University of Amsterdam trials treating anxiety of outdoors

AMSTERDAM - Psychologist at the University of Amsterdam are looking for volunteers willing to participate in research aimed at  developing a new method treatment using virtual reality. This was announced this Thursday.

Research among the general population of the netherlands has revealed that one in 25 of them will at some point in their life suffer an anxiety disorder. panic attacks are a typical marker for these disorders.  People suffering with this infliction will avoid being in places that invoke a panic attack, in some extreme cases leading an isolated life indoors.

The researcher conducting the trials want to determine whether a controlled, gradual increase of exposure to the panic inducing places within a computer generated visual environment can be benificial to these people. A busy market place could be simulated for instance, combined with the use of immersive 3D glasses.

Current treatment consists of therapeutic coaching, sometimes in combined with medication, to eventually lead to the moment when a client has to confront the feared situation. It turns out that this last step is one bridge to far according to these scientists.

They claim exposure through virtual reality has a number of advantages. First off there is a controlled environment in which exposure to the anxiety can slowly be increased. It also has a higher level of privacy. They believe a higher number of people will be willing to get into a treatment program.


(red:
I assume the privacy reference is for the fact that VR exposure therapy means
it doesnt matter if you 'freeze up' on a virtual market place, as you are in a walled room in real life and no one can see you.)

The department of clinical psychology at the University of Amsterdam has already been offering treatments for airplane-fear and fear of height along the same principles. Although research into the application of virtual reality for the treatment of street fear is still in its infancy, the first results are promising, say the researchers.

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Source :  telegraaf.nl translation : mjw

Read more for the original dutch article

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A colleague challenged me to do some predictions on the state of the Internet in 2020. So, here they are.

1. Invisible Internet and cloud computing.

Users will no longer experience ‘being on the internet’ as a separate activity as most applications will be online anyway. Google’s Chrome OS is a vision of operating systems of the future. Handling digital tasks will be stored online by default. Restoring backups become a thing of the past as virtual servers create live redundancy.  Mobile devices connect to the Internet with ease as 1Gbit data speeds are attained at low cost.

2. Social networking and user identity.

Online communities will become to be seen what they really are; tools for people to connect. the hype will subside and a competion will arise between large parties over stewardship of active user accounts, as these accounts are becoming more and more accepted virtual representations of their owners.

3. Households get private networks sorted out.

The current PC in every household will loose its function as an Internet terminal and be turned into the households central server to which other devices around the household connect. Users round the home and workplace will use smart phones and tablet PC’s to access and create their data-rich content and manipulate the environment around them.

4. Mixed reality, metaverse emerges.

Mixed reality (MR) (encompassing both augmented reality and augmented virtuality) refers to the merging of real and virtual worlds to produce new environments and visualisations where physical and digital objects co-exist and interact in real time. A mix of realityaugmented realityaugmented virtuality and virtual reality. (wikipedia)

The attention attracted by the re-emergence of 3D cinema and promise of 3D home television lowers the barrier for acceptance of virtual rich environments. close-eye projection of data on to glasses allows for a non-intrusive augmented reality experience. The immersive qualities of virtual environments will be explored for educational and other training purposes.

5. Microtransactions, trust and value.

People spend more money on the Internet as they learn to trust it as safe for certain product groups. People will start to value certain online service and possessions like their Gmail or Face book account and are willing to pay for them. Virtual goods markets in games are large already. This may extend to other types of virtual goods like a virtual bouquet of flowers as a birthday gift.

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Pranav Mistry demonstrates sixth-sense mixed reality

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Bournemouth Ordinance survey as 3D environment

More at New Scientist, including explanation of techniques

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Interfacing opensim through multi touch screen

Done by IMG512, a multi touch screen company

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Augmented Reality Music Video Clip

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