with PS3 and PSP development.
Some of the titles that I worked on include: Everquest, Everquest II,
Star Wars Galaxies, Planetside, Untold Legends PS3, Field Commander PSP,
FreeRealms, and CloneWars Adventures.
Old
timers may remember an early entry into MMO gaming that I developed in a
game called Subspace, published by Virgin Interactive Entertainment in
1996. The unique relationship I had with the player base of this product
mirrors the relationship between the Lindens and the Residents in many
ways. If there is one thing I've learned about MMO gaming over the years
it is that MMO products have a life of their own, and the player
investment in the product is a key aspect of that. Second Life is no
different in this regard. The Residents of Second Life want to see the
product succeed every bit as much as Linden Lab does.
I
describe myself primarily as a hard-core C++ developer, with a passion
for well-architected, highly optimized systems. I like taking on the big
challenges and enjoy refactoring systems to make substantial
improvements, rather than just make smaller, incremental improvements.
And,
for those that have already looked up the definition of Bagman, you can
rest assured that my nickname doesn’t come from any criminal activity,
but from a game that I played when I was a kid. In fact, here is a YouTube link to the game in action (brings back good memories).
Excited to be on board and looking forward to an amazing 2011 and beyond.
(SL: Bagman Linden)
I want to thank everyone who downloaded the SL Viewer Beta with Basic
and Advanced modes, gave it a try, and shared feedback with us. Since
the initial launch last week, we’ve also deployed an additional beta
version with fewer bugs and more stability and performance improvements.
Today, we are releasing the SL Viewer into general availability and it
is now the default download for new users. A few new features that are
included are the destinations guide which allows rapid access to
selected areas around SL for new users by interest, the ability to
change avatars quickly and “click to walk.” Just click on a point ahead
of you and your avatar will automatically start walking there.
Additionally, we encourage you to fill in your “Interests” in the Edit
Profile tab of your Profile page. Eventually, you’ll see that we are
going to do some fun things with Interests once more people fill them
in.
Keep in mind, that we’re just at the beginning of developing the Basic
experience for new customers and that we will continue to improve it,
and add features, as time goes on.
An important step in this process is to get new users trying the
software. With a simplified user experience, we should see an increase
in new customers staying in Second Life to explore, make friends, and find
interesting things to do. And, ultimately, the more customers in Second
Life, the better for everyone. Once a new user is acclimated to Second
Life, and has learned some basic inworld skills, then they may want to
switch to Advanced mode to use voice, purchase virtual goods, join
groups, and create content.
We look forward to working with you to help make our world grow.
Thanks,
Rodvik
Helpful Links
• Download SL Viewer with Basic and Advanced:
Windows | Mac | Linux
• SL Viewer Release Notes
• SL Viewer JIRA for Bugs (And click on the "bugs" button on the upper right.)
• Knowledge Base FAQs on SL Viewer Basic Mode
• Feedback Forum on SL Viewer Basic Mode
• Twitter hashtag #slviewer
We recently began beta testing a new system that enables our international customers to use local currencies and other local payment methods when purchasing Linden dollars and conducting other financial transactions with Linden Lab. We want to make it easier, and less expensive, for our international customers to shop and do business in Second Life. After all, wouldn’t it be nice to use your own currency, or PayPal, to purchase Linden dollars and also save money on fees? We think so too.
Based on our beta testing to date, we’ve learned a lot and discovered a few issues that we want to change and improve. So, I wanted to share our progress and what to expect as we roll this capability out to all international users later this year.
In late July, we’ll be ready to provide all of our international customers with comprehensive local payment options in a system that works seamlessly and is easy to use. I’ll be updating you again as we get closer to releasing the system. Thanks for you patience as we work out the kinks.
And, if you have additional questions about the system, then there’s a comprehensive Local Payments article with a Help and Frequently Asked Questions (including how to contact Support) in English, Français, Deutsch, Español, Italiano, Português, and 日本語.
Note: This blog post is also available in Français, Deutsch, Español, Italiano, Português, and 日本語.
Our thoughts
today are
with all of those who are suffering in the devastation caused by the
earthquakes in Japan and the tsunami in the Pacific. We encourage all
Second Life Residents to support the relief efforts however they can,
and we would like to help.
We have created two
special Linden Bears--one that is wearable and one that sits--which are
now for sale in the Marketplace at several pricing levels: L$300,
L$1,000 and L$3,000. Here’s the direct link to purchase them. We will donate all
proceeds from sales of this bear to the Japan Earthquake and Pacific
Tsunami Relief efforts of the American Red Cross.
Please help us to
support the relief efforts - buy the bears, and help spread the word in
Second Life.
Additionally,
we know that independent groups in Second Life are also planning to
support relief efforts. For example, Radar Magazine in Second Life will
be holding a month-long event and are seeking designers to donate
virtual items (see this
article for
details). If your
group is planning an inworld relief effort, then please share it in the
comments here.
Thank you,
Kim
UPDATE -- April 14, 2011: Thank you to everyone who contributed to this campaign! In total, this doation drive raised more than L$8.3 million.
The special-edition Linden bears are no longer for sale, but you can of course contribute directly to the charity of your choice and participate in the numerous efforts to support Japan in Second Life organized by fellow Residents. (If your group is planning an inworld relief effort, then please do share it with us in the comments here.)
Today,
we are pleased to launch the new, and much improved, Second Life
Community website. The new platform integrates Blogs, Forums, Answers,
and the Knowledge Base into one powerful integrated system that enables
you to more efficiently leverage the power and knowledge of the
community. We have also redesigned the Customer Support Portal around
this platform to make it easy to find the most relevant answers to your
technical support and customer service questions online or to contact us
when your issues are more complex.
Take a look at this video to get an overview of the many benefits that the new platform offers.
In addition to the video, we also wanted to share some helpful information and anticipate a few of your questions:
Thanks for your patience as we transitioned to the new system. Start exploring, contributing, and let us know what you think. As is always the case with new systems, you may run into bugs. If you do, then log them on JIRA. And, if you have general feedback on the community platform, then share it with is in the Feedback section of the Forums.
As you may have already heard, HBO will be showing a documentary called, When Strangers Click: Five Stories from the Internet on February 14 (Valentine’s Day). The film is the work of Robert Kenner (the Oscar®-nominated director of the documentary Food, Inc.), and it presents several stories of people finding love online. One of the segments of the film is a great Second Life love story: a talented musician happened to meet a woman at an inworld performance, and as a result, both of their lives have changed significantly.
Watching the film, it’s clear Robert Kenner ‘gets’ Second Life, and in addition to telling his subjects’ stories with compassion, he realistically presents the virtual world and its possibilities. If you’re an HBO subscriber, I highly recommend checking this one out. For details and the trailer, see this page on the HBO Documentary Films website. If you’re not a subscriber, keep an eye on the film’s Facebook page for the DVD release date.
Watch Paisley Beebe Interview the Director
On February 6, Tonight Live with Paisley Beebe will have both Robert Kenner and Bara Jonson, the musician featured in the film, on the program. Paisley will interview Robert, and Bara will perform live. For details, check out Paisley’s announcement here.

Share Your Own Story and Support the Film
Over the years, many of you have shared your own stories about making meaningful connections with others in Second Life – and now, the filmmakers would love to hear them as well. If you have a story about meeting someone in Second Life that deeply affected you (it doesn’t need to be a romantic connection), add it to the film’s Facebook page – and while you’re there, click ‘Like’ to show your support!

I wanted to give you an update on several important new Customer and Community Support initiatives currently underway. We have recently added significant resources--of both people and technology--to improve your experience with both Customer Support and community interaction and communication.
On the Customer Support front, we have increased coverage to eliminate our backlog within the next 3 weeks and have already resolved 70% of the outstanding tickets. We are also continuing to work on changes to our Support processes and policies to improve communication about cases and speed up resolution time.
Additionally, we are actively investing in technologies that help you to quickly solve problems, find answers, share insights, and get help from the community.
Powerful New Community Platform To Launch SoonOn March 2nd, we will launch a new, and much improved, self-help community platform--comprised of Forums, Blogs, Answers, and our Knowledge Base. This new fully integrated platform helps you to more efficiently leverage the power and knowledge of the community. Among many architectural and usability improvements, the system also includes:
The Resident testers who were given a sneak peek into the system gave us great feedback and insightful reviews. Big thanks to everyone who participated!
Forums, Blogs, and Answers will be in Read-Only Mode Starting February 21stWe’re in the final roll out stages and wanted to give you notice on what to expect. At 12:01am PDT on February 21st, the Forums, Blogs, and Answers will switch to read-only mode until March 2nd, when we launch the new system. This means that everything housed within the http://blogs.secondlife.com site will still be available for you to read, but you cannot post comments--or contribute content--until March 2nd. Why go dark for over a week? Good question. We need the time to make sure that the data set, housed within our current system, is safely ported into the new platform and that everything is fully operational and ready to go for you on launch day.
Looking forward to sharing more on launch day and to your contributions to the new platform.
As customers, your satisfaction and input is critical to the success of Second Life. However, we know that it has sometimes been confusing and difficult to communicate with us and we can always do a better job of listening. Toward that end, we’ve taken a hard look at all of our Resident-Linden communication paths and designed, or revamped, a series of new programs and tools to help us all have a more productive dialogue. Our goal is not only to listen and acknowledge your feedback and ideas, but also to work more collaboratively to help build a better Second Life experience for the common good.
In addition to rolling out new Community Participation Guidelines that apply across all communication paths, we also want to make very clear which ones are best to share your ideas about how to improve the experiences, content, and economy in Second Life, which ones are best to communicate with each other, and which ones to use when you want the latest news on Second Life or Linden Lab.
Also, please note that next month we will be rolling out a new community platform--an integrated system that will include SL Blogs, SL Forums, SL Answers, and the Knowledge Base. We will be blogging about that in the coming weeks as we get closer to launch.
First, we would like to explain what we are trying to achieve and how we propose to do it.
NEW COMMUNITY PARTICIPATION GUIDELINES SET THE STAGE FOR CONSTRUCTIVE DIALOGUE
We've updated our guidelines about community participation and they're largely the same, just clarified and streamlined for easy reference. The purpose of these new guidelines is to keep the conversations constructive, courteous, respectful, and in the spirit of collaboration so that we can have more thoughtful and effective discussions. The new Community Participation Guidelines outline the ground rules, in addition to our Terms of Service, for all Resident and Linden communications on the blogs, forums, bug tracker (JIRA), SL Answers, User Groups, and the Knowledge Base.
PARTICIPATE IN USER GROUPS AND JIRA
Office Hours Transition into Focused User Groups: The best part about the Office Hours program was direct Linden-Resident communications, but it was often a challenge to find the best Office Hours (or Linden) to give your feedback to. And, the conversations were sometimes not as focused or productive as they could have been. For us, we struggled with the unstructured nature of Office Hours. They were not effective enough in getting the right pieces of feedback to the right people who could act upon it--the Product Managers and teams--or creating a broader, representative sample of what most Residents thought about the topic.
Today, we are announcing a new approach--User Groups. User Groups are product or community focused and each one is led by the Linden responsible for the specific topic. The User Group program is about opening up a more representative and focused dialogue about user needs. Most User Groups are public and may include any or all of the following: inworld meetings, JIRA sections, a Twitter feed, an SL Forum, and/or an SL email list. It’s up to the User Group leader and the core Resident team to determine how they best communicate with one another. The discussions should be open, direct, and be more forward-looking and focus more on how we can improve your user experience.
A complete list of User Groups, and their Linden owners, is available here on the Second Life wiki and there’s also a Google Calendar where you can see all User Group meetings and add them to your calendar. Many User Groups will have several Linden team members participating, in addition to the User Group leader. All User Group leaders will be publicly posting agendas and notes from each meeting that may include an audio recording or a text chat log. So, whether you are a participant in a specific User Group or not, it will be easy to check in and see what’s going on in any area that you’re interested in.
Submit Bug Reports in JIRA: For those that aren’t familiar with JIRA, it is our public bug tracking system and it’s the best place to go to let us know about bugs or suggest new features that are proposed in User Group meetings or outside of those sessions.
Our development teams actively review the bugs that you submit in JIRA and do one of several things: place the item onto a development team backlog to address, ask the submitter to contact Support or provide more information if the developer cannot reproduce the bug, or close it and explain why we aren’t going to tackle this particular bug or idea.
It’s also important to note that we are going to remove the “voting” feature in JIRA in one month. Today, we do not use voting to triage or to make product decisions and the last thing that we want to do is set false expectations. So, when you are interested in what action we will take on a particular JIRA, use the JIRA “Watch” feature so that you will be immediately updated in email when there are new comments on that particular JIRA issue. We will continue to use the number of Watchers as an indication of the level of interest.
PLACES TO CONNECT WITH ONE ANOTHER
Find Solutions SL Answers: If you haven’t explored SL Answers yet, then you definitely should try it. Second Life Answers is the best place to ask questions and get answers from other knowledgeable Second Life Residents. It’s a very helpful tool when you need to have your questions answered quickly. And, if you’re a long time Resident, you should jump in and help answer questions and help out your noobie friends.
Participate in SL Forums: SL Forums are a great place to connect with other Residents on specific topics. As I mentioned earlier, we’re going to roll out a new community platform for Forums that is easier to use and more organized. Look for that next month when User Groups will be adding specific areas for lively discussions with our Product Managers on topics relevant to each User Group.
Join the SL Email Lists: Late last year, we cleaned up the old SL email lists and created a few new ones to accommodate discussions happening among smaller communities that may not have any other way of connecting--ranging from the open source community to the educators in Second Life. The lists are a great resource to use when you want to tap into the collective wisdom of a group. Take a look at the current SL email lists that are available and join the ones that most interest you. If you would like to suggest a new list, then just email me (address below) or drop me a note card (SL: Amanda Linden).
GET THE LATEST SECOND LIFE AND LINDEN LAB NEWS
Check out the SL Blogs to Get Second Life and Linden Lab News: The SL Blogs are always the best place to go for news and information about Second Life. As is true with Forums, we’ll be rolling out a new Blog structure next month--and be blogging about it shortly. So, stay tuned!
Follow Us on Twitter: Twitter is a great way to get the latest and greatest information about Linden Lab and Second Life. There are many lists to choose from and we encourage you to follow us and join the conversation. The primary Twitter account to follow, if you want immediate notices of blog posts and other news, is @SecondLife. For a complete list of official Linden Lab/Second Life Twitter feeds, click here. This page will constantly be updated, so check back often. We also actively follow these hashtags: #sl, #secondlife, #slviewer2, #slmarketplace and suggest that you do, too.
Like Us on Facebook: Facebook is the best place to find out about cool things going on in Second Life, share ideas, and get the inside scoop on inworld events, contests, machinima releases, PR activities, fun discussions, and more. Come join over 111,000 people who have “Liked” our Second Life Facebook page.
Of course, these communication programs are evolving, and we look forward to your feedback on these changes and other suggestions on how we can continue to improve our community communication programs. Feel free to leave comments here or email me at amanda at lindenlab dot com.
As I mentioned last week, today the Second Life Forums, Blogs, Knowledge Base and SL Answers are now temporarily in read-only mode. This means that everything housed within the [blogs.secondlife.com] site is available for you to read, but you cannot post comments--or contribute content--until we launch our new community platform (http://community.secondlife.com) on March 2nd.
Get ready for a more robust self-help platform with powerful capabilities, including unified search, reputation systems, new community tools, and social media features. And, please pardon our dust while we transition over to the new system.
To be informed immediately when the new community platform is live, follow us at @Second Life on Twitter where we’ll be officially announcing the launch.
2010 ended on a positive note for the Second Life economy, with several key measures growing while others remained stable as compared to Q3 numbers.
Total money supply, LindeX volume, and web merchandise sales volume were all up between 6% and 8%, indicating growth in economic activity. Also, the L$ rebounded strongly from Q3, appreciating 3.7% quarter to quarter.
When comparing 2009 to 2010 measures, average monthly repeat log-ins were up 8%, average monthly economic participants were up 4.3%, annual web merchandise sales volume was up 104%, and the world size grew by 5.8%.
For a definition of the metrics in this post, please see this wiki page. Click on each image below to see a larger version.
AVERAGE MONTHLY REPEAT LOGINSRepeat logins gained 1% this quarter. Average monthly repeat logins in 2010 rose 8% over the 2009 average.

User hours were flat this quarter, appearing to stabilize after a gradual decline in the prior four quarters. Total user hours in 2010 fell 10% from 2009.

Economic participants were flat in Q4, remaining in the historical five-quarter range. Year over year, the 2010 average of monthly economic participants was up 4% from 2009’s average.

Increasing demand and falling supply on the LindeX caused a 3.7% appreciation in the value of the L$ in Q4.* The average L$ value in 2010 was within 1% of the average value in 2009.

*Note that the exchange rate is expressed in L$/USD, meaning larger numbers represent a lower L$ value and smaller numbers represent a higher L$ value. The average rate is calculated by dividing the total L$ exchanged through the LindeX by the total US$ exchanged through the LindeX in the quarter.
L$ SUPPLYMoney supply grew significantly in Q4 to US$28.4m worth of L$, 8% over Q3. The year end money supply in 2010 was 11.9% over 2009.

Mirroring money supply growth, volume on the LindeX grew 8% in Q4, nearing the top end of the historical five-quarter range. Total LindeX volume in 2010 was nearly US$119m, 2.8% over 2009. This means that an additional US$4m traded hands on the LindeX in 2010.

Driven by greater merchant adoption and improved shopping features, web merchandise sales volume grew 5.8% in Q4. 2010 web sales volume was up 104% relative to 2009.

World size remained flat in Q4; 2010 year end world size was up 5.8% relative to 2009. Today, Second Life's virtual land mass would be roughly twice the size of Hong Kong.

As I mentioned last week, today the Second Life Forums, Blogs, Knowledge Base and SL Answers are now temporarily in read-only mode. This means that everything housed within the [blogs.secondlife.com] site is available for you to read, but you cannot post comments--or contribute content--until we launch our new community platform (http://community.secondlife.com) on March 2nd.
Get ready for a more robust self-help platform with powerful capabilities, including unified search, reputation systems, new community tools, and social media features. And, please pardon our dust while we transition over to the new system.
To be informed immediately when the new community platform is live, follow us at @Second Life on Twitter where we’ll be officially announcing the launch.
I wanted to give you an update on several important new Customer and Community Support initiatives currently underway. We have recently added significant resources--of both people and technology--to improve your experience with both Customer Support and community interaction and communication.
On the Customer Support front, we have increased coverage to eliminate our backlog within the next 3 weeks and have already resolved 70% of the outstanding tickets. We are also continuing to work on changes to our Support processes and policies to improve communication about cases and speed up resolution time.
Additionally, we are actively investing in technologies that help you to quickly solve problems, find answers, share insights, and get help from the community.
Powerful New Community Platform To Launch SoonOn March 2nd, we will launch a new, and much improved, self-help community platform--comprised of Forums, Blogs, Answers, and our Knowledge Base. This new fully integrated platform helps you to more efficiently leverage the power and knowledge of the community. Among many architectural and usability improvements, the system also includes:
The Resident testers who were given a sneak peek into the system gave us great feedback and insightful reviews. Big thanks to everyone who participated!
Forums, Blogs, and Answers will be in Read-Only Mode Starting February 21stWe’re in the final roll out stages and wanted to give you notice on what to expect. At 12:01am PDT on February 21st, the Forums, Blogs, and Answers will switch to read-only mode until March 2nd, when we launch the new system. This means that everything housed within the http://blogs.secondlife.com site will still be available for you to read, but you cannot post comments--or contribute content--until March 2nd. Why go dark for over a week? Good question. We need the time to make sure that the data set, housed within our current system, is safely ported into the new platform and that everything is fully operational and ready to go for you on launch day.
Looking forward to sharing more on launch day and to your contributions to the new platform.
Today we launched Viewer 2.5, now out of Beta. The most significant update is a new, web-based profile system, which allows profiles to be viewed and edited both on the web and in the Viewer. For example, here's mine. Please note this is just a starting point for the web-based profiles; we’ll be doing a lot of work to refine the usability and make them richer over time.
In response to your feedback from the early beta versions of Viewer 2.5, we've added some privacy settings that will allow you to control just how public your profile is. Once you’ve logged in, click on “Privacy Settings” in the upper right corner of your profile. Group settings set in the Viewer will be overridden by these group privacy settings.
This is why we have a beta process--to address concerns and improve your user experience. We will continue to iterate as we get more feedback. Thank you for all your help and comments. Please attend the Viewer 2 User Group meetings if you would like to share your thoughts and feedback directly with me and the Snowstorm team.
Viewer 2.5 also has some other new features. The one I like best is that you can now have your Favorite landmarks also appear on the login screen, so that you can log directly into your favorite locations. Torley made a video about this, so check it out! We've also improved some texturing performance and fixed another batch of bugs. Watching the internal data, we've already seen a noticeable improvement in stability and performance--on par with Viewer 1.23.
Download Viewer 2.5, try it out, and keep the feedback coming! And, if you Twitter, please use the hashtag #slviewer2.
Helpful Links
As customers, your satisfaction and input is critical to the success of Second Life. However, we know that it has sometimes been confusing and difficult to communicate with us and we can always do a better job of listening. Toward that end, we’ve taken a hard look at all of our Resident-Linden communication paths and designed, or revamped, a series of new programs and tools to help us all have a more productive dialogue. Our goal is not only to listen and acknowledge your feedback and ideas, but also to work more collaboratively to help build a better Second Life experience for the common good.
In addition to rolling out new Community Participation Guidelines that apply across all communication paths, we also want to make very clear which ones are best to share your ideas about how to improve the experiences, content, and economy in Second Life, which ones are best to communicate with each other, and which ones to use when you want the latest news on Second Life or Linden Lab.
Also, please note that next month we will be rolling out a new community platform--an integrated system that will include SL Blogs, SL Forums, SL Answers, and the Knowledge Base. We will be blogging about that in the coming weeks as we get closer to launch.
First, we would like to explain what we are trying to achieve and how we propose to do it.
NEW COMMUNITY PARTICIPATION GUIDELINES SET THE STAGE FOR CONSTRUCTIVE DIALOGUE
We've updated our guidelines about community participation and they're largely the same, just clarified and streamlined for easy reference. The purpose of these new guidelines is to keep the conversations constructive, courteous, respectful, and in the spirit of collaboration so that we can have more thoughtful and effective discussions. The new Community Participation Guidelines outline the ground rules, in addition to our Terms of Service, for all Resident and Linden communications on the blogs, forums, bug tracker (JIRA), SL Answers, User Groups, and the Knowledge Base.
PARTICIPATE IN USER GROUPS AND JIRA
Office Hours Transition into Focused User Groups: The best part about the Office Hours program was direct Linden-Resident communications, but it was often a challenge to find the best Office Hours (or Linden) to give your feedback to. And, the conversations were sometimes not as focused or productive as they could have been. For us, we struggled with the unstructured nature of Office Hours. They were not effective enough in getting the right pieces of feedback to the right people who could act upon it--the Product Managers and teams--or creating a broader, representative sample of what most Residents thought about the topic.
Today, we are announcing a new approach--User Groups. User Groups are product or community focused and each one is led by the Linden responsible for the specific topic. The User Group program is about opening up a more representative and focused dialogue about user needs. Most User Groups are public and may include any or all of the following: inworld meetings, JIRA sections, a Twitter feed, an SL Forum, and/or an SL email list. It’s up to the User Group leader and the core Resident team to determine how they best communicate with one another. The discussions should be open, direct, and be more forward-looking and focus more on how we can improve your user experience.
A complete list of User Groups, and their Linden owners, is available here on the Second Life wiki and there’s also a Google Calendar where you can see all User Group meetings and add them to your calendar. Many User Groups will have several Linden team members participating, in addition to the User Group leader. All User Group leaders will be publicly posting agendas and notes from each meeting that may include an audio recording or a text chat log. So, whether you are a participant in a specific User Group or not, it will be easy to check in and see what’s going on in any area that you’re interested in.
Submit Bug Reports in JIRA: For those that aren’t familiar with JIRA, it is our public bug tracking system and it’s the best place to go to let us know about bugs or suggest new features that are proposed in User Group meetings or outside of those sessions.
Our development teams actively review the bugs that you submit in JIRA and do one of several things: place the item onto a development team backlog to address, ask the submitter to contact Support or provide more information if the developer cannot reproduce the bug, or close it and explain why we aren’t going to tackle this particular bug or idea.
It’s also important to note that we are going to remove the “voting” feature in JIRA in one month. Today, we do not use voting to triage or to make product decisions and the last thing that we want to do is set false expectations. So, when you are interested in what action we will take on a particular JIRA, use the JIRA “Watch” feature so that you will be immediately updated in email when there are new comments on that particular JIRA issue. We will continue to use the number of Watchers as an indication of the level of interest.
PLACES TO CONNECT WITH ONE ANOTHER
Find Solutions SL Answers: If you haven’t explored SL Answers yet, then you definitely should try it. Second Life Answers is the best place to ask questions and get answers from other knowledgeable Second Life Residents. It’s a very helpful tool when you need to have your questions answered quickly. And, if you’re a long time Resident, you should jump in and help answer questions and help out your noobie friends.
Participate in SL Forums: SL Forums are a great place to connect with other Residents on specific topics. As I mentioned earlier, we’re going to roll out a new community platform for Forums that is easier to use and more organized. Look for that next month when User Groups will be adding specific areas for lively discussions with our Product Managers on topics relevant to each User Group.
Join the SL Email Lists: Late last year, we cleaned up the old SL email lists and created a few new ones to accommodate discussions happening among smaller communities that may not have any other way of connecting--ranging from the open source community to the educators in Second Life. The lists are a great resource to use when you want to tap into the collective wisdom of a group. Take a look at the current SL email lists that are available and join the ones that most interest you. If you would like to suggest a new list, then just email me (address below) or drop me a note card (SL: Amanda Linden).
GET THE LATEST SECOND LIFE AND LINDEN LAB NEWS
Check out the SL Blogs to Get Second Life and Linden Lab News: The SL Blogs are always the best place to go for news and information about Second Life. As is true with Forums, we’ll be rolling out a new Blog structure next month--and be blogging about it shortly. So, stay tuned!
Follow Us on Twitter: Twitter is a great way to get the latest and greatest information about Linden Lab and Second Life. There are many lists to choose from and we encourage you to follow us and join the conversation. The primary Twitter account to follow, if you want immediate notices of blog posts and other news, is @SecondLife. For a complete list of official Linden Lab/Second Life Twitter feeds, click here. This page will constantly be updated, so check back often. We also actively follow these hashtags: #sl, #secondlife, #slviewer2, #slmarketplace and suggest that you do, too.
Like Us on Facebook: Facebook is the best place to find out about cool things going on in Second Life, share ideas, and get the inside scoop on inworld events, contests, machinima releases, PR activities, fun discussions, and more. Come join over 111,000 people who have “Liked” our Second Life Facebook page.
Of course, these communication programs are evolving, and we look forward to your feedback on these changes and other suggestions on how we can continue to improve our community communication programs. Feel free to leave comments here or email me at amanda at lindenlab dot com.
2010 ended on a positive note for the Second Life economy, with several key measures growing while others remained stable as compared to Q3 numbers.
Total money supply, LindeX volume, and web merchandise sales volume were all up between 6% and 8%, indicating growth in economic activity. Also, the L$ rebounded strongly from Q3, appreciating 3.7% quarter to quarter.
When comparing 2009 to 2010 measures, average monthly repeat log-ins were up 8%, average monthly economic participants were up 4.3%, annual web merchandise sales volume was up 104%, and the world size grew by 5.8%.
For a definition of the metrics in this post, please see this wiki page. Click on each image below to see a larger version.
AVERAGE MONTHLY REPEAT LOGINSRepeat logins gained 1% this quarter. Average monthly repeat logins in 2010 rose 8% over the 2009 average.
USER HOURSUser hours were flat this quarter, appearing to stabilize after a gradual decline in the prior four quarters. Total user hours in 2010 fell 10% from 2009.
AVERAGE MONTHLY ECONOMIC PARTICIPANTSEconomic participants were flat in Q4, remaining in the historical five-quarter range. Year over year, the 2010 average of monthly economic participants was up 4% from 2009’s average.
AVERAGE EXCHANGE RATEIncreasing demand and falling supply on the LindeX caused a 3.7% appreciation in the value of the L$ in Q4.* The average L$ value in 2010 was within 1% of the average value in 2009.
*Note that the exchange rate is expressed in L$/USD, meaning larger numbers represent a lower L$ value and smaller numbers represent a higher L$ value. The average rate is calculated by dividing the total L$ exchanged through the LindeX by the total US$ exchanged through the LindeX in the quarter.
L$ SUPPLYMoney supply grew significantly in Q4 to US$28.4m worth of L$, 8% over Q3. The year end money supply in 2010 was 11.9% over 2009.
LINDEX VOLUMEMirroring money supply growth, volume on the LindeX grew 8% in Q4, nearing the top end of the historical five-quarter range. Total LindeX volume in 2010 was nearly US$119m, 2.8% over 2009. This means that an additional US$4m traded hands on the LindeX in 2010.
WEB MERCHANDISE SALES VOLUMEDriven by greater merchant adoption and improved shopping features, web merchandise sales volume grew 5.8% in Q4. 2010 web sales volume was up 104% relative to 2009.
WORLD SIZEWorld size remained flat in Q4; 2010 year end world size was up 5.8% relative to 2009. Today, Second Life's virtual land mass would be roughly twice the size of Hong Kong.
Hello, everyone!
Firstly, thank you all for your kind words of welcome. It has been an unexpected delight to receive goodwill messages from so many Residents. I also appreciate the many thoughtful comments on BK Linden’s blog post announcing my appointment. I have read them and will be addressing some of your questions as soon as I’m a bit more settled in.
One of my highest priorities, over the last few weeks, was spending as much time as possible exploring inworld (with an alt and now Rodvik Linden) to better understand the product experience, your needs, and the culture of Second Life. I have discovered so much. I am amazed on a daily basis by what you have created. Over the holidays, I enjoyed many winter landscapes and seasonal activities. And, more recently, I have been playing around with vehicles and animals.
On the creation front, I am slowly learning how to build by playing around with the land tool and the building environment. I love trees and plants, so I probably overdid it a bit there ![]()
Next, I wanted to see how the scripting system worked. So, I made myself a “mail post” that emailed me. I was very impressed by how easy it was to get up and running.
Having no shelter on my island seemed a bit odd. So, I built myself a shack. It doesn't look like much, but it’s home.
Finally, I like the water so I built myself a simple raft to cruise around in. (OK, it’s very simple. But it works!)
Getting immersed in Second Life is the fun part of the job and I can see why you love the world that you’ve created.
I’m in the process of getting up to speed and working with the team to finalize our plans for 2011. I hope to start sharing more in coming weeks.
Until then, thank you again for such a warm welcome and please follow me on Twitter @rodvik. I look forward to serving you--our customers--in the times ahead.
Rod Humble / Rodvik Linden
Hello, everyone!
Firstly, thank you all for your kind words of welcome. It has been an unexpected delight to receive goodwill messages from so many Residents. I also appreciate the many thoughtful comments on BK Linden’s blog post announcing my appointment. I have read them and will be addressing some of your questions as soon as I’m a bit more settled in.
One of my highest priorities, over the last few weeks, was spending as much time as possible exploring inworld (with an alt and now Rodvik Linden) to better understand the product experience, your needs, and the culture of Second Life. I have discovered so much. I am amazed on a daily basis by what you have created. Over the holidays, I enjoyed many winter landscapes and seasonal activities. And, more recently, I have been playing around with vehicles and animals.
On the creation front, I am slowly learning how to build by playing around with the land tool and the building environment. I love trees and plants, so I probably overdid it a bit there

Next, I wanted to see how the scripting system worked. So, I made myself a “mail post” that emailed me. I was very impressed by how easy it was to get up and running.

Having no shelter on my island seemed a bit odd. So, I built myself a shack. It doesn't look like much, but it’s home.

Finally, I like the water so I built myself a simple raft to cruise around in. (OK, it’s very simple. But it works!)

Getting immersed in Second Life is the fun part of the job and I can see why you love the world that you’ve created.
I’m in the process of getting up to speed and working with the team to finalize our plans for 2011. I hope to start sharing more in coming weeks.
Until then, thank you again for such a warm welcome and please follow me on Twitter @rodvik. I look forward to serving you--our customers--in the times ahead.
Rod Humble / Rodvik Linden
In addition to many grid enhancements that FJ shared last week in his technology update blog post, the Viewer 2.5 beta cycle begins today. Viewer 2.5 Beta 1 is now available and includes several new features, usability improvements, and bug fixes.
Improved Web and Viewer Resident Profiles
The biggest change in Viewer 2.5 Beta 1 is that we've replaced the Viewer-based profiles with web-based profiles. You can access the redesigned profiles on the web using your Second Life user id and in the Viewer itself. For example, here’s mine. In the Viewer, profiles now open in a web browser and you can open as many profiles as you like at the same time. And, if you wish, you can even connect other social identities from Twitter, Facebook, and LinkedIn to your profile.
Logging In to your Favorite Locations
A long-standing feature request has been the ability to access some of your favorite Landmarks from the login screen, so you can quickly teleport to places inworld. In the Viewer 2.5 Beta, we've added a preference that gives you access to the Landmarks on your Favorites Bar from the Login Screen. To use this feature, go to Preferences > Privacy and select the check box labeled, "Show my Favorite Landmarks at Login." If you log off and then restart your Viewer, then you'll see a list of your Favorite Landmarks in the "Start At" drop-down box on the login screen. Also, when this feature is enabled and you share a computer account (login) with other people, they will see your list of Favorites if they run the Viewer 2.5 Beta.
Decompression Performance Improvements
For a long time, we’ve used an older version of the Kakadu library known as KDU to load textures and images in the Viewer. The KDU Library has been updated to version 6.4 in the Viewer 2.5 Beta, which allows the Viewer to take advantage of significant decompression performance gains; our preliminary measurements gauge the performance gain at 30% for decoding images, which should translate to a visible improvement in rezzing time for complex scenes.
Please note that per our support policy, we’re also deprecating Viewer 2.1.1 today. If you’ve been running Viewer 2.1.1, you’ll be prompted to download the latest Viewer release. To stay up to date on future deprecation announcements, please subscribe to @secondlife on Twitter.
As always, we want to know what you think of the latest beta so please keep that feedback coming. Share your impressions with us on Twitter and use the hashtag #SLViewer2.
Helpful Links
As we begin 2011, I want to share the progress that we’re making on several important technology enhancements that I discussed in my last post. As I mentioned, we are focused on improving the overall performance of Second Life while addressing some long standing limitations such as raising group limits, improving the chat system, and reducing lag.
Group Limits Raised to 42 TodayIn October, we committed to increase group limits from the current 25 up to 40 in the first quarter of 2011. As of today, group limits have been raised to 42! To add groups beyond the previous limit of 25, you must be using Viewer 2.4 (or a more recent version). And if you’re still using Viewer 1.23, or a third-party viewer based on Viewer 1.23 code, then you can add more groups in Viewer 2.4 and they will still be accessible when you switch back to Viewer 1.23.
That said, if there is an unexpected load, then we may need to lower the group limitation to maintain acceptable performance levels across the grid. If we decide to do that, then any Residents who have up to 42 groups will not lose their memberships. But, other Residents will not be able to exceed the new limit.
Group Chat System Will Launch Gridwide By March 31stWe were set to deploy a prototype of the new group chat system in December, but last minute licensing issues were found with our chosen open source library. Now that a solution is in place, we expect to have the prototype available by the end of this month and an industry standard and high performing group chat system available by the end of this quarter.
Performance Improvements When Teleporting and Crossing RegionsAs you teleport, or cross regions, all of your avatar data (often a very large amount of data) needs to be processed by both source and destination regions. In order to streamline this process, we are now compressing avatar information, making your teleports and region crossings faster and more reliable. In fact, we’ve found that teleport failures, due to avatar complexity, have dropped 40%. See the graph below for a more detailed view showing how much we’ve shortened region crossing time.
Viewer 2.5 Beta Releasing SoonWe will soon launch the latest version of the Second Life Viewer -- Viewer 2.5 Beta. In addition to more performance and stability improvements, we’ve added enhanced web-based profiles, accessible both on the web and in the Viewer. And, if you wish, you can even connect your Second Life profile to other social identities including Twitter, Facebook, and LinkedIn! You will also have the option in Preferences to choose your first inworld destination from the saved Landmarks in your Favorites Bar. This is very handy when you need to get to a specific destination quickly.
Also, one of the most important new features added to Viewer 2.4 was the auto-updater capability. If you're using Viewer 2.4 or higher, then you won’t be inconvenienced by the notification and download process when we release a new Viewer.
Planning to Implement Significant Grid Infrastructure Enhancements in 2011We’re planning significant grid infrastructure enhancements throughout the year including technologies to speed server-side rendering (SSR) and server virtualization (web and simulator services). We are also exploring new storage and asset delivery systems. Some of the benefits will not always be noticeable, but they are foundational platform changes that set the stage for rapid performance and scalability improvements. We will continue to keep you updated as we roll out these systems.
I’m pleased with the progress that we made across the platform last year and I'm looking ahead to newer technologies that we will deploy in 2011 to enhance your Second Life experience. As always, I'll be watching for your feedback and thank you for making Second Life such an amazing place.
I’m happy to announce some very exciting news today: Rod Humble is Linden Lab’s new CEO. Our press release is here. You’ll hear from Rod himself after he starts in mid-January, but in the meantime, we wanted to share a brief introduction.
Rod has an impressive depth of experience in developing and leading fun, immersive entertainment experiences that have been great successes. As a 20-year veteran of game development, he’s worked on more than 200 games, and last year, the gaming magazine Edge named him #2 on their annual list of Hot 100 Game Developers. Rod is coming to Linden Lab from Electronic Arts, where he was Executive Vice President and led EA Play, including the best-selling PC game franchise of all time, The Sims. Prior to EA, he was a VP of Product Development at Sony Online Entertainment, where he led the EverQuest Studio.
Rod has a deep appreciation for what makes Second Life special. He’s already been exploring and experimenting inworld to familiarize himself with the pluses and minuses of our product and the successes and challenges faced by our Residents. He’ll officially start at the Lab in mid-January, and I’m excited for us to begin 2011 with fresh perspective, renewed energy, and creativity.
To give you a sense for Rod’s creativity, personality, and perspective, here are few links to his personal creations and a couple of press interviews he’s given:
Art games Rod has created in his ‘spare’ time:
Press interviews with Rod:
Happy holidays to you all from Linden Lab! We wish everyone a very happy and prosperous new year -- it’s going to be a great one for Second Life!
Rod's bio:
Rod Humble is Chief Executive Officer at Linden Lab, and he leads the company’s strategy and the development of Second Life. Humble’s 20-year career in the game development industry has included work on more than 200 games. He joined Linden Lab from Electronic Arts, where, in his role as Executive Vice President, he led the EA Play label, which includes the best-selling PC game franchise of all time, The Sims. In 2009, he was ranked #2 on the annual list of the Hot 100 Game Developers from gaming publication Edge. Prior to his work at Electronic Arts, Humble served as Vice President of Product Development at Sony Online Entertainment for the massively multiplayer online game (MMOG) EverQuest.
I’m happy to announce some very exciting news today: Rod Humble is Linden Lab’s new CEO. Our press release is here. You’ll hear from Rod himself after he starts in mid-January, but in the meantime, we wanted to share a brief introduction.
Rod has an impressive depth of experience in developing and leading fun, immersive entertainment experiences that have been great successes. As a 20-year veteran of game development, he’s worked on more than 200 games, and last year, the gaming magazine Edge named him #2 on their annual list of Hot 100 Game Developers. Rod is coming to Linden Lab from Electronic Arts, where he was Executive Vice President and led EA Play, including the best-selling PC game franchise of all time, The Sims. Prior to EA, he was a VP of Product Development at Sony Online Entertainment, where he led the EverQuest Studio.
Rod has a deep appreciation for what makes Second Life special. He’s already been exploring and experimenting inworld to familiarize himself with the pluses and minuses of our product and the successes and challenges faced by our Residents. He’ll officially start at the Lab in mid-January, and I’m excited for us to begin 2011 with fresh perspective, renewed energy, and creativity.
To give you a sense for Rod’s creativity, personality, and perspective, here are few links to his personal creations and a couple of press interviews he’s given:
Art games Rod has created in his ‘spare’ time:
Press interviews with Rod:
Happy holidays to you all from Linden Lab! We wish everyone a very happy and prosperous new year -- it’s going to be a great one for Second Life!
Rod's bio:
Rod Humble is Chief Executive Officer at Linden Lab, and he leads the company’s strategy and the development of Second Life. Humble’s 20-year career in the game development industry has included work on more than 200 games. He joined Linden Lab from Electronic Arts, where, in his role as Executive Vice President, he led the EA Play label, which includes the best-selling PC game franchise of all time, The Sims. In 2009, he was ranked #2 on the annual list of the Hot 100 Game Developers from gaming publication Edge. Prior to his work at Electronic Arts, Humble served as Vice President of Product Development at Sony Online Entertainment for the massively multiplayer online game (MMOG) EverQuest.
What a great event! The week-long Winterfest event, which wrapped up Saturday, December 18th, was the first of what we hope will be many collaborative events with partner communities—and we’re so pleased with the results. From winter sports to live music, Winterfest offered a good time for all.
We especially enjoyed the Residents vs. Lindens snowball fights. We saw some very creative snow weaponry this year! There’s nothing better for a Linden than getting pummeled with snow-fire to remind you of how fun it is to spend time with the Second Life community.
Big Thanks to Everyone Who Made Winterfest Such a Success!Winterfest would not have been possible without the fabulous people from the Global Online Hockey Association (GOHA), who generously hosted the activities on their six regions. Thank you to the organizers and community of GOHA, who made Winterfest such a wonderful experience and who helped Residents to discover the many delights of the season, including the Maze, Scavenger/Puck Hunt, Snowman Building Contest, and new player training. In particular, we’d like to thank Winterfest organizers Jack Belvedere, Katia Ixtab, Ashlene McMinnar, Marjan Tomba, Dyz Warburton, Kalita Magic, Tangle Giano, Lobo Rodriquez, Janieke Blanchard, and Anhayla Lycia. Special thanks go to Marjan Tomba for the popular new ski jump and Lancelot Skytower for the fantastic balloon tours across the sims.
In addition, we are so pleased that many SL artists, musicians, and DJs donated their time and talents to the event. And thank you, TreetTV, for coming out to support and to help spread the word.
The full list of our thanks can be found on the Winterfest wiki page.
Still Time to Have Wintry Fun!In case you were so busy with the RL holidays that you missed these SL holiday activities, there’s still time to get in some wintry fun! GOHA is keeping many of the Winterfest activities going in the Chamonix City area, and plans to add even more, based on the great ideas suggested by Winterfest visitors.
Happy holidays to all!
As of today, SL Viewer 2.4 is the default Second Life Viewer download for new Residents! As was mentioned in the Viewer 2.4 Beta blog post, this is largely a maintenance release focused on improving user experience, stability, and performance. This release does, however, have a few important changes and additions, including the following:
A Cleaner User Experience and More Customization Options in PreferencesThroughout 2010, we’ve added many new Preferences to the Viewer and it was time to not only reorganize and clean up the layout, but also add popular customization options, such as:
Here’s a good one for content creators and developers. Now, you can use your favorite script editor to edit LSL scripts outside of the Viewer. In Viewer 2.4, enabling the new ‘ExternalEditor’ debug setting will allow you to specify the path to your own text editor (for example: /Applications/TextMate.app/Contents/MacOS/TextMate). When the setting is enabled, just open the Script Editor in the Viewer and click the “Edit” button, and the text editor you specified in debug settings will then open with the script you have open in the Viewer. Any changes you make and save in the text editor will automatically appear in the Script window in the Viewer.
Graphics ImprovementsWe continue to make numerous improvements to Viewer graphics as we move closer to integrating Mesh Import into Viewer 2. You can see more detail in the Release Notes, but we’ve improved antialiasing, anisotropic filtering, snapshots, and we’ll see even more in upcoming releases.
Performance ImprovementsViewer 2 performance is improving, as shown by steadily decreasing crash rates that are now close to those for Viewer 1.23, but we know there’s still more to do. So if you do crash, please be sure to send us a crash report, as they are essential to helping us understand where issues occur, which allows us to better prioritize our work.
An Auto-Updater ToolWe now have an auto-updater for Viewer 2! This means that whenever a new Viewer is released, the next one being Viewer 2.5, it automatically downloads the newest software in the background and offers you the ability to upgrade when it’s ready. You can still decide whether you want to install the new version or not, but the auto-updater will help ensure that you’re always using the most up-to-date version of the SL Viewer. Keep in mind, the auto-updater will only work with optional updates. Mandatory updates will continue to work as they have in the past.
Finally, to those of you who gave us feedback on previous versions of Viewer 2, we offer a heartfelt thank you for all your bug reports, forum and blog comments, and Tweets using the #slviewer2 hashtag. Your input is invaluable as we continue to prioritize our 2011 Viewer 2 roadmap.
So download Viewer 2.4 -- and keep that feedback coming!
Helpful Links
Deck the halls and jingle those bells! It’s time for Winterfest 2010, a week-long tribute to wintertime activities in Second Life. Winterfest starts today, December 10, and runs through December 18. Join us at the Global Online Hockey Association’s six wintry regions, complete with games, free shopping, live music, and good times. Start by dropping in at the Neutral Zone anytime.
So, what’s happening at Winterfest? The kick-off party begins at 12:00pm Pacific time today, December 10, with a live concert by Mankind Tracer, followed by a snowman-building contest, ice fishing, and more live music. And that’s just today! Check out the full schedule here to find your can’t-miss events and activities. And if you’re looking to buy, sell, or browse inworld winter gear, then take a look at the Winterfest category on the Marketplace.
Wishing you a happy Winterfest!
Today we’re making available the first beta release of Viewer 2.4. We’ve done a great deal of maintenance work for this release, with significant help from the Second Life open-source community, including fixing a number of interface problems, hunting down and eliminating some key crash bugs, and making several performance improvements.
A number of features and changes are worth noting with this release. For the most part, we consider the work we're releasing today to be intermediate steps on the way to a better future:
So, although Viewer 2.4 is fundamentally a maintenance release, it has a lot of great stuff in it. Please give it a try and give us your feedback!
Download the Viewer 2.4 Beta today, try it out, and Twitter your thoughts using the #slviewer2 hashtag.
As part of our continued efforts to provide Residents with new ways to promote and discover products, services, and inworld businesses, we have recently launched the SL Advertising Beta at advertise.secondlife.com and we invite you to join the program.
Second Life Advertising is a self-service advertising system allowing advertisers to purchase targeted display ads on multiple Linden Lab web properties such as the SL Marketplace and SL Land Auction sites. If this test is successful, then we hope to extend advertising offerings to additional Second Life web properties. To learn more, check out Torley’s video tutorial on the wiki, where there’s also more information about the program.
Among other things, SL Advertising features include the following:
To join the program, just go to the SL Advertising Beta site and click on the “Get Started Now” button. Please send us all of your feedback, requests, or suggestions to sladsbeta@lindenlab.com. And if you're on Twitter, please use the #slmarketplace hashtag.
Are you ready for the best (and busiest) time of the year? Be sure to mark your calendars for some fun this holiday season at Winterfest 2010: Friday, December 10 through Saturday, December 18. [UPDATE: For a full schedule of events, see this blog post.]
Hosted on the Global Online Hockey Association’s (GOHA) six wintry regions, and featuring activities and events put on by numerous communities from around Second Life, Winterfest offers plenty to do, see, and pummel with snowballs. Whether you like snowboarding, playing hockey, ski jumping, cross-country skiing, ice skating, scavenger hunts, winter carnival rides or simply listening to some live music, we think you’ll find just what you’re looking for to get you in the spirit of the season.
By popular demand, we’ll be bringing back the annual Lindens vs. Residents snowball fights. If you’ve ever had the desire to throw something at a Linden, this is the event for you. Bring it on, everyone. We’ll be ready!
Need a new pair of ski pants? Got some for sale? The Winterfest category on the Second Life Marketplace is a great spot to look for new items to help you get outfitted for the season. Merchants with winter-themed content are welcome to post their wares to the appropriate sub-category for gift-giving and retail therapy enjoyment. We’re offering 13 different sub-categories under Winterfest for easy searching:
Curious about what else is going on in Second Life to celebrate the season? Take a look at the Winter events channel on the Destination Guide. If you’ve got some ideas for more wintry fun to add to the channel, then take a look at our call for submissions blog post for winter activities.
We’ll be announcing the full schedule of Winterfest 2010 events very soon. So, until then, bundle up, lace up your skates, and get ready for a full-fledged winter extravaganza!
When we announced that we would be closing Teen Second Life and bringing our under-18 Residents to the Main Grid, we also made clear our intention not to compromise the experience that teens have access to. Today, I’m happy share our plan to create rich and enjoyable Second Life experiences for teens, while keeping in mind their security and safety when joining the Main Grid.
A Rich and Secure Experience for TeensOur goal is to provide a safe, secure, and rewarding experience to all Second Life Residents, no matter their age. Accordingly, we are putting safeguards in place on the Main Grid specific to the following teen age groups:
For 13- to 15-year-olds:With nearly 5,000 General-rated regions in Second Life, the area that will be accessible to our 16- and 17-year-old Residents will dwarf the 100 regions currently available on Teen Second Life, giving them far more space to create, explore, and experience their online environment and what they can do there.
Our 16- and 17-year-old account holders will also be able to communicate fully with all other users on the Main Grid (unless they have been muted or otherwise restricted). This was an important decision for us, and one we think will make Second Life richer for all Residents.
Welcoming Teens in the New YearBringing teens to the Main Grid is now less than two months away. We plan to shut down the Teen Grid and transfer accounts to the Main Grid in early January, once the holidays have passed. Here’s what to expect:
At that point, Teen Second Life will be officially closed -- but the experience of teens in Second Life is only just beginning. We strongly believe that teens have as much to contribute to the Second Life community as their adult counterparts, and we do not want to restrict the flow of ideas and information between the two groups. We all have much to learn from each other.
As we continue to focus on making the Second Life experience faster, easier, and more fun for all Residents, we’ve also made a number of improvements to search to provide teens with additional security and control. We look forward to seeing the new kinds of creativity and community our teen Residents will bring to the Main Grid. Welcome, teens!
I’m delighted to announce that today we have released Viewer 2.3 as the main Second Life Viewer and the default download for new Residents. This release includes the full launch of Display Names allowing greater self-expression, improved Event Scheduling, Viewer Hints, and many additional performance and usability enhancements. For more information on the new features, see our Viewer 2.3 Beta blog post.
This is just a few short weeks from when the Viewer 2.3 Beta was made available; a big thanks to those Residents that downloaded the beta and provided feedback.
Download the Viewer 2.3 Release today, try it out, and Twitter your thoughts using the #slviewer2 hashtag.And, if want to learn more about Display Names, then there are plenty of places to find information including some excellent videos by Torley. Check out the helpful links below.
Please note: If you are using an older version of the Viewer (including most 3rd party Viewers) that still has three login fields (first name, last name and password), please read this page for guidance on how Display Names affects logging in.
Helpful Links
I’m delighted to announce that today we have released Viewer 2.3 as the main Second Life Viewer and the default download for new Residents. This release includes the full launch of Display Names allowing greater self-expression, improved Event Scheduling, Viewer Hints, and many additional performance and usability enhancements. For more information on the new features, see our Viewer 2.3 Beta blog post.
This is just a few short weeks from when the Viewer 2.3 Beta was made available; a big thanks to those Residents that downloaded the beta and provided feedback.
Download the Viewer 2.3 Release today, try it out, and Twitter your thoughts using the #slviewer2 hashtag.And, if want to learn more about Display Names, then there are plenty of places to find information including some excellent videos by Torley. Check out the helpful links below.
Please note: If you are using an older version of the Viewer (including most 3rd party Viewers) that still has three login fields (first name, last name and password), please read this page for guidance on how Display Names affects logging in.
Helpful Links
As we explore ways to make the Second Life experience faster, easier, and more fun, we are testing a number of approaches to bring new users closer to the richness of our virtual world. Yesterday, we quietly launched a beta test of a new technology that opens up Second Life to new users like never before: Second Life on the Web! The SL Web Viewer allows new users to become Second Life “guests” through the Web and enjoy basic SL functionality while exploring exciting destinations in Second Life -- all without downloading a Viewer.
We need your help to test the SL Web Viewer!Just click [interest.secondlife.com] to check it out. There is a 45-second video that will run while the system loads and then you’ll either be offered an “Explore Now” button -- which means that you have successfully qualified -- or a “Join Now” button -- which means that you do not qualify for the test at this time*. If you qualify, you’ll be asked to share your email address to create a temporary guest account to use the SL Web Viewer.
We’ll be running tests like this from time to time, and we may ultimately choose to further pursue some or none of these approaches, depending on what we learn from our testing, but we’re very excited to make SL an easier experience for guests and look forward to hearing what you think.
*Note: We’re in the early stages of testing this technology, and not everyone who navigates to the link will be able to access the SL Web Viewer.
As we explore ways to make the Second Life experience faster, easier, and more fun, we are testing a number of approaches to bring new users closer to the richness of our virtual world. Yesterday, we quietly launched a beta test of a new technology that opens up Second Life to new users like never before: Second Life on the Web! The SL Web Viewer allows new users to become Second Life “guests” through the Web and enjoy basic SL functionality while exploring exciting destinations in Second Life -- all without downloading a Viewer.
We need your help to test the SL Web Viewer!Just click [interest.secondlife.com] to check it out. There is a 45-second video that will run while the system loads and then you’ll either be offered an “Explore Now” button -- which means that you have successfully qualified -- or a “Join Now” button -- which means that you do not qualify for the test at this time*. If you qualify, you’ll be asked to share your email address to create a temporary guest account to use the SL Web Viewer.
We’ll be running tests like this from time to time, and we may ultimately choose to further pursue some or none of these approaches, depending on what we learn from our testing, but we’re very excited to make SL an easier experience for guests and look forward to hearing what you think.
*Note: We’re in the early stages of testing this technology, and not everyone who navigates to the link will be able to access the SL Web Viewer.
^ As a friendly reminder, please read the guidelines before commenting on the blogs or posting in the forums so you can be awesome! ^_^
This change was done by Torley Linden as part of making help easier to find... because the previous version couldn't be read by non-logged-in Residents and contained numerous formatting glitches and old references (for example, "Xstreet" instead of "Marketplace"). The meat and spirit of the Discussion Guidelines' content remains the same, and been cleaned up on the wiki help pages, where future versions can be updated easier. Please let Torley know if there are further errors to correct.
The Second Life economy continues to be steady, with nearly all key measures staying within a narrow range of just a few percentage points up or down over the last year. The largest changes compared to last year's Q3 were an increase of 7.2% in World Size, a decline of 11% in User Hours, and a 115% increase in Web Merchandise Sales Volume.
Over the last year, the number of people participating in the economy has also been consistent, ranging from 480,000 to 496,000 (currently 486,000), as has L$ Supply, which has ranged from US$25.4 million to US$26.2 million, and was at a 12-month high in Q3.
For a definition of the metrics in this post, please see this wiki page. Click on each image below to see a larger version.
AVERAGE MONTHLY REPEAT LOGINSAverage Monthly Repeat Logins fell 2.1% from Q2 but still rose 5.3% year over year.
USER HOURSUser Hours fell 3.7% from Q2 and 11.0% year over year. The most significant quarter-to-quarter loss of user hours was from the heaviest usage segment (accounts logging over 300 hours per month).
AVERAGE MONTHLY ECONOMIC PARTICIPANTSActive economic participants fell 1.0% from Q2 and year over year.
AVERAGE EXCHANGE RATEAs expected from the fluctuations in June, the average exchange rate of L$ per US$ rose 1.7% from Q2, or 2.5% year over year. Note that a rise in the L$ exchange rate represents a drop in the value of the L$, as one US$ now buys more L$ than it did last quarter.
L$ SUPPLYThe equivalent US$ value of all Resident-held L$ grew 1.2% from Q2, or 6.1% year over year. Although there may have been fewer economically active accounts in Q3, this suggests the L$ in those accounts did not exit Second Life.
LINDEX VOLUMELindeX volume in Q3 fell 3.8% from Q2 and 2.8% from Q3 2009. With fewer economic participants, there was less need to replenish L$ balances from the LindeX.
WEB MERCHANDISE SALES VOLUMETotal sales volume on both Xstreet SL and the new SL Marketplace rose 8.5% from Q2 and grew 115.2% year over year. Note that the SL Marketplace was only in beta during Q3 and makes up less than 10% of total Q3 Web volume.
WORLD SIZETotal world size fell 1.4% from Q2 and grew 7.2% year over year.
The Second Life economy continues to be steady, with nearly all key measures staying within a narrow range of just a few percentage points up or down over the last year. The largest changes compared to last year's Q3 were an increase of 7.2% in World Size, a decline of 11% in User Hours, and a 115% increase in Web Merchandise Sales Volume.
Over the last year, the number of people participating in the economy has also been consistent, ranging from 480,000 to 496,000 (currently 486,000), as has L$ Supply, which has ranged from US$25.4 million to US$26.2 million, and was at a 12-month high in Q3.
For a definition of the metrics in this post, please see this wiki page. Click on each image below to see a larger version.
AVERAGE MONTHLY REPEAT LOGINSAverage Monthly Repeat Logins fell 2.1% from Q2 but still rose 5.3% year over year.

User Hours fell 3.7% from Q2 and 11.0% year over year. The most significant quarter-to-quarter loss of user hours was from the heaviest usage segment (accounts logging over 300 hours per month).

Active economic participants fell 1.0% from Q2 and year over year.

As expected from the fluctuations in June, the average exchange rate of L$ per US$ rose 1.7% from Q2, or 2.5% year over year. Note that a rise in the L$ exchange rate represents a drop in the value of the L$, as one US$ now buys more L$ than it did last quarter.

The equivalent US$ value of all Resident-held L$ grew 1.2% from Q2, or 6.1% year over year. Although there may have been fewer economically active accounts in Q3, this suggests the L$ in those accounts did not exit Second Life.

LindeX volume in Q3 fell 3.8% from Q2 and 2.8% from Q3 2009. With fewer economic participants, there was less need to replenish L$ balances from the LindeX.

Total sales volume on both Xstreet SL and the new SL Marketplace rose 8.5% from Q2 and grew 115.2% year over year. Note that the SL Marketplace was only in beta during Q3 and makes up less than 10% of total Q3 Web volume.

Total world size fell 1.4% from Q2 and grew 7.2% year over year.

Today, we are excited to launch the latest version of Viewer 2 -- Viewer 2.3 Beta -- that makes it even easier to connect to friends and relevant experiences in Second Life. We’ve come a long way since we first launched the first Viewer 2 Beta in February. We’ve dramatically increased performance and stability while adding cool new features like Shared Media. We’ve also made many usability improvements, based on your feedback, that make it easier for content creators and developers to build in Second Life.
With the Version 2.3 Beta, Viewer 2 takes another big leap forward. This Beta not only includes many performance enhancements and bug fixes, but it also allows you to more freely express your inworld identity with Display Names, introduces helpful pop-up hints to make it easier to learn Viewer 2, and gives group owners more control of SL Events.
Display Names Arrives on the Main GridDisplay Names, as you know, gives all Residents two names: a unique username and an optional Display Name that you can change on a weekly basis. Display Names gives you the ability to use Unicode characters and multiple words so you can use your current SL Name, your real name, a pseudonym, or a gamer tag. It’s your choice!
Since we originally blogged about Display Names, and subsequently launched the Display Names Project Viewer on the test grid, we’ve made a range of changes to the feature that address the Resident concerns and feedback we received around impersonation and griefing. If you want to learn more, there’s a video below showcasing the enhancements and a full list detailing each change. We have also compiled a Frequently Asked Questions wiki page and two Knowledge Base articles, one on Display Names and another on usernames, complete with video tutorials from Torley that show you how to use this new feature.
Check out this video to see Display Names in action:
Because we need to ensure that Display Names operates correctly, we will not enable Display Names for the entire grid immediately. Today, it will work in a few thousand regions; once we see how it performs, we will dial that up over the next few weeks until the whole grid is enabled. If you want to try using Display Names, then head to Blake Sea and Bay City, as those areas will be enabled first.
Group Owners Can Now Control Event SchedulingThe Viewer 2.3 Beta now allows group owners to control events scheduling on group-owned land. Please read more and see our step-by-step instructions on the SL Events wiki pages.
Viewer Hints Make the Switch to Viewer 2 EasyWe understand that there’s a bit of a learning curve when you make the switch from Viewer 1.23 to Viewer 2. So, we have added helpful pop-up hints for newer users around commonly used features, such as walk and chat. These disappear when the user takes the appropriate action, or dismisses the hint, and then you’ll never see them again.
Download the Viewer 2.3 Beta today, try it out, and Twitter your thoughts using the #slviewer2 hashtag.
Helpful Links
Viewer 2 (Version 2.2.0) has been released today as the main Second Life Viewer! This is an important release for us because it marks the first big release using the Snowstorm process. A few months ago, we formed the Snowstorm Team as a dedicated Viewer team who works with the open source community and entirely in the open to make user experience improvements to the Viewer. We've been holding almost all our meetings in public, working with open source developers to integrate their work, sharing our backlog with the community, and releasing daily development Viewers which are available for anyone to download.
Over the last few months, we've improved the velocity of our teams and shortened the release cycle. The Version 2.2.0 release today comes after a three-week beta cycle during which we released Betas weekly and focused on stabilization and crash fixes on the Beta Viewer. Your feedback, crash, and bug reports during our beta cycles are crucial - so thank you to all who participated in that process.
Version 2.2.0 introduces some new features, usability enhancements, and crash fixes. Here are a few highlights:
As I mentioned in the blog post announcing the Version 2.2 beta, many of the features included in this release come directly from Resident contributions - via the Snowstorm process, as well as through past contributions to the Snowglobe project. Thank you to all of you who have contributed code, testing, and commentary. Please keep it up!
The Viewer 2 (Version 2.2.0) release is not a mandatory upgrade at this time, but will be the default download for the Second Life Viewer on the downloads page.
You can view the full release notes for Viewer 2 (Version 2.2.0) here.
Download Viewer 2 (Version 2.2.0)
Win | Mac | Linux
After about four months as interim CEO, working closely with Bob Komin, the management team, and the board, we've decided we are ready to start the search for a new CEO. I'll be leaving day-to-day management of the company and continuing in my role on the board, including helping in the search to find a great CEO. I will also be continuing my work with my new company, LoveMachine. Bob will lead Linden Lab while we conduct the search. It's been an intense few months of transition, and we all feel like we are in a better place now, with a clearer sense of direction and more focus, and are ready to bring someone new into the mix as a leader.
After about four months as interim CEO, working closely with Bob Komin, the management team, and the board, we've decided we are ready to start the search for a new CEO. I'll be leaving day-to-day management of the company and continuing in my role on the board, including helping in the search to find a great CEO. I will also be continuing my work with my new company, LoveMachine. Bob will lead Linden Lab while we conduct the search. It's been an intense few months of transition, and we all feel like we are in a better place now, with a clearer sense of direction and more focus, and are ready to bring someone new into the mix as a leader.
As we head into the fourth quarter, I wanted to share some of the progress that we’ve made since we realigned engineering and created our Platform team. The team is comprised of simulator, services, and viewer developers and testers (Platform Development), as well as our operations, IT, data warehouse and customer support teams (Platform Operations). The focus of the teams will be to drive “back to basics” improvements across the grid and evolve our current architecture into a scalable set of services and APIs. Let’s take a look at our progress over the last few months, delivering against the goals that Philip set at the Second Life Community Convention (SLCC), in August.
I’m happy to report that we have already delivered on a number of those, and are making good progress toward the rest. A few of them may take longer than we’d originally anticipated, but we plan on completing all of them.
Below you’ll find a list of projects and initiatives we’ve delivered on in the two months since SLCC, as well as some back-up performance data. A number of these projects will have a major impact on the Second Life experience, as we currently know it. Expect to see further posts from some of the Platform team, focused on how we are improving Second Life in terms of faster performance, increased stability, and a generally smoother experience for all.
Reduced Lag
Here’s an interesting factoid: there are about two million teleports in Second Life every day. Previous to our recent release of Server 1.42, when an avatar teleported or crossed into a new region, everyone on the destination sim would experience a “lag” event as the simulator stalled while processing the incoming avatar. This was often experienced as “jitter” on the sim, especially evident when many avatars arrived at the same time, such as for a live event. In the new simulation code, this slow point has been moved to a separate thread. Our simulator performance profiling tools show that this lag pain point is almost entirely gone, greatly improving performance for highly trafficked regions.
Faster Texture Loading
In August, we made some changes that improve the speed with which textures are loaded in a scene. Our release of HTTP Textures changed the way textures are delivered to, and loaded in, Viewer 2, resulting in less waiting around for the scene in front of you to come into focus. This change will also serve as the foundation for a series of bigger improvements, including the deployment of a new asset system, which will improve texture loading and object rez times even more. For the real techies, here’s the back story: Last month, we moved away from the Isilon storage clusters, as our primary storage for assets. Most assets are now stored on Amazon’s S3 platform, and we have deployed a “middle-layer” caching service, which is where most asset calls will be served from. The time to complete asset “puts” and “gets” (the times that the viewer requests assets and times those assets are delivered) has improved significantly. We reduced the average PUT latency by over 60%, from 1.3 seconds to 0.6 seconds, and our GET latency by 20%, from 0.25 seconds to 0.20 seconds. What does this really mean? Well, when you add up the cumulative time saved in asset latency across the millions of requests a day, there is a net savings of over 4,000 hours of time shaved off of asset latency per day! That translates into less load on the simulator processes and better rez times in Viewer 2.
The next step here is to get the simulator out of this process, and that will happen in early 2011. At that point, we’ll have extended our asset services and can begin enabling a content delivery network (CDN), bringing latency-sensitive assets (objects and textures) closer to Residents for even faster rez times.
New Chat Service Coming Soon
We’re finally going to tackle the group chat problem that has been a Resident complaint for a long time. Group chat can often be confusing, with “chat lag” causing responses to appear late, or sometimes not at all. You should start to see real improvements in this early next year. Over the last few months, we’ve completed a number of development sprints to prototype an XMPP service and have decided to move forward with an ejabberd deployment. We’re targeting to have a test deployment of the new group chat service by the end of this year, and full production deployment in early 2011.
Group Limits Will be Raised to 40
Another big pain point for Residents is the current limit that lets you be a member of only 25 groups. We plan to raise this limit to 40 by the end of this year. In the past, our biggest concern about raising group limits was potential performance degradation, with additional stress placed on our central database. After completing some internal analysis, we now feel comfortable enough to extend group limits up to 40. I’ll put a qualifier on the group limits increase, however, and state that if we see a decrease in performance (i.e., more lag), then we may decide to roll back to the 25 limit again.
Snowstorm Driving Viewer 2 Improvements
At SLCC, we announced Project Snowstorm, our new open development program for Second Life’s Viewer 2 client software. Snowstorm is already incorporating Resident input, particularly around a more customizable user interface, has produced a number of beta releases, and is deploying daily open-source code releases. You’ll see the first fruits of their efforts in production very shortly, with the release of Viewer 2.2.
New Main Grid Deployment Process
It was pretty clear that if we were going to make velocity improvements, then we needed to be able to update our server software more than three to four times per year. As Lil Linden discussed last month, we have significantly changed our deploy process and are now deploying code on a weekly basis to the main grid (Agni). This means that bug fixes will be deployed faster and new features and functionality don’t have to pile up and wait for the next major “release train.” It also means that if we do encounter problems, then we are able to quickly back out the changes, without affecting other code that is working properly. This process also works much better with the agile development practices that we have formalized internally over the last three months.
Display Names and Mesh Public Betas Available Today
While we’re focusing our resources for the moment on platform improvements designed to make Second Life faster, easier to use, and more fun for all Residents, we are also testing two new features that had been in development for some time before SLCC. The new Display Names feature is in public beta, and will enable more freedom of expression in Second Life. We have also just launched the public beta of Mesh Import, which will revolutionize content creation in Second Life. So I encourage you to download the Project Viewers and share your feedback.
I’ll share more with you on our “back to basics” technology projects in coming weeks and months. In the meantime, I’m looking forward to hearing your thoughts on our recent progress in the comments below. And, as always, thanks for all of your passion and participation.
As previously blogged, I’m very excited to announce that the Beta for Mesh Import is now open to all Residents. Mesh Import allows you to bring models into Second Life from the many popular 3D tools such as Blender or Maya(t), using the COLLADA file format. We see this as an important step to empower content creators to make the inworld experience an even richer and more creative one than it is today. You can read more about Mesh Import here and in my last blog post.
Join the Mesh Import BetaIn order to take part, you will need to first download the Project Viewer for Mesh Import, based on the Viewer 2 code base, available below. This special Mesh viewer will take you to the test grid that we call Aditi. This is a separate grid from the one you normally use for Second Life -- so any changes you make there will not be preserved nor transferred to the main grid. Whilst the Mesh Beta is open to all Residents, it is possible that accounts created within the last few weeks may have trouble logging into the test grid as they won’t have been migrated across yet; so if you have trouble, then here are instructions for updating your account info on Aditi.
Getting Started with MeshesSo that you can get started straight away, we have prepared a few simple walkthroughs for you to follow once you’ve logged in. You can find them on the main Mesh wiki page along with various other pieces of information. They should give you a good idea of how the Mesh Import tool works before you import your own meshes. Remember that we are using the COLLADA file format, so you’ll need to use a tool that can create COLLADA files such as the free, cross-platform Blender. Over the coming weeks, we will continue to add information to the Mesh wiki page, so do check back often.
Please note, that the Second Life Terms of Service applies on the Aditi test grid, as it does on the main grid. That means that you should not import any content for which you do not have the appropriate rights. But, For more information, see our Intellectual Property Policy and if you’re in doubt over a specific object, then it’s probably best not to import it.
What to Expect on the Beta GridAlthough the base technology that drives mesh is in good shape, we still have some way to go before this is production ready. We wanted to get it into your hands sooner, versus later, to get your feedback. You should only take part if you’re comfortable with beta software that may crash or cause content that you’re working on to break in unexpected ways. In addition, the product design piece -- the user interface -- still needs some work so you can expect that the interface for mesh will change and improve over time. The Mesh Project Viewer will auto-update as we ship updated versions, so when there’s a new version, then you’ll be prompted to install it.
Another change, that many of you will notice right away for this beta test, is that we have changed the maximum size of a prim, for both normal prims and mesh prims. The maximum for each dimension is up from 10m to 64m. Our hope is that this change will also be available on the main grid as well once Mesh Import ships. But, we need to assess how these larger prims perform during the beta period to ensure that they will integrate seamlessly into the main grid environment.
Releasing the Viewer Code for MeshTo give our third party viewer developers as much time as possible to work with the Mesh code base, and so that we can get additional feedback and support from the opensource community, the code base for the Mesh Project Viewer will be released by the end of this week. It will be made available on the Snowstorm wiki page.
Giving Feedback on Mesh ImportIf you believe that you’ve found a bug, or have a suggestion for how to improve the feature, then please use our public Jira issue tracker to let us know. Before you file an issue there, please do search to ensure that someone hasn’t already filed the same issue before you. If they have, then by all means add your comments there.
Anticipating a Few of Your QuestionsYes, you have questions. Let me anticipate a few. Feel free to ask more in comments and we’ll answer what we can.
Finally, I’d like to thank you all in advance for taking part. We’re looking forward to seeing the amazing mesh creations and hearing your feedback.
Resources:
As we mentioned in our last blog post, the Customer Support team continues to drive a series of changes to the way in which Linden Lab delivers support to our Resident community. We are examining our support offering from top to bottom, using the data from our new support system, your survey data, blog feedback, and industry standard practices to help shape our approach.
Some of our changes will be apparent to you, like the look and feel of the new case and live chat systems and our coming self-service tools. Others will be structural and won't be immediately apparent, like our internal support tools, but their benefits will reveal themselves over time as they enable us to address your issues more quickly.
As we approach these changes, we have a number of high-level goals in mind:
As part of these changes, we are examining the types of support we offer Residents of all levels, in an effort to provide better, more responsive service to the most business-critical issues. Starting on Wednesday, October 13th, we will simplify and reduce the types of cases that Basic Residents can file and direct them to our self-service tools on your account page, or search the Knowledge Base or Second Life Answers for solutions. As a Basic Resident, you can still file cases about most account issues, billing issues, marketplace issues, and some technical issues.
Improving Support for Premium and Concierge ResidentsAs we increasingly direct Basic Residents to self-service tools, we are exploring ways that we can better service and support our Premium and Concierge Residents. These Residents –who are often landowners, merchants, and inworld business owners– will continue to be able to file the full range of cases, have access support via live chat, and in the case of Concierge Residents, have access to phone support. As we begin to see the impact of the changes we have underway, we expect our response times across all of these channels to improve.
This announcement is one of many to come soon as we work hard to provide faster, more effective customer service. We look forward to hearing your feedback as these changes roll out.
We are thrilled to announce that the SL Marketplace is the new destination for online shopping for all things Second Life. We invite Second Life Residents to visit the redesigned site, check out all the new features and start loading your shopping carts with the amazing things only our creative community can deliver. The purchasing functionality on XStreetSL is being disabled as of today. So, if you’re shopping for avatar skins and fashion, home and furnishing needs, scripts and objects for getting your groove on, or almost anything else you can think of....you’ll find it on the SL Marketplace.
We’re just getting started
When we set out to reinvent XStreetSL, we looked to emulate the experience of other online shopping sites that provide a smooth and enjoyable experience for the customer. Looking at XStreetSL, we realized we needed to revamp it completely and create a brand new site as well as develop a new process for building cool, new features in a more rapid way moving forward. We are committed to giving both merchants and shoppers the tools and functionality necessary to have a great experience on the new site and we’ll be adding new features weekly. Today’s launch is just the starting point; the new SL Marketplace is poised to become a more integral part of the overall Second Life experience for everyone.
Notable features and what’s ahead
New features we love include the modern, clean look and feel, which makes the flow of the shopping experience better than it’s ever been before. Also, customized online merchant stores allow shoppers to easily find all the creations of their favorite designers. And the new shopping cart! XStreetSL had limited capability when it came to loading up the shopping cart full of goodies, which is now totally streamlined. Over the next few weeks we will add the Favorites feature and we will migrate over the Favorites list from XStreetSL. We will also be adding an easy way for shoppers to find the purchases they have not reviewed.
SL Merchants... the key to our success
Our commerce team has worked very hard to make the SL Marketplace a professional and modern hub for Second Life sales, but the merchants who participated in the beta truly made this effort come together. While we were working hard evenings and weekends, the beta merchants were there to help test and provide feedback. We look forward to continuing this partnership as the SL Marketplace becomes more and more central to the Second Life experience.
What will happen to XStreetSL?
The XStreetSL Exchange will continue to operate independently of the new SL Marketplace through the end of November. This means merchants can continue to access history, sell L$ and cash out as they do now. The XStreetSL website will remain up for several months beyond the closure of the Exchange, and all non sales and exchange features (including history) will remain available during this time as well as the ability to redeliver items. When we close the XStreetSL Exchange, L$ and USD balances will be moved over to users’ Second Life accounts.
We hope you enjoy using the new SL Marketplace and look forward to hearing what you think!
Sincerely,
Grant and the Commerce Team
Quick Links:
SL Marketplace Help Pages
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In February of this year, we shared our 2010 land pricing plan where we discussed pricing and policies for private regions and addressed grandfathering, transfers, and retail pricing. In the spirit of giving you as much advance notice as possible about changes that may have an impact on your plans and budgets, here are two important updates on 2011 pricing:
1) All retail private region maintenance, including grandfathered pricing, is expected to continue without increase through Dec. 31, 2011.
What you pay now, as a retail customer, is what you’ll continue to pay through the end of 2011.
2) We will adjust how education and non-profit advantages are provided, effective Jan. 1, 2011.
All education and non-profit private regions of any type, purchased after Dec. 31, 2010, will be invoiced at standard (i.e. non-discounted) pricing. All currently discounted renewals which occur after Dec. 31, 2010, will be adjusted to the new price at that time. To continue to provide entry-level, private spaces to educators just launching their programs, we will be providing Homestead and Open Space regions to qualifying organizations without their meeting the retail full-region criterion. Customer Support will be available to answer any questions that you may have about these changes.
We hope that these announcements help you effectively plan for the coming year. And, we’ll continue to update you well in advance of any additional pricing changes.
Today, is a bittersweet day. As planned, we have taken down the Avatars United site, as outlined in last week’s blog post. The Avatars United website now points to the main Second Life homepage.
Although many are sad to see Avatars United go, we are very excited that soon we'll be sharing more of our thinking as we explore how to integrate social networking capabilities, powered by Avatars United technology, directly into the Second Life experience. We want to make it even faster, easier, and more fun to find friends, build vibrant communities, and share the richness of Second Life.
For Avatars United members, we hope that you’ve taken advantage of the past week to save any pieces of content that you wanted to keep. And, if you have an account balance, then yesterday you should have received an email regarding your AU Coin refund. Expect another email later this week with more specifics on your individual account.
As I stated before, a big thanks to all Avatars United members and we encourage you to reestablish your connection with friends--and find new ones--in Second Life. See you there soon!
Today, is a bittersweet day. As planned, we have taken down the Avatars United site, as outlined in last week’s blog post. The Avatars United website now points to the main Second Life homepage.
Although many are sad to see Avatars United go, we are very excited that soon we'll be sharing more of our thinking as we explore how to integrate social networking capabilities, powered by Avatars United technology, directly into the Second Life experience. We want to make it even faster, easier, and more fun to find friends, build vibrant communities, and share the richness of Second Life.
For Avatars United members, we hope that you’ve taken advantage of the past week to save any pieces of content that you wanted to keep. And, if you have an account balance, then yesterday you should have received an email regarding your AU Coin refund. Expect another email later this week with more specifics on your individual account.
As I stated before, a big thanks to all Avatars United members and we encourage you to reestablish your connection with friends--and find new ones--in Second Life. See you there soon!
Following on from my previous post, I am delighted to announce that we will begin the Mesh Open Beta on Wednesday, October 13th, allowing all Residents to experiment with our new mesh upload fuctionality. We’re extremely excited about this project; here is what to expect from the beta program:
On October 13th, you will find a new “Mesh Project Viewer” on the Downloads page, which will be available for any Resident to download. This Viewer cannot connect you to the main grid; instead, it will take you to a development grid (called Aditi) where mesh has been enabled. After you download the Mesh Project Viewer and log in to Aditi, you can then experiment with mesh without impacting your regular SL account. The mesh features should be fully functional, so you’ll be able to upload mesh files, define their physical shape, apply them to objects, and link multiple mesh objects together.
Some aspects of mesh are complex, but don’t worry -- we will also provide documentation explaining how to get started with mesh, along with some simple examples to get you started.
The main purpose of the beta is to have as many folks trying out the technology as we can, so that we can improve the quality and iron out any issues early. I’ll blog again on our progress shortly and will also let you know how best to file bugs or give us other feedback. We are still actively working on the user interface for mesh, so you should expect this to look a little rough for a while as we polish it up and make changes based on your feedback.
So, if you’re someone who is comfortable trying out beta software, and you’re interested in creating mesh objects in Second Life -- a whole new level of creativity -- please do put October 13th in your diary! The more involved you get, the better it will be!
It has been several weeks since we announced that Teen Second Life, our Second Life grid for 13- to 17-year-olds, will be closing at the end of this year, and that we would be admitting 16- and 17-year-olds to the main grid. Today, we are excited to tell you that we will be able to continue serving all of the educational and not-for-profit communities of the Teen Grid, including those that serve 13- to 15-year-olds, without an interruption in service.
Since our announcement, we’ve been speaking with many people from the educational and not-for-profit communities in Teen Second Life to better understand their needs and determine what measures would be necessary to create a safe, secure, and collaborative environment for their students and faculty. I’m happy to say that we are able to meet these needs, and allow 13- to 15-year-olds access to limited locations on the main grid, with appropriate controls for administrators. We will implement these controls and transfer these rich and exciting projects from Teen Second Life before the end of this year.
The 13- to 15-year-old students affiliated with these organizations will be unable to visit any regions except those of their hosting organization, and those accounts will not have the ability to search the Grid or to purchase items from the Marketplace. Unlike on Teen Second Life, adults that work with these students will now be a part of the broader Second Life experience, allowing them to bring rich educational content to their students. The ability to invite organization-approved guest speakers and other approved members of the community to safely interact these students will further enhance their learning experience. For more details, see the Teen Second Life transition wiki page.
We are happy to provide this support for the educational community in Second Life, and we look forward to the community continuing to create innovative and exciting projects!
It has been several weeks since we announced that Teen Second Life, our Second Life grid for 13- to 17-year-olds, will be closing at the end of this year, and that we would be admitting 16- and 17-year-olds to the main grid. Today, we are excited to tell you that we will be able to continue serving all of the educational and not-for-profit communities of the Teen Grid, including those that serve 13- to 15-year-olds, without an interruption in service.
Since our announcement, we’ve been speaking with many people from the educational and not-for-profit communities in Teen Second Life to better understand their needs and determine what measures would be necessary to create a safe, secure, and collaborative environment for their students and faculty. I’m happy to say that we are able to meet these needs, and allow 13- to 15-year-olds access to limited locations on the main grid, with appropriate controls for administrators. We will implement these controls and transfer these rich and exciting projects from Teen Second Life before the end of this year.
The 13- to 15-year-old students affiliated with these organizations will be unable to visit any regions except those of their hosting organization, and those accounts will not have the ability to search the Grid or to purchase items from the Marketplace. Unlike on Teen Second Life, adults that work with these students will now be a part of the broader Second Life experience, allowing them to bring rich educational content to their students. The ability to invite organization-approved guest speakers and other approved members of the community to safely interact these students will further enhance their learning experience. For more details, see the Teen Second Life transition wiki page.
We are happy to provide this support for the educational community in Second Life, and we look forward to the community continuing to create innovative and exciting projects!
In January of this year, Linden Lab purchased Avatars United as part of our social strategy and a larger ambition to integrate powerful social networking capabilities into the Second Life experience -- to make it even faster, easier, and more fun to find friends, build vibrant communities, and share the richness of Second Life with fellow Residents inworld and friends outside of Second Life. We purchased Avatars United for its underlying social technology -- the ability to create social networks, communities and groups.
In order to focus our resources on integrating that technology to Second Life, and to minimize the confusion between the Second Life and Avatars United brands, we will be taking down Avatars United, on September 29th, 2010. We will roll out new Resident Profiles in the coming months -- including the option to share more about your inworld identity and infused with social networking functionality -- all under the Second Life banner. The most “back to basics” building blocks of Second Life -- the heart of what makes Second Life so special -- is you, and we’re committed to using the Avatars United technology to help you build richer communities and create stronger, more dynamic relationships with each other.
If you have a profile on Avatars United, then we encourage you to use this week to save any pieces of content (such as pictures, friend’s names, etc.) that you want to keep. AU members will shortly receive an email version of this post that will also update them directly on their AU Coin refund, for those that have an account balance.
We would like to thank all members of Avatars United for participating in our community, and being part of the Second Life family. And, we hope we will see you again, in Second Life!
During Philip’s keynote at the 2010 SLCC, we committed to bringing Mesh import to Second Life. This functionality would allow content created in the mainstream 3D creation tools, such as Maya or Blender, to be imported directly into Second Life, in much the same way that animations and textures can be uploaded today. In this case, we would provide support for the Collada file format. We see this as an important step to empower content creators to make the inworld experience an even richer and more creative one than it is today.
Find Out What Our Mesh Import Beta Testers ThinkAs you know, we have been working on Mesh import for some time and have had an awesome group of Resident beta testers helping us to iron out the kinks. Those testers have been under NDA, but today we will be lifting that NDA so that those folks in the closed beta can talk publicly about their experiences with Mesh in Second Life. This is in line with our desire to be ever more open about what we are working on. Look for other videos, blog posts, and Tweets (#slviewer2) shortly.
In fact, I encourage you to view the Second Life Youtube channel where we already have six videos showcasing Mesh Import technology, contributed by beta testers Draxtor Depres, Timmi Allen, and Matrice Laville.
And, big thanks to all of our Mesh Import beta testers. Your dedication, creativity, feedback, encouragement, and patience has been invaluable. We couldn’t have gotten here without you.
Open Beta Coming Soon
We’re also getting ready to move from the current closed beta, to an open beta so that any Resident interested in helping us to test the Mesh toolset, or just curious about the technology, can get involved. Mesh Import has some incredibly exciting implications for inworld content creators, so we’re very keen to get as much feedback as we can; and of course, the more people that use it, the better the feature will be when we go live gridwide.
The plan is to blog again in two weeks, when we’ll announce when the open beta will be available and talk more about the development process and the remaining work to be done. As you’re starting to see on other projects, there will be a specific Project Viewer for the open beta for Mesh Import that will take Residents to a development grid where Mesh is enabled. The open beta will be a ‘technology demo’ rather than being a complete product -- so you should expect that the user interface will change significantly as we receive your feedback and continue to work on it. The technology for Mesh Import is complex, so making sure that it is not only easy to use, but also a powerful tool for content creators, is part of the challenge. We’re looking forward to getting your help.
Take a Look at What’s Ahead