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	<title>Tothport</title>
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	<link>http://www.tothport.nl</link>
	<description>Interfacing with mixed realities</description>
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		<title>Virtual World Campus tools: Recruitment In The Browser</title>
		<link>http://www.tothport.nl/672/</link>
		<comments>http://www.tothport.nl/672/#comments</comments>
		<pubDate>Sat, 23 Jul 2011 10:27:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Platforms]]></category>
		<category><![CDATA[Branding & Advertising]]></category>
		<category><![CDATA[Training & Instruction]]></category>

		<guid isPermaLink="false">http://www.tothport.nl/?p=672</guid>
		<description><![CDATA[View the online demo Watch on YouTube]]></description>
			<content:encoded><![CDATA[<p><a title="3D Virtual Campus" href="http://www.3dvirtualcampus.com/3dvctdemo/" target="_blank">View the online demo</a></p>
<p><div class="lyte" id="9Ehj9QVP_L8" style="width:480px;height:385px;"><noscript><a href="http://youtu.be/9Ehj9QVP_L8"><img src="http://img.youtube.com/vi/9Ehj9QVP_L8/0.jpg"><br />Watch on YouTube</a></noscript><script type="text/javascript"><!-- 
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		<item>
		<title>Don&#8217;t Play Games With Me! Promises and Pitfalls of Gameful Design</title>
		<link>http://www.tothport.nl/dont-play-games-with-me-promises-and-pitfalls-of-gameful-design/</link>
		<comments>http://www.tothport.nl/dont-play-games-with-me-promises-and-pitfalls-of-gameful-design/#comments</comments>
		<pubDate>Mon, 18 Jul 2011 11:24:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming & Entertainment]]></category>
		<category><![CDATA[Identity & Psychology]]></category>

		<guid isPermaLink="false">http://www.tothport.nl/?p=665</guid>
		<description><![CDATA[Don't Play Games With Me! Promises and Pitfalls of Gameful Design View more presentations from Sebastian Deterding source: http://www.raphkoster.com/2008/06/]]></description>
			<content:encoded><![CDATA[<p><code>
<div id="__ss_8160769" style="width: 425px;"><strong style="display: block; margin: 12px 0 4px;"><a title="Don't Play Games With Me! Promises and Pitfalls of Gameful Design" href="http://www.slideshare.net/dings/dont-play-games-with-me-promises-and-pitfalls-of-gameful-design" target="_blank">Don't Play Games With Me! Promises and Pitfalls of Gameful Design</a></strong></p>
<div style="padding: 5px 0 12px;">View more <a href="http://www.slideshare.net/" target="_blank">presentations</a> from <a href="http://www.slideshare.net/dings" target="_blank">Sebastian Deterding</a></div>
</div>
<p></code></p>
<div style="padding: 5px 0 12px;">source: <a href="http://www.raphkoster.com/2008/06/">http://www.raphkoster.com/2008/06/</a></div>
]]></content:encoded>
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		</item>
		<item>
		<title>Xbox 360 Kinect Fun Labs Preview Demo</title>
		<link>http://www.tothport.nl/xbox-360-kinect-fun-labs-preview-demo/</link>
		<comments>http://www.tothport.nl/xbox-360-kinect-fun-labs-preview-demo/#comments</comments>
		<pubDate>Tue, 07 Jun 2011 13:30:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming & Entertainment]]></category>
		<category><![CDATA[Input & Devices]]></category>

		<guid isPermaLink="false">http://www.tothport.nl/?p=648</guid>
		<description><![CDATA[Well, i have to say, this IS cool. Kinect Fun Labs demoïng avatar creation by scanning your real body features, and generating a meep (or what does Microsoft call em?). Interesting to see the high granularity of the tracking devices as they introduce &#8220;Finger Tracking&#8221;, allowing developers to build games (and apps..) that you can [...]]]></description>
			<content:encoded><![CDATA[<p>Well, i have to say, this IS cool. Kinect Fun Labs demoïng avatar creation by scanning your real body features, and generating a meep (or what does Microsoft call em?). Interesting to see the high granularity of the tracking devices as they introduce &#8220;Finger Tracking&#8221;, allowing developers to build games (and apps..) that you can control by finger movements.</p>
<p><div class="lyte" id="Sh59SMxhv-0" style="width:480px;height:385px;"><noscript><a href="http://youtu.be/Sh59SMxhv-0"><img src="http://img.youtube.com/vi/Sh59SMxhv-0/0.jpg"><br />Watch on YouTube</a></noscript><script type="text/javascript"><!-- 
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		<item>
		<title>Tipodean Second Life &amp; Open Simulator webviewer goes Beta as BuiltBuy.Me</title>
		<link>http://www.tothport.nl/tipodean-second-life-and-open-simulator-webviewer-goes-beta-as-builtbuy-me/</link>
		<comments>http://www.tothport.nl/tipodean-second-life-and-open-simulator-webviewer-goes-beta-as-builtbuy-me/#comments</comments>
		<pubDate>Tue, 29 Mar 2011 23:11:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Platforms]]></category>
		<category><![CDATA[Mobile Web & Apps]]></category>

		<guid isPermaLink="false">http://www.tothport.nl/?p=624</guid>
		<description><![CDATA[Browser based virtual worlds are key to mainstream acceptance of the medium. Therefor I am happy to see the Tipodean viewer go one step along the road and open up shop as BuiltBuy.Me. The service allows anyone with an OpenSimulator installation or Second Life account to connect to their world and view it in the [...]]]></description>
			<content:encoded><![CDATA[<p>Browser based virtual worlds are key to mainstream acceptance of the medium. Therefor I am happy to see the Tipodean viewer go one step along the road and open up shop as<a href="http://www.builtbuy.me/" target="_blank"> BuiltBuy.Me</a>. The service allows anyone with an OpenSimulator installation or Second Life account to connect to their world and view it in the browser.</p>
<p>Alot of features have been added since the last demo I saw over christmas 2010. To test it I logged into Second Life (Instructions in &#8216;read more&#8217; section) and managed to have instant messaging chats with friends. A number of interface icons dont seem to work, like friending nearby avs and muting, so keep in mind its a beta. Though its missing alot of the goodies we take for granted in an average Second Life or Open Simulator viewer, it has all the ingredients needed to become a great service for casual interaction with the online world.</p>
<p><a href="http://www.tothport.nl/wp-content/uploads/2011/03/embedded-tipodean.png"><img class="alignnone size-large wp-image-626" title="embedded tipodean" src="http://www.tothport.nl/wp-content/uploads/2011/03/embedded-tipodean-1024x768.png" alt="" width="500" height="300" /></a></p>
<p>I visited two sims, that are both pretty busy. One being a hub, the other sim with a dance venue with quite alot of avatars. Prims and basic colors rez pretty quickly, but dont count on avatar shapes, meshes or detailed clothing for the appearance in the webviewer. The experience of walking around is pretty good, even at these otherwise heavy locations. I found myself stuck in the water at some point, flying up got me out of that.</p>
<p><a href="http://www.tothport.nl/wp-content/uploads/2011/03/fullscreen-tipodean-2.png"><img class="alignnone size-full wp-image-627" title="fullscreen tipodean 2" src="http://www.tothport.nl/wp-content/uploads/2011/03/fullscreen-tipodean-2.png" alt="" width="500" height="300" /></a></p>
<p>Besides offering the viewer they have also tagged on a service to setup a large area of sims in one go if you have your own open simulator server running. I have not tested it, though it seems like an application that should be a part of a management suite for a grid.</p>
<p>For the future I hope the interface gets a good upgrade, on the webpage and in the viewer window. As the viewer is rooted in Unity, it would be a nice step to see this service become available as a iPad app for couch surfing the metaverse.</p>
<p><span id="more-624"></span></p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p><strong>Instructions on how to use:</strong></p>
<p>The Read Me file for BuiltBuy.Me is <a href="https://docs.google.com/document/pub?id=1JsudyaE5E_KuQzUdEWI2DF6MYj-Fis52CSK4l-3OrsA" target="_blank">here</a></p>
<p>To connect to Second Life or a open simulator server, you need to go through the following steps. You will need to know the &#8216;Login URI&#8217; for the grid or server you want to connect to. Most Open Simulator grids have it published on their FAQ&#8217;s, the login URI for Second Life is <a href="http://www.google.com/url?q=https%3A%2F%2Flogin.agni.lindenlab.com%2Fcgi-bin%2Flogin.cgi&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEquABjjqvucbVljdiaW0-9oo7N7A">https://login.agni.lindenlab.com/cgi-bin/login.cgi</a></p>
<ol>
<li><strong>Generate a login URL  with the <a href="http://www.builtbuy.me/" target="_blank">URL Generator</a></strong></li>
<li><strong>Visit the url, and click the &#8216;Generate Exception&#8217; button before you do anything else</strong><br />
(A new window will open producing an  error, or asking you to continue with a potentially unsafe action. This happens to trick Second Life into letting the viewer log in)</li>
<li><strong>Log in with your existing Second Life account</strong></li>
</ol>
<p>&nbsp;</p>
<p><label>What is supported in this current version of BuiltBuy.Me:</label></p>
<li>Prims</li>
<li>Sculpted Prims</li>
<li>Some Prim movement</li>
<li>Left click</li>
<li>Chat and private IM</li>
<li>Teleporting</li>
<p>What is not supported</p>
<li>Voice is currently turned off</li>
<li>Media is currently turned off</li>
<li>No Mesh</li>
<li>No region crossing</li>
<li>Avatars shape is provided by the plugin</li>
<li>The terrain texture is set to green grass by us on this version</li>
<p>Tested browser:</p>
<p><strong>PC: </strong>Chrome, IE and Firefox<br />
<strong>MAC: </strong>Safari and Firefox: We have noticed some MAC’s have issues running Unity3d. If you have a MAC that is not able to load Unity3d at all please email us at macbrowser@builtbuy.me with your MAC details (Apple menu &gt; About this MAC and tell us OS version) and we can get a handle on the version of MACs that are having issues.</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<item>
		<title>Kitely as a collaboration tool with openVCE</title>
		<link>http://www.tothport.nl/kitely-as-a-collaboration-tool-with-openvce/</link>
		<comments>http://www.tothport.nl/kitely-as-a-collaboration-tool-with-openvce/#comments</comments>
		<pubDate>Tue, 29 Mar 2011 19:07:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Platforms]]></category>
		<category><![CDATA[Networking & Collaboration]]></category>

		<guid isPermaLink="false">http://www.tothport.nl/?p=600</guid>
		<description><![CDATA[Kitely is the recently launched service to host your sim-in-the-cloud for a penny fee per hour. At the setup of your Second Life like world, it gives you three options; Start off with an empty sim, upload a OpenSimulator file or install an openVCE on your sim. I decided to have a look at the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.kitely.com">Kitely</a> is the recently launched service to host your sim-in-the-cloud for a penny fee per hour. At the setup of your Second Life like world, it gives you three options; Start off with an empty sim, upload a OpenSimulator file or install an <a href="http://openvce.net" target="_blank">openVCE</a> on your sim. I decided to have a look at the openVCE offering (open virtual collaboration environment).</p>
<p>After starting my world and logging in to my sim at Kitely, (which was very very easy), I ended up in the basic openVCE offering as a collaboration environment. The next movie is from 2009, but it explains pretty precisely what you can get out of open VCE. (The setup in Kitely looks like this too in the layout of the buildings).</p>
<p><div class="lyte" id="K4PYUsWDskU" style="width:480px;height:385px;"><noscript><a href="http://youtu.be/K4PYUsWDskU"><img src="http://img.youtube.com/vi/K4PYUsWDskU/0.jpg"><br />Watch on YouTube</a></noscript><script type="text/javascript"><!-- 
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<p>Tho openVCE seems like an interesting offering and Kitely offers openVCE&#8217;s basic buildings, I am still missing the components in Kitely that make a collaboration environment interesting. At the landingpoint I have the choice out of 8 boxes ranging from textures to housing, but I would be better off in this situation with a powerpoint presenter and inworld note making tools. Also the absense of voice is paining, as collaboration and brainstorming runs alot smoother when spoken instead of typed on a keyboard.</p>
<p>I hope Kitely gets round soon to supplying users of any premade environments with the right content and tools to actually use it succesfully. If handled properly, they have a good case, expanding the premade options with other systems like RiversRunsRed&#8217;s collaborative environment or moodle for e-learning.</p>
<p>&nbsp;</p>
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		<title>ipad shifts online life into offline</title>
		<link>http://www.tothport.nl/ipad-shifts-online-life-into-offline/</link>
		<comments>http://www.tothport.nl/ipad-shifts-online-life-into-offline/#comments</comments>
		<pubDate>Wed, 23 Mar 2011 21:20:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Insights & Info]]></category>
		<category><![CDATA[Mobile Web & Apps]]></category>

		<guid isPermaLink="false">http://www.tothport.nl/?p=400</guid>
		<description><![CDATA[(Back! ) With 70% of iPad2 buyers being new to the iPad, and sales going through the roof, we are going to see an increasing shift from deskchair to sofa for our daily online content consumption. The iPad encrouches heavily on television time as it is now possible to be online, but not unsociably stuck up in [...]]]></description>
			<content:encoded><![CDATA[<p>(Back! <img src='http://www.tothport.nl/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  )</p>
<p>With 70% of iPad2 buyers being new to the iPad, and <a href="http://www.reviewsofelectronics.com/ipad-2-sales-white-iphone-debut/227722/" target="_blank">sales</a> going through the roof, we are going to see an increasing shift from deskchair to sofa for our daily online content consumption. The iPad encrouches heavily <a href="http://www.doxtop.com/browse/e5ab3c6b/apple-ipad-trends-and-statistics.aspx" target="_blank">on television time</a> as it is now possible to be online, but not unsociably stuck up in the office room of the house. <a href="http://www.pocketmetaverse.com/product/">Pocket Metaverse</a> has been around for a year or so and is downloadable from the<a href="http://itunes.apple.com/us/app/touch-life/id343511720" target="_blank"> iTunes store</a>. It has a free and a premium version, the premium version ($4,99) allows you to connect to any open simulator grid, including your own.</p>
<p>we have had mobile apps before for virtual worlds, but being able to take and share a mobile virtual world into the social area of the real world home will continue blurring the lines between the on- and offline communities more.</p>
<blockquote><p><em> </em></p>
<p><em> </em><em> </em></p></blockquote>
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		<item>
		<title>Connect with the fans, give them reasons to buy</title>
		<link>http://www.tothport.nl/connect-with-the-fans-give-them-reasons-to-buy/</link>
		<comments>http://www.tothport.nl/connect-with-the-fans-give-them-reasons-to-buy/#comments</comments>
		<pubDate>Sun, 19 Dec 2010 17:09:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Finance & Monetization]]></category>
		<category><![CDATA[Gaming & Entertainment]]></category>
		<category><![CDATA[Networking & Collaboration]]></category>

		<guid isPermaLink="false">http://www.tothport.nl/?p=595</guid>
		<description><![CDATA[A 15 minute presentation and analysis of how Trent Reznor, the Nine Inch Nails bands frontman uses all tools available to him in the current internet climate to connect with his fans, and give them reasons to buy. Serious good, so watch it. Watch on YouTube]]></description>
			<content:encoded><![CDATA[<p>A 15 minute presentation and analysis of how Trent Reznor, the Nine Inch Nails bands frontman uses all tools available to him in the current internet climate to connect with his fans, and give them reasons to buy. Serious good, so watch it.</p>
<p><div class="lyte" id="Njuo1puB1lg" style="width:480px;height:385px;"><noscript><a href="http://youtu.be/Njuo1puB1lg"><img src="http://img.youtube.com/vi/Njuo1puB1lg/0.jpg"><br />Watch on YouTube</a></noscript><script type="text/javascript"><!-- 
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		<title>University of Amsterdam trials treating anxiety of outdoors</title>
		<link>http://www.tothport.nl/university-of-amsterdam-trials-treating-anxiety-of-outdoors/</link>
		<comments>http://www.tothport.nl/university-of-amsterdam-trials-treating-anxiety-of-outdoors/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 20:54:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Healthcare & Therapy]]></category>

		<guid isPermaLink="false">http://www.tothport.nl/?p=393</guid>
		<description><![CDATA[AMSTERDAM &#8211; Psychologist at the University of Amsterdam are looking for volunteers willing to participate in research aimed at  developing a new method treatment using virtual reality. This was announced this Thursday. Research among the general population of the netherlands has revealed that one in 25 of them will at some point in their life [...]]]></description>
			<content:encoded><![CDATA[<p style="margin: 0px 0px 5px; padding: 0px;"><strong><span><span><span><span><span class="Apple-style-span" style="border-collapse: separate; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; font-size: medium; font-family: 'Times New Roman'; color: #000000;"><span class="Apple-style-span" style="font-size: 12px; font-family: arial,verdana,helvetica,sans-serif;"><span class="Apple-style-span" style="border-collapse: separate; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; font-size: medium; font-family: 'Times New Roman'; color: #000000;"><span class="Apple-style-span" style="font-size: 12px; font-family: arial,verdana,helvetica,sans-serif;">AMSTERDAM &#8211; Psychologist at the University of Amsterdam are looking for volunteers willing to participate in research aimed at  developing a new method treatment using virtual reality. This was announced this Thursday.</span></span></span></span></span></span></span></span></strong></p>
<p style="margin: 0px 0px 5px; padding: 0px;">
<p style="margin: 0px 0px 5px; padding: 0px;">Research among the general population of the netherlands has revealed that one in 25 of them will at some point in their life suffer an anxiety disorder. panic attacks are a typical marker for these disorders.  People suffering with this infliction will avoid being in places that invoke a panic attack, in some extreme cases leading an isolated life indoors.</p>
<p style="margin: 0px 0px 5px; padding: 0px;">
<p style="margin: 0px 0px 5px; padding: 0px;">The researcher conducting the trials want to determine whether a controlled, gradual increase of exposure to the panic inducing places within a computer generated visual environment can be benificial to these people. A busy market place could be simulated for instance, combined with the use of immersive 3D glasses.</p>
<p style="margin: 0px 0px 5px; padding: 0px;">
<p style="margin: 0px 0px 5px; padding: 0px;">Current treatment consists of therapeutic coaching, sometimes in combined with medication, to eventually lead to the moment when a client has to confront the feared situation. It turns out that this last step is one bridge to far according to these scientists.</p>
<p style="margin: 0px 0px 5px; padding: 0px;">
<p style="margin: 0px 0px 5px; padding: 0px;">They claim exposure through virtual reality has a number of advantages. First off there is a controlled environment in which exposure to the anxiety can slowly be increased. It also has a higher level of privacy. They believe a higher number of people will be willing to get into a treatment program.</p>
<pre><span class="Apple-style-span" style="border-collapse: separate; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; font-size: medium; font-family: 'Times New Roman'; color: #000000;"><span class="Apple-style-span" style="font-size: 12px; font-family: arial,verdana,helvetica,sans-serif;">
<span style="color: #c0c0c0;"><span class="Apple-style-span" style="border-collapse: separate; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; font-size: medium; font-family: 'Times New Roman'; color: #000000;"><span class="Apple-style-span" style="font-size: 12px; font-family: arial,verdana,helvetica,sans-serif;">(red:
I assume the privacy reference is for the fact that VR exposure therapy means
it doesnt matter if you 'freeze up' on a virtual market place, as you are in a walled room in real life and no one can see you.)</span></span></span>
</span></span></pre>
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<p style="margin: 0px 0px 5px; padding: 0px;">The department of clinical psychology at the University of Amsterdam has already been offering treatments for airplane-fear and fear of height along the same principles. Although research into the application of virtual reality for the treatment of street fear is still in its infancy, the first results are promising, say the researchers.</p>
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<p style="margin: 0px 0px 5px; padding: 0px;">Source :  <a title="UvA onderzoek straatvrees behandeling met virtual reality" href="http://www.telegraaf.nl/binnenland/7179041/__UvA_zoekt_proefkonijnen__.html?cid=rss" target="_blank">telegraaf.nl</a> translation : mjw</p>
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<p style="margin: 0px 0px 5px; padding: 0px;">Read more for the original dutch article</p>
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<p style="margin: 0px 0px 5px; padding: 0px;"><span id="more-393"></span></p>
<p style="margin: 0px 0px 5px; padding: 0px;">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
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<p style="margin: 0px 0px 5px; padding: 0px;"><span class="Apple-style-span" style="border-collapse: separate; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; font-size: medium; font-family: 'Times New Roman'; color: #000000;"><span class="Apple-style-span" style="font-size: 12px; font-family: arial,verdana,helvetica,sans-serif;"><span class="location" style="text-transform: uppercase;">AMSTERDAM</span> - <span class="Apple-converted-space"> </span>Psychologen van de Universiteit van Amsterdam (UvA) zoeken mensen met straatvrees die willen meewerken aan onderzoek naar een nieuwe behandelmethode met behulp van virtual reality. Dat maakte de UvA donderdag bekend.</span></span></p>
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<p style="margin: 0px 0px 5px; padding: 0px;">Uit bevolkingsonderzoek blijkt dat één op de 25 Nederlanders ooit last krijgt van een paniekstoornis. Zo&#8217;n stoornis kenmerkt zich door paniekaanvallen. Mensen die daar last van hebben, mijden vaak plaatsen waarvan zij denken dat die zo&#8217;n aanval kunnen oproepen. In extreme gevallen durven zij helemaal de straat niet meer op.</p>
<p style="margin: 0px 0px 5px; padding: 0px;">De onderzoekers willen weten of die mensen er baat bij hebben om in een gecontroleerde, door de computer gegenereerde omgeving geleidelijk met hun angst te worden geconfronteerd. Zo kan met behulp van een driedimensionale bril bijvoorbeeld een drukke markt of winkel worden nagebootst.</p>
<p style="margin: 0px 0px 5px; padding: 0px;">Nu krijgen mensen met straatvrees meestal therapie, soms in combinatie met met medicijnen, waarbij zij zich aan het einde daadwerkelijk moeten blootstellen aan de door hen gevreesde situatie. Dat blijkt voor veel patiënten evenwel een te grote stap, aldus de wetenschappers.</p>
<p style="margin: 0px 0px 5px; padding: 0px;">Blootstelling via virtual reality heeft volgens de onderzoekers een aantal voordelen. Zo is er sprake van een gecontroleerde situatie waarin de mate van bedreiging langzaam kan worden opgevoerd. Ook is de privacy beter gewaarborgd. Daardoor zullen mensen zich sneller laten behandelen, denken zij.</p>
<p style="margin: 0px 0px 5px; padding: 0px;">De afdeling klinische psychologie van de UvA biedt al een aantal jaren volgens hetzelfde principe behandelingen aan tegen hoogtevrees en vliegangst. Het onderzoek naar toepassing van de behandelmethode bij straatvrees staat nog in de kinderschoenen, maar de eerste resultaten zijn volgens de wetenschappers zeer hoopgevend.</p>
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		<title>Virtual campus helps financially disadvantaged students finish school</title>
		<link>http://www.tothport.nl/virtual-campus-helps-financially-disadvantaged-students/</link>
		<comments>http://www.tothport.nl/virtual-campus-helps-financially-disadvantaged-students/#comments</comments>
		<pubDate>Sun, 13 Jun 2010 11:46:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Networking & Collaboration]]></category>
		<category><![CDATA[Training & Instruction]]></category>

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		<description><![CDATA[Watch on YouTube Pepsi is handing out $1.300.000 dollars each month to fund great ideas.  HBCU is one of the organisations trying to land funds so they can set up a virtual campus with which to inform minority group students with financial difficulties how to still finish a degree with support from the HBCU funds.]]></description>
			<content:encoded><![CDATA[<p><div class="lyte" id="hn-BIz8sDzM" style="width:480px;height:385px;"><noscript><a href="http://youtu.be/hn-BIz8sDzM"><img src="http://img.youtube.com/vi/hn-BIz8sDzM/0.jpg"><br />Watch on YouTube</a></noscript><script type="text/javascript"><!-- 
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<p><a href="http://www.refresheverything.com/index" target="_blank">Pepsi is handing out $1.300.000 dollars</a> each month to fund great ideas.  <a href="http://en.wikipedia.org/wiki/Historically_black_colleges_and_universities" target="_blank">HBCU</a> is one of the organisations <a href="http://www.refresheverything.com/hbcuworldproject" target="_blank">trying to land funds</a> so they can set up a virtual campus with which to inform minority group students with financial difficulties how to still finish a degree with support from the HBCU funds.</p>
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		<title>Communicating touch and feelings from virtual worlds to real life</title>
		<link>http://www.tothport.nl/communicating-touch-and-feelings-from-virtual-worlds-to-real-life/</link>
		<comments>http://www.tothport.nl/communicating-touch-and-feelings-from-virtual-worlds-to-real-life/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 08:15:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Platforms]]></category>
		<category><![CDATA[Networking & Collaboration]]></category>

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		<description><![CDATA[Watch on YouTube Full article here]]></description>
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<p><a href="http://www.hindawi.com/journals/ahci/2010/209801.html" target="_blank">Full article here</a></p>
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