From Cartoon To Virtual Back To Real Life
Anyone who has spent any time exploring Second Life has undoubtedly seen Furries, avatars of cartoonlike animals. In Fact, Second Life and some Open Sim grids have thriving communities based around roleplaying these antropomorphic animal characters.
The great thing about using Second Life to play out a furry, is the fact that you can actually waggle your tail, let out a convincing sounding growl and, twitch your ears to express your mood. So, enter brainactivity monitoring gadgets that can listen to your mood, and take all those expressions back into the physical world:
Real Time Motion Capture
It has been a while since my last post, and it is time to pick up the slack. This next video demonstrates immersive synchronous real world to virtual world interaction. Users are wearing immersive goggles through which they see the world and each other as they move around ‘freely’ inside an area. Monitors/sensors tracks their movements and translates that into the virtual world for that user.
Using this technique it is going to be possible to do practise training of medical procedures while operating in a team. Would be interesting to see someone develop that one.
