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	<title>Tothport</title>
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	<link>http://www.tothport.nl</link>
	<description>Interfacing with mixed realities</description>
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		<title>Neuro research in virtual reality with animals</title>
		<link>http://www.tothport.nl/neuro-research-in-virtual-reality-with-animals/</link>
		<comments>http://www.tothport.nl/neuro-research-in-virtual-reality-with-animals/#comments</comments>
		<pubDate>Wed, 11 Apr 2012 09:12:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Healthcare & Therapy]]></category>
		<category><![CDATA[Identity & Psychology]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.tothport.nl/?p=705</guid>
		<description><![CDATA[I once spent time investigating a full immersive setup for evaluating and treating psychosis together with a psychiatrist. That one was for humans, but it seems to be a lot easier to start off this kind of investigation with insects and animals, as the ethical boundaries are less strict. As a result, it has become [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" src="http://www.popularmechanics.com/cm/popularmechanics/images/P0/Cockroach-VR-0412-mdn.jpg" alt="" width="90" height="90" />I once spent time investigating a full immersive setup for evaluating and treating psychosis together with a psychiatrist. That one was for humans, but it seems to be a lot easier to start off this kind of investigation with insects and animals, as the ethical boundaries are less strict.</p>
<blockquote><p>As a result, it has become &#8220;one of these weird things&#8221; that has unexpectedly taken off in the research community. Whereas virtual reality previously only existed in specialized, high-profile labs, now any lab with a few thousand dollars can build its own system for testing animals.</p></blockquote>
<p>Read more: <a href="http://www.popularmechanics.com/science/health/nueroscience/why-scientists-are-fooling-animals-with-virtual-reality-7999102" target="_blank">Why Scientists Are Fooling Animals With Virtual Reality &#8211; Popular Mechanics</a></p>
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		<item>
		<title>From Cartoon To Virtual Back To Real Life</title>
		<link>http://www.tothport.nl/from-cartoon-to-virtual-back-to-real-life/</link>
		<comments>http://www.tothport.nl/from-cartoon-to-virtual-back-to-real-life/#comments</comments>
		<pubDate>Thu, 22 Mar 2012 07:17:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming & Entertainment]]></category>
		<category><![CDATA[Identity & Psychology]]></category>

		<guid isPermaLink="false">http://www.tothport.nl/?p=699</guid>
		<description><![CDATA[Anyone who has spent any time exploring Second Life has undoubtedly seen Furries, avatars of cartoonlike animals. In Fact, Second Life and some Open Sim grids have thriving communities based around roleplaying these antropomorphic animal characters. The great thing about using Second Life to play out a furry, is the fact that you can actually [...]]]></description>
			<content:encoded><![CDATA[<p>Anyone who has spent any time exploring Second Life has undoubtedly seen Furries, avatars of cartoonlike animals. In Fact, Second Life and some Open Sim grids have thriving communities based around roleplaying these <a href="http://en.wikipedia.org/wiki/Furry">antropomorphic animal characters</a>.</p>
<p>The great thing about using Second Life to play out a furry, is the fact that you can actually waggle your tail, let out a convincing sounding growl and, twitch your ears to express your mood. So, enter brainactivity monitoring gadgets that can listen to your mood, and take all those expressions back into the physical world:</p>
<div class="lyte" id="WYL_w06zvM2x_lw" style="width:480px;height:360px;"><noscript><a href="http://youtu.be/w06zvM2x_lw"><img src="http://img.youtube.com/vi/w06zvM2x_lw/0.jpg" alt="" width="480" height="340" /><br />Watch this video on YouTube</a> Embedded with WP YouTube Lyte.</noscript></div>
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<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<item>
		<title>Real Time Motion Capture</title>
		<link>http://www.tothport.nl/678/</link>
		<comments>http://www.tothport.nl/678/#comments</comments>
		<pubDate>Wed, 21 Mar 2012 17:41:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Platforms]]></category>
		<category><![CDATA[Gaming & Entertainment]]></category>
		<category><![CDATA[Training & Instruction]]></category>

		<guid isPermaLink="false">http://www.tothport.nl/?p=678</guid>
		<description><![CDATA[It has been a while since my last post, and it is time to pick up the slack. This next video demonstrates immersive synchronous real world to virtual world interaction.  Users are wearing immersive goggles through which they see the world and each other as they move around &#8216;freely&#8217; inside an area. Monitors/sensors tracks their movements [...]]]></description>
			<content:encoded><![CDATA[<p>It has been a while since my last post, and it is time to pick up the slack. This next video demonstrates immersive synchronous real world to virtual world interaction.  Users are wearing immersive goggles through which they see the world and each other as they move around &#8216;freely&#8217; inside an area. Monitors/sensors tracks their movements and translates that into the virtual world for that user.</p>
<div class="lyte" id="WYL_aKeo619b0aM" style="width:480px;height:360px;"><noscript><a href="http://youtu.be/aKeo619b0aM"><img src="http://img.youtube.com/vi/aKeo619b0aM/0.jpg" alt="" width="480" height="340" /><br />Watch this video on YouTube</a> Embedded with WP YouTube Lyte.</noscript></div>
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<p>Using this technique it is going to be possible to do practise training of medical procedures while operating in a team. Would be interesting to see someone develop that one.</p>
<p>&nbsp;</p>
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		<item>
		<title>Virtual World Campus tools: Recruitment In The Browser</title>
		<link>http://www.tothport.nl/672/</link>
		<comments>http://www.tothport.nl/672/#comments</comments>
		<pubDate>Sat, 23 Jul 2011 10:27:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Platforms]]></category>
		<category><![CDATA[Branding & Advertising]]></category>
		<category><![CDATA[Training & Instruction]]></category>

		<guid isPermaLink="false">http://www.tothport.nl/?p=672</guid>
		<description><![CDATA[View the online demo Watch this video on YouTube Embedded with WP YouTube Lyte.]]></description>
			<content:encoded><![CDATA[<p><a title="3D Virtual Campus" href="http://www.3dvirtualcampus.com/3dvctdemo/" target="_blank">View the online demo</a></p>
<div class="lyte" id="WYL_9Ehj9QVP_L8" style="width:480px;height:360px;"><noscript><a href="http://youtu.be/9Ehj9QVP_L8"><img src="http://img.youtube.com/vi/9Ehj9QVP_L8/0.jpg" alt="" width="480" height="340" /><br />Watch this video on YouTube</a> Embedded with WP YouTube Lyte.</noscript></div>
<div class="lL"></div>
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		<title>Don&#8217;t Play Games With Me! Promises and Pitfalls of Gameful Design</title>
		<link>http://www.tothport.nl/dont-play-games-with-me-promises-and-pitfalls-of-gameful-design/</link>
		<comments>http://www.tothport.nl/dont-play-games-with-me-promises-and-pitfalls-of-gameful-design/#comments</comments>
		<pubDate>Mon, 18 Jul 2011 11:24:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming & Entertainment]]></category>
		<category><![CDATA[Identity & Psychology]]></category>

		<guid isPermaLink="false">http://www.tothport.nl/?p=665</guid>
		<description><![CDATA[Don't Play Games With Me! Promises and Pitfalls of Gameful Design View more presentations from Sebastian Deterding source: http://www.raphkoster.com/2008/06/]]></description>
			<content:encoded><![CDATA[<p><code>
<div id="__ss_8160769" style="width: 425px;"><strong style="display: block; margin: 12px 0 4px;"><a title="Don't Play Games With Me! Promises and Pitfalls of Gameful Design" href="http://www.slideshare.net/dings/dont-play-games-with-me-promises-and-pitfalls-of-gameful-design" target="_blank">Don't Play Games With Me! Promises and Pitfalls of Gameful Design</a></strong></p>
<div style="padding: 5px 0 12px;">View more <a href="http://www.slideshare.net/" target="_blank">presentations</a> from <a href="http://www.slideshare.net/dings" target="_blank">Sebastian Deterding</a></div>
</div>
<p></code></p>
<div style="padding: 5px 0 12px;">source: <a href="http://www.raphkoster.com/2008/06/">http://www.raphkoster.com/2008/06/</a></div>
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		</item>
		<item>
		<title>Xbox 360 Kinect Fun Labs Preview Demo</title>
		<link>http://www.tothport.nl/xbox-360-kinect-fun-labs-preview-demo/</link>
		<comments>http://www.tothport.nl/xbox-360-kinect-fun-labs-preview-demo/#comments</comments>
		<pubDate>Tue, 07 Jun 2011 13:30:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming & Entertainment]]></category>
		<category><![CDATA[Input & Devices]]></category>

		<guid isPermaLink="false">http://www.tothport.nl/?p=648</guid>
		<description><![CDATA[Well, i have to say, this IS cool. Kinect Fun Labs demoïng avatar creation by scanning your real body features, and generating a meep (or what does Microsoft call em?). Interesting to see the high granularity of the tracking devices as they introduce &#8220;Finger Tracking&#8221;, allowing developers to build games (and apps..) that you can [...]]]></description>
			<content:encoded><![CDATA[<p>Well, i have to say, this IS cool. Kinect Fun Labs demoïng avatar creation by scanning your real body features, and generating a meep (or what does Microsoft call em?). Interesting to see the high granularity of the tracking devices as they introduce &#8220;Finger Tracking&#8221;, allowing developers to build games (and apps..) that you can control by finger movements.</p>
<div class="lyte" id="WYL_Sh59SMxhv-0" style="width:480px;height:360px;"><noscript><a href="http://youtu.be/Sh59SMxhv-0"><img src="http://img.youtube.com/vi/Sh59SMxhv-0/0.jpg" alt="" width="480" height="340" /><br />Watch this video on YouTube</a> Embedded with WP YouTube Lyte.</noscript></div>
<div class="lL"></div>
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		<title>Tipodean Second Life &amp; Open Simulator webviewer goes Beta as BuiltBuy.Me</title>
		<link>http://www.tothport.nl/tipodean-second-life-and-open-simulator-webviewer-goes-beta-as-builtbuy-me/</link>
		<comments>http://www.tothport.nl/tipodean-second-life-and-open-simulator-webviewer-goes-beta-as-builtbuy-me/#comments</comments>
		<pubDate>Tue, 29 Mar 2011 23:11:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Platforms]]></category>
		<category><![CDATA[Mobile Web & Apps]]></category>

		<guid isPermaLink="false">http://www.tothport.nl/?p=624</guid>
		<description><![CDATA[Browser based virtual worlds are key to mainstream acceptance of the medium. Therefor I am happy to see the Tipodean viewer go one step along the road and open up shop as BuiltBuy.Me. The service allows anyone with an OpenSimulator installation or Second Life account to connect to their world and view it in the [...]]]></description>
			<content:encoded><![CDATA[<p>Browser based virtual worlds are key to mainstream acceptance of the medium. Therefor I am happy to see the Tipodean viewer go one step along the road and open up shop as<a href="http://www.builtbuy.me/" target="_blank"> BuiltBuy.Me</a>. The service allows anyone with an OpenSimulator installation or Second Life account to connect to their world and view it in the browser.</p>
<p>Alot of features have been added since the last demo I saw over christmas 2010. To test it I logged into Second Life (Instructions in &#8216;read more&#8217; section) and managed to have instant messaging chats with friends. A number of interface icons dont seem to work, like friending nearby avs and muting, so keep in mind its a beta. Though its missing alot of the goodies we take for granted in an average Second Life or Open Simulator viewer, it has all the ingredients needed to become a great service for casual interaction with the online world.</p>
<p><a href="http://www.tothport.nl/wp-content/uploads/2011/03/embedded-tipodean.png"><img class="alignnone size-large wp-image-626" title="embedded tipodean" src="http://www.tothport.nl/wp-content/uploads/2011/03/embedded-tipodean-1024x768.png" alt="" width="500" height="300" /></a></p>
<p>I visited two sims, that are both pretty busy. One being a hub, the other sim with a dance venue with quite alot of avatars. Prims and basic colors rez pretty quickly, but dont count on avatar shapes, meshes or detailed clothing for the appearance in the webviewer. The experience of walking around is pretty good, even at these otherwise heavy locations. I found myself stuck in the water at some point, flying up got me out of that.</p>
<p><a href="http://www.tothport.nl/wp-content/uploads/2011/03/fullscreen-tipodean-2.png"><img class="alignnone size-full wp-image-627" title="fullscreen tipodean 2" src="http://www.tothport.nl/wp-content/uploads/2011/03/fullscreen-tipodean-2.png" alt="" width="500" height="300" /></a></p>
<p>Besides offering the viewer they have also tagged on a service to setup a large area of sims in one go if you have your own open simulator server running. I have not tested it, though it seems like an application that should be a part of a management suite for a grid.</p>
<p>For the future I hope the interface gets a good upgrade, on the webpage and in the viewer window. As the viewer is rooted in Unity, it would be a nice step to see this service become available as a iPad app for couch surfing the metaverse.</p>
<p><span id="more-624"></span></p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p><strong>Instructions on how to use:</strong></p>
<p>The Read Me file for BuiltBuy.Me is <a href="https://docs.google.com/document/pub?id=1JsudyaE5E_KuQzUdEWI2DF6MYj-Fis52CSK4l-3OrsA" target="_blank">here</a></p>
<p>To connect to Second Life or a open simulator server, you need to go through the following steps. You will need to know the &#8216;Login URI&#8217; for the grid or server you want to connect to. Most Open Simulator grids have it published on their FAQ&#8217;s, the login URI for Second Life is <a href="http://www.google.com/url?q=https%3A%2F%2Flogin.agni.lindenlab.com%2Fcgi-bin%2Flogin.cgi&amp;sa=D&amp;sntz=1&amp;usg=AFQjCNEquABjjqvucbVljdiaW0-9oo7N7A">https://login.agni.lindenlab.com/cgi-bin/login.cgi</a></p>
<ol>
<li><strong>Generate a login URL  with the <a href="http://www.builtbuy.me/" target="_blank">URL Generator</a></strong></li>
<li><strong>Visit the url, and click the &#8216;Generate Exception&#8217; button before you do anything else</strong><br />
(A new window will open producing an  error, or asking you to continue with a potentially unsafe action. This happens to trick Second Life into letting the viewer log in)</li>
<li><strong>Log in with your existing Second Life account</strong></li>
</ol>
<p>&nbsp;</p>
<p><label>What is supported in this current version of BuiltBuy.Me:</label></p>
<li>Prims</li>
<li>Sculpted Prims</li>
<li>Some Prim movement</li>
<li>Left click</li>
<li>Chat and private IM</li>
<li>Teleporting</li>
<p>What is not supported</p>
<li>Voice is currently turned off</li>
<li>Media is currently turned off</li>
<li>No Mesh</li>
<li>No region crossing</li>
<li>Avatars shape is provided by the plugin</li>
<li>The terrain texture is set to green grass by us on this version</li>
<p>Tested browser:</p>
<p><strong>PC: </strong>Chrome, IE and Firefox<br />
<strong>MAC: </strong>Safari and Firefox: We have noticed some MAC’s have issues running Unity3d. If you have a MAC that is not able to load Unity3d at all please email us at macbrowser@builtbuy.me with your MAC details (Apple menu &gt; About this MAC and tell us OS version) and we can get a handle on the version of MACs that are having issues.</p>
<p>&nbsp;</p>
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		<item>
		<title>Kitely as a collaboration tool with openVCE</title>
		<link>http://www.tothport.nl/kitely-as-a-collaboration-tool-with-openvce/</link>
		<comments>http://www.tothport.nl/kitely-as-a-collaboration-tool-with-openvce/#comments</comments>
		<pubDate>Tue, 29 Mar 2011 19:07:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[3D Platforms]]></category>
		<category><![CDATA[Networking & Collaboration]]></category>

		<guid isPermaLink="false">http://www.tothport.nl/?p=600</guid>
		<description><![CDATA[Kitely is the recently launched service to host your sim-in-the-cloud for a penny fee per hour. At the setup of your Second Life like world, it gives you three options; Start off with an empty sim, upload a OpenSimulator file or install an openVCE on your sim. I decided to have a look at the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.kitely.com">Kitely</a> is the recently launched service to host your sim-in-the-cloud for a penny fee per hour. At the setup of your Second Life like world, it gives you three options; Start off with an empty sim, upload a OpenSimulator file or install an <a href="http://openvce.net" target="_blank">openVCE</a> on your sim. I decided to have a look at the openVCE offering (open virtual collaboration environment).</p>
<p>After starting my world and logging in to my sim at Kitely, (which was very very easy), I ended up in the basic openVCE offering as a collaboration environment. The next movie is from 2009, but it explains pretty precisely what you can get out of open VCE. (The setup in Kitely looks like this too in the layout of the buildings).</p>
<div class="lyte" id="WYL_K4PYUsWDskU" style="width:480px;height:360px;"><noscript><a href="http://youtu.be/K4PYUsWDskU"><img src="http://img.youtube.com/vi/K4PYUsWDskU/0.jpg" alt="" width="480" height="340" /><br />Watch this video on YouTube</a> Embedded with WP YouTube Lyte.</noscript></div>
<div class="lL"></div>
<p>Tho openVCE seems like an interesting offering and Kitely offers openVCE&#8217;s basic buildings, I am still missing the components in Kitely that make a collaboration environment interesting. At the landingpoint I have the choice out of 8 boxes ranging from textures to housing, but I would be better off in this situation with a powerpoint presenter and inworld note making tools. Also the absense of voice is paining, as collaboration and brainstorming runs alot smoother when spoken instead of typed on a keyboard.</p>
<p>I hope Kitely gets round soon to supplying users of any premade environments with the right content and tools to actually use it succesfully. If handled properly, they have a good case, expanding the premade options with other systems like RiversRunsRed&#8217;s collaborative environment or moodle for e-learning.</p>
<p>&nbsp;</p>
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		<title>ipad shifts online life into offline</title>
		<link>http://www.tothport.nl/ipad-shifts-online-life-into-offline/</link>
		<comments>http://www.tothport.nl/ipad-shifts-online-life-into-offline/#comments</comments>
		<pubDate>Wed, 23 Mar 2011 21:20:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Insights & Info]]></category>
		<category><![CDATA[Mobile Web & Apps]]></category>

		<guid isPermaLink="false">http://www.tothport.nl/?p=400</guid>
		<description><![CDATA[(Back! ) With 70% of iPad2 buyers being new to the iPad, and sales going through the roof, we are going to see an increasing shift from deskchair to sofa for our daily online content consumption. The iPad encrouches heavily on television time as it is now possible to be online, but not unsociably stuck up in [...]]]></description>
			<content:encoded><![CDATA[<p>(Back! <img src='http://www.tothport.nl/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  )</p>
<p>With 70% of iPad2 buyers being new to the iPad, and <a href="http://www.reviewsofelectronics.com/ipad-2-sales-white-iphone-debut/227722/" target="_blank">sales</a> going through the roof, we are going to see an increasing shift from deskchair to sofa for our daily online content consumption. The iPad encrouches heavily <a href="http://www.doxtop.com/browse/e5ab3c6b/apple-ipad-trends-and-statistics.aspx" target="_blank">on television time</a> as it is now possible to be online, but not unsociably stuck up in the office room of the house. <a href="http://www.pocketmetaverse.com/product/">Pocket Metaverse</a> has been around for a year or so and is downloadable from the<a href="http://itunes.apple.com/us/app/touch-life/id343511720" target="_blank"> iTunes store</a>. It has a free and a premium version, the premium version ($4,99) allows you to connect to any open simulator grid, including your own.</p>
<p>we have had mobile apps before for virtual worlds, but being able to take and share a mobile virtual world into the social area of the real world home will continue blurring the lines between the on- and offline communities more.</p>
<blockquote><p><em> </em></p>
<p><em> </em><em> </em></p></blockquote>
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		<title>Connect with the fans, give them reasons to buy</title>
		<link>http://www.tothport.nl/connect-with-the-fans-give-them-reasons-to-buy/</link>
		<comments>http://www.tothport.nl/connect-with-the-fans-give-them-reasons-to-buy/#comments</comments>
		<pubDate>Sun, 19 Dec 2010 17:09:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Finance & Monetization]]></category>
		<category><![CDATA[Gaming & Entertainment]]></category>
		<category><![CDATA[Networking & Collaboration]]></category>

		<guid isPermaLink="false">http://www.tothport.nl/?p=595</guid>
		<description><![CDATA[A 15 minute presentation and analysis of how Trent Reznor, the Nine Inch Nails bands frontman uses all tools available to him in the current internet climate to connect with his fans, and give them reasons to buy. Serious good, so watch it. Watch this video on YouTube Embedded with WP YouTube Lyte.]]></description>
			<content:encoded><![CDATA[<p>A 15 minute presentation and analysis of how Trent Reznor, the Nine Inch Nails bands frontman uses all tools available to him in the current internet climate to connect with his fans, and give them reasons to buy. Serious good, so watch it.</p>
<div class="lyte" id="WYL_Njuo1puB1lg" style="width:480px;height:360px;"><noscript><a href="http://youtu.be/Njuo1puB1lg"><img src="http://img.youtube.com/vi/Njuo1puB1lg/0.jpg" alt="" width="480" height="340" /><br />Watch this video on YouTube</a> Embedded with WP YouTube Lyte.</noscript></div>
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