Microsoft IllumiRoom Turns Living Room Into A Cave

VR headset and omni directional treadmill

April 23, 2013 · Posted in Gaming & Entertainment, Input & Devices · Comment 


Gesture based instruments

January 13, 2013 · Posted in Gaming & Entertainment, Input & Devices · Comment 

Printing custom chocolate with 3D printing technology

November 30, 2012 · Posted in Branding & Advertising, Printing and Manufacturing · Comment 

Commerative 3D print of your unborn child

November 29, 2012 · Posted in Identity & Psychology, Printing and Manufacturing · Comment 

Augmenting reality with 3D printed objects

November 15, 2012 · Posted in Printing and Manufacturing · Comment 

Who said augmented reality was only digital? Interesting work with a 3D printer from

Training veterinarians with haptic gloves, 3d and a plastic cow

If you thought virtual cows were restricted to Farmville, think again.

Professor Sarah Baillie, a veterinary & computer sciences scholar, has created tools for training veterinarians with haptic gloves and 3d environments and projections. kudos.

Professor Baillie said: “The virtual environment of the Haptic Cow simulates the bovine reproductive tract, including models of the cervix, uterus and ovaries with a wide range of fertility cases, pregnancies and some examples of pathology.

Read more at:



Neuro research in virtual reality with animals

I once spent time investigating a full immersive setup for evaluating and treating psychosis together with a psychiatrist. That one was for humans, but it seems to be a lot easier to start off this kind of investigation with insects and animals, as the ethical boundaries are less strict.

As a result, it has become “one of these weird things” that has unexpectedly taken off in the research community. Whereas virtual reality previously only existed in specialized, high-profile labs, now any lab with a few thousand dollars can build its own system for testing animals.

Read more: Why Scientists Are Fooling Animals With Virtual Reality – Popular Mechanics

From Cartoon To Virtual Back To Real Life

March 22, 2012 · Posted in Gaming & Entertainment, Identity & Psychology · Comment 

Anyone who has spent any time exploring Second Life has undoubtedly seen Furries, avatars of cartoonlike animals. In Fact, Second Life and some Open Sim grids have thriving communities based around roleplaying these antropomorphic animal characters.

The great thing about using Second Life to play out a furry, is the fact that you can actually waggle your tail, let out a convincing sounding growl and, twitch your ears to express your mood. So, enter brainactivity monitoring gadgets that can listen to your mood, and take all those expressions back into the physical world:




Real Time Motion Capture

It has been a while since my last post, and it is time to pick up the slack. This next video demonstrates immersive synchronous real world to virtual world interaction.  Users are wearing immersive goggles through which they see the world and each other as they move around ‘freely’ inside an area. Monitors/sensors tracks their movements and translates that into the virtual world for that user.

Using this technique it is going to be possible to do practise training of medical procedures while operating in a team. Would be interesting to see someone develop that one.


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